Last updated on February 9, 2026

Veil of Summer | Illustration by Riyou Kamei
Blue is the undisputed counterspell master, and countering spells are firmly in the blue part of the color pie. But all colors of Magic can mess with the stack somehow and prevent effects from happening. Today we take a look at all the green counterspells.
Theyโre very narrow and usually aim to stop artifacts from working since green is an artifactโs public enemy #1. Is there any green counterspell worth playing, or are they all too bad?
Letโs find out!
What Are Green Counterspells in MTG?

Emerald Dragon | Illustration by Diego Gisbert
Green counterspells in MTG are green cards that can counter a spell on the stack or stop an ability from resolving. I only include cards that are mono-green, although there are interesting multicolor counterspells that dip into green. The main color thatโs allowed to counter spells is blue, but green has been allowed to put a stop to abilities here and there (especially in the old days).
Honorable Mentions: Split Second
To a casual, non-counterspell player, Legolas's Quick Reflexes, Krosan Grip,Quagnoth, and Stonewood Invocation work about the same. However, to someone with counters in their hand, these cards basically read uncounterable. Since countering is all about controlling the stack, I figured it important to mention these spells that shield the stack from interaction.
#11. Brown Ouphe
The Brown Ouphe is a cheap 1-drop, but you stand less of a chance of breaking even on mana spent if the opposing artifact player spends two or less to activate their ability. Thus, this counter-in-creature-clothing should have difficulty earning a spot on your decklist.
#10. Ouphe Vandals
The Ouphe Vandals from Fifth Dawn won't be a surprise, which is an inherent weakness of cards that counter from the battlefield rather than your hand. The good part is the cost for the effect is a single , and you get to kill the artifact! Those pesky mana rocks are protected though, on an ability that's already limited to dealing with artifacts.
#9. Lifeforce
Lifeforce is the green mirror to Deathgrip. Itโs an enchantment that allows you to pay to counter a black spell, and you should play it depending on your meta. A black EDH player hates to see this card around the table, thatโs for sure, but itโs hard to justify including this since itโs too slow and narrow.
#8. Rust
With Rust, you can counter an artifactโs activated ability. Itโs a really, really narrow card that will work in some situations. Perhaps you shut down something with sacrifice as part of the cost, like Mind Stone.ย It has huge upside potential, so give it a quick consideration and think about your local EDH meta.
#7. Autumnโs Veil
Autumn's Veil is a nice card but never got the Constructed spotlight. Itโs not technically a green counterspell, but you can answer a blue counterspell with it, a blue bounce spell, or a black removal spell. It is considered mostly a sideboard card in Limited or in Constructed against Dimir cards.
#6. Bind
Bind has the magic text โdraw a cardโ that makes everything better, so thereโs that. You can counter activated abilities and draw a card. Sometimes youโll just cycle Bind and get little benefit.
#5. Emerald Dragon

Emerald Dragon has the adventure Dissonant Wave that counters an activated or triggered ability, but it must come from a noncreature source so you canโt counter an ETB trigger or a creatureโs activated ability (it wonโt matter for Thassa's Oracle, basically). Itโs a Stifle variant and can get a lot of different permanents, from fetch lands to Thran Dynamo, and prevent a planeswalker's loyalty ability. The big 4/4 flying trampler can be especially worthwhile in a multicolor dragon tribal deck.
gets to be a Granted,
#4. Avoid Fate
Moving on, we have a serviceable card in Avoid Fate. Itโs a protection spell, so you can save your permanents from auras and removal or bounce spells. Green and white cards nowadays have ways to give protection or hexproof, so this is an older and less-effective card. Itโs also useless against sorceries, so consider โavoidingโ Avoid Fate unless youโre in need of more ways to protect your commander and big threats. On the bright side, it works for any kind of permanent, unlike cards like Ranger's Guile that work only on creatures.
#3. Verdant Command
With Verdant Command, I rate the card more for the different possibilities than the counter effect. Itโs a very narrow counter ability since it only gets loyalty abilities from planeswalkers, and is best when you stop a planeswalkers minus ability from sweeping the board in some cases (Elspeth, Sun's Champion comes to mind), but at least they lose the loyalty counters as the cost to activate that ability.
The modes that see the most play are usually the token making and the exile/lifegain abilities. Still, these are very situational abilities, and squirrel/token decks get a buffed Raise the Alarm variant.
#2. Green Slime
Green Slime can be a Reclamation Sage with flash from time to time.
The nicest thing about this card is that you get to destroy the permanent whose ability gets countered. Your opponent has tapped a mana rock for mana. Not only will you deny the mana generation but also destroy the mana rock and get a 2/2. Or youโll counter a good ETB from an artifact creature like Cityscape Leveler and destroy it. Itโs even got foretell to have a little extra functionality, whether you care about paying mana on the course of 2 turns or casting cards from exile.
#1. Veil of Summer
Veil of Summer has the potential to be a โcounter target counterspell and draw a card.โ This multiformat staple can protect your creatures against black removal spells, make your spells uncounterable, and prevent effects that target you as a player (like Diabolic Edict). We all know that Invoke Despair is one of the best black removal spells, so powerful that it got banned in Standardโฆ But what if you could get rid of all its negative effects while also drawing a card for just a single ? Veil of Summer is banned in formats like Pioneer because itโs a card that invalidates many game plans and it contributed to greenโs dominance for a time.
Can You Cast Veil of Summer in Response to a Counterspell?
You can cast Veil of Summer in response to a counter. If you do and it resolves, youโll draw at least one card because your opponent has cast a blue spell, and your spell on the stack wonโt be able to be countered. Of course, your opponent can counter your Veil of Summer and in this case, nothing will happen.
Wrap Up

Verdant Command | Illustration by Mark Poole
Most of the green counterspells are very narrow, and they must have some limitations based on what green hates best, which are noncreature permanents and its enemy colors, blue and black. So, a card like Green Slime can be a super Naturalize that also invalidates the permanentโs ETB effect. Veil of Summer is a nightmare for blue and black players.
But as you can see, mono-green counterspells are very bad, and you should think twice before including them in your deck. Unless you are that Force Spike player. Did you know any of these cards? Did you play any of these and feel like the impacted the game? Let me know in the comments section below, or leave a message at our Draftsim Twitter.
Thank you for reading, green means go, and stay safe out there.
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2 Comments
Tamiuo’s Safekeeping is an agressively good counterspell which should be on this list… Certainly over/before Avoid Fate.
Hi Robert! I see your point, but that spell doesn’t fall into the definition laid out by the writer as to what exactly counts as a counterspell. While it may function the same in many situations, it’s not _exactly_ what the article is referencing. Thanks for reading!
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