Last updated on March 9, 2026

Comet, Stellar Pup | Illustration by Jeff Miracola
While the Azorius () mages write Ravnicaโs laws, the day-to-day enforcement is left to the Boros Legion. These are the people with boots on the ground, working to keep peace.
Because the Boros are often ready to go into action at a momentโs notice, their cards are similarly aggressive. Boros is a popular aggro color pair because of the intersection of small creatures and powerful burn spells. But which Boros cards are the best?
What Are Boros Cards in MTG?

Assemble the Legion | Illustration by Eric Deschamps
Boros cards are spells with red and white in their casting cost and effects that often meld the two colors. The name comes from the Ravnican guild, but there are plenty of Boros cards that came before our venture to the City of Guilds. This list will focus on cards with an exact red+white color identity.
To determine the best, Iโm interested in cards that work with what Boros wants. Efficiency is pretty much the most important aspect of any Magic card. This list has a few expensive spells, but those that make the cut do so because they have an outsized impact on the game to go with their hefty investment.
As for what Boros wants, thatโs typically to attack. Sometimes RW decks take a more controlling route, often in conjunction with blue for Jeskai lists, but Boros leans into aggressive strategies in many formats.
#45. Deafening Clarion
Deafening Clarion is one of the cards that can help Boros decks be more controlling. Being a mini-wrath that controls the early board, creature decks arenโt wholly disinterested in this sorcery. The lifelink mode gives you an edge if youโve developed a board and are trying to race your opponent, though you need to leverage both parts for this to be a card worth playing.
#44. Inventory Management
Inventory Management might be more โcuteโ than โgood,โ but I canโt help being overwhelmed with the possibilities. At the most basic level, it can be a pseudo-protection spell by switching auras and equipment away from a creature thatโs about to die and suiting up something else. But you can use it to, say, rearrange the power distribution of your team to destroy your opponentโs blocks, ensure that your Sword of Whatever and Stuff is equipped to an unblocked creature, and even use it defensively to make a meager blocker much stronger after you attacked with the creatures holding all your buffs.
#43. Goblin Trenches
Cards that take over games are really good. Goblin Trenches requires quite the investment of mana and lands but you only need to activate it a couple of times before youโve overwhelmed your opponent, especially if you throw in some goblin synergies or cards like Hellrider.
#42. Powerstone Minefield
Powerstone Minefield certainly doesnโt mesh with the aggressive game plans, but controlling Boros decks could leverage this. Two damage is enough to forestall cheap attackers and tokens. If youโre concerned about larger creatures, cards like Solphim, Mayhem Dominus can aid you.
#41. Response // Resurgence

Flexibility on an expensive card is always nice. Response // Resurgence is the perfect split card, as neither half would be great alone, but the whole is worth playing. An extra combat spell that doubles as cheap interaction if you donโt have the time to get to 5 mana helps win games in multiple scenarios.
#40. Baird, Argivian Recruiter
Boros decks donโt mind playing equipment and auras to buff their team, so Baird, Argivian Recruiter is at home in many decks. This is just a solid 2-drop with a lasting impact on the game, especially if you exploit the token production with cards like Mondrak, Glory Dominus and Purphoros, God of the Forge.
#39. Deflecting Palm
Deflecting Palm is an excellent way to say no. Itโs at its best out of the sideboard as a response to decks whose game plan is to smack you with a single, massive threat. Since this doesnโt target, you can even deflect creatures with protection and hexproof.
#38. Iroas, God of Victory
Menace is a heavily underrated keyword. Iroas, God of Victory works well with tokens, as your opponent is unlikely to have enough creatures for good blocks once you go wide. Youโre not even chump attacking since it prevents all damage to your attackers. Toss in effects like Silent Arbiter to stop your opponents from ever blocking.
#37. Aurelia, the Warleader
Extra combats arenโt quite extra turns, but aggressive decks can exploit them just as well. Aurelia, the Warleader provides excellent top-end for decks that end the game in combat. Itโs best when paired with creatures that trigger off attacks or at the beginning of combat, like Hellrider and Akroma, Vision of Ixidor.
#36. Neyali, Sunsโ Vanguard
Boros is no stranger to token production. Neyali, Suns' Vanguard provides a substantial buff to your tokens with double strike while drawing you a bunch of cards each turn to keep the pressure up, creating a one-two punch your opponents will struggle with.
#35. Djeru and Hazoret
Djeru and Hazoret have some deckbuilding restrictions, primarily requiring you to play legendary creatures, but the reward is free board presence. You could look to this team up to cheat in massive legends, like Drakuseth, Maw of Flames, or keep things lean, focusing on cheap legends like Thalia, Guardian of Thraben that help you curve out and get haste quickly.
#34. Anim Pakal, Thousandth Moon
Anim Pakal, Thousandth Moon is reminiscent of Adeline, Resplendent Cathar, except with a much higher ceiling and the introduction of artifact synergies. This card can be rather slow, but if you can protect it or dump a bunch of counters on it quickly (Angelfire Ignition is one of my favorite cards for that), you have an aggressive nightmare for your opponents to deal with.
#33. Merry, Esquire of Rohan
Another card that needs legends to accompany it, Merry, Esquire of Rohan is a quintessential Boros card. Cheap and aggressive, it rewards you for additional aggression by drawing cards in combat. So elegant in its simplicity.
#32. Sephiroth, Fallen Hero
Sephiroth, Fallen Hero has powerful text especially for the +1/+1 counter decks out there. The cell counter is not used or recognized by any other card, so it is purely a modifier, but I fully expect to attack with three or four creatures with 7+ power so GGs are sure to follow.
If opponents remove Sephiroth for whatever reason, and trading a modded creature is a good rate to reanimate this powerful soldier.
#31. Sophina, Spearsage Deserter + Chief Jim Hopper


Same card, different printings. Sophina, Spearsage Deserter is a Commander-only card but pulls a lot of work in various friends forever pairings. The Clue tokens represent a lot of card advantage, but a creature that spews artifacts is useful in other ways, especially alongside cards like Reckless Fireweaver.
#30. Aurelia, the Law Above
One of my favorite unnamed mechanics Wizards has been pushing over the past few sets are white spells that draw you cards when you attack with multiple creatures; Aurelia, the Law Above isnโt just one of the more recent examples but one of the best. Your opponents get to trigger the attack abilities, which makes it an interesting card that plays incredibly well in EDH because your opponents need to consider how they attack (or whether they shoot Aurelia).
#29. Balefire Liege
The liege cycle from Lorwyn block is pretty unbalanced; some are incredible, others pretty weak. Balefire Liege is one of the stronger choices. On top of providing a big buff to your board, tacking Lava Spike onto all your red spells ends games in short order.
#28. Assemble the Legion
The speed of modern Magic has greatly weakened Assemble the Legion, but it provides decks willing to wait (or proliferate or take extra turns) all the board presence they could want. I also love the flavor of an army steadily growing as it takes in new recruits and becomes stronger.
#27. Feather, the Redeemed
Feather, the Redeemed is a fascinating card, and an excellent Boros commander. Getting to buy back your combat tricks is pretty strong, especially if they replace themselves or leave counters behind to continually grow your target. Featherโs also a pretty hefty beater as a 3/4 flier for 3.
#26. Fighter Class
A 2-mana tutor for equipment is perfectly fine, so Fighter Class is on-rate with cards like Open the Armory. The extra abilities are just gravy; reducing equip costs in particular is interesting. The last level of this class enchantment is weaker, but the ability to pick off opposing threats can be good, especially if your equipment suite gives protection.
#25. Figure of Destiny
Figure of Destiny is an amazing Cube card thatโs held down aggro for years. On top of that, it has such amazing flavor. Capturing the growth of a heroic journey and its trials with a gradually increasing mana investment is lovely, and itโs become the template for interesting creatures like Surge Engine.
#24. Wear // Tear

Wear / Tear primarily resides in sideboards, but itโs a nice sideboard card. You get to answer two different problematic permanents in one card instead of loading up on artifact and enchantment removal in separate effects.
#23. Taunt from the Rampart
Goad makes Taunt from the Rampart a Commander-only card as itโs not good elsewhere, but what a Boros EDH card it is! Goading your opponents' teams and preventing them from blocking wins gamesโฆ Iโd expect at least one player to go out whenever this card is cast.
#22. Catharsis
Catharsis is flexible to give you a pumped hasty creature for two, reinforcements if you need them, or at most, 8 power with no other creatures. Not the most scary of the incarnations, but strong nonetheless.
#21. Master Warcraft
Master Warcraft is so cool. Thereโs not much more to say. You can make a lethal alpha attack, you can force an opponent into bad attacks and blocks, and itโs just one of the most interesting cards in Boros, especially in Commander games with full boards.
#20. Warleaderโs Call
Warleader's Call might be the best Impact Tremors variant. In addition to the burst damage you get when playing creatures, the anthem provides consistent pressure; any 1/1 creature that enters and connects with this in play deals 3 damage instead of 1, which sounds like pretty good math in my book.
#19. Boros Reckoner + Spitemare
Stuffy Doll effects are a pretty cool way to deal damage, especially with red board wipes like Blasphemous Act and Star of Extinction. Boros Reckoner and Spitemare are also just good aggressive cards; itโs hard for your opponent to interact with them profitably unless theyโre in black or white, so they apply a ton of pressure.
#18. Otharri, Sunsโ Glory
One of the most lethal Boros creatures you can slip into your Cube, Otharri, Suns' Glory often reminds me of Minsc & Boo, Timeless Heroes; a powerful hasty threat that smacks your opponents with a ton of damage and demands an immediate answer unless they want to die over the next combat step or two.
Being a creature makes it easier to answer, and it's more expensive, but the parallels are there. This could be a great way to soup up your multicolor midrange archetypes.
#17. Showdown of the Skalds
Showdown of the Skalds is a great midrange piece for Boros decks. Drawing four cards for 4 mana is slightly above rate, and getting two turns to bulk your team by casting spells is amazing. You want your curve to be super low with this card to play as many exiled cards as possible.
#16. General Ferrous Rokiric
General Ferrous Rokiric would love it if you went for more colors than Boros, but there are plenty of solid RW cards to make it tick. A 3-mana creature with hexproof from a ton of commonly played removal that spits out 4/4 tokens is the kind of early play that overwhelms a game.
#15. Pia Nalaar, Consul of Revival
Pia Nalaar, Consul of Revival already has a Pioneer deck built around it, but itโll only get better. Impulse draws are relatively new but continually get support in every set, so Piaโs the kind of legend that only gets better as the archetype gets fleshed out, plus mechanics like discover from The Lost Caverns of Ixalan work with its ability as well.
#14. Blade Historian
Team-wide double strike ends games. Blade Historian basically doubles the power of your attacking creatures and makes blocking a headache for your opponent. Throw in a source of trample, and youโll win in just a few combats.
#13. Raph & Leo, Sibling Rivals
Raph & Leo, Sibling Rivals have one of the easiest extra combat effects in the game, and untapping two attackers has a multitude of uses to make this exceptionally good for an easy to cast three hybrid mana.
#12. Bre of Clan Stoutarm
Bre of Clan Stoutarm makes it very easy to gain chunks of life and in turn draw cards. The byproduct is your opponents taking heavy damage. This card does so much for the deck with a chance to give you a free spell at your end step, so save some protective spells for it.
#11. Nahiri, the Harbinger
Nahiri, the Harbinger is a pretty good planeswalker. It takes very little time to get to the Sneak Attack ultimate, which can drop an Ulamog, the Infinite Gyre or Portal to Phyrexia into play to devastate your opponents. The other abilities are solid; you can set up a lot of plays by discarding fat. The defensive ability is a little restrictive but still useable.
#10. Windcrag Siege
Windcrag Siege turns into tons of value with some of the best attack triggers in these colors. Think of double the stuff on Etali, Primal Storm and Sun Titan, just one of these additional triggers is worth the cost of admission to the Siege. If the Jeskai route makes the most sense, a 1/1 that should immediately gain you life, and be expendable at the same time fits nicely is a battalion setting.
#9. Boros Charm
A staple in many burn decks, most people registering Boros Charm are interested in 2 mana to deal 4 damage. The other modes are still great. Protecting your creatures from a board wipe can be a blowout, and giving a creature double strike might result in more than 4 damage for 2 mana.
#8. Lightning Helix
Iโm a big fan of 2-color designs that meld both colors simply. With Lightning Helix, you get Lightning Bolt with white lifegain, and itโs so, so good. Most early creatures die to this, and the 6-point life swing gives aggressive decks a huge edge in races.
#7. Rip Apart
Rip Apart is incredibly versatile removal. Itโs basically Wear // Tear, but you can maindeck it and it hits almost any permanent played in the first few turns of the game.
#6. Zirda, the Dawnwaker
While all the companions are powerful, Zirda, the Dawnwaker caught a Legacy ban for its combo potential. It makes infinite mana with Basalt Monolith and Grim Monolith. But a Training Grounds effect is powerful without infinites; in Boros, itโs especially interesting to make equipment cheaper. In Commander, it can be an interesting activated ability commander.
#5. Winota, Joiner of Forces
Winota, Joiner of Forces provides a silly mana advantage by putting creatures into play. CEDH decks exploit this by dropping stax pieces, like Magus of the Moon and Thalia, Guardian of Thraben, but you could also cheat in big bruisers like Captain of the Watch.
#4. Phlage, Titan of Fireโs Fury
I didn't expect to get a new titan in 2024, but I like Phlage, Titan of Fire's Fury. Something about a creature that just Lightning Helixes your opponents turn after turn feels right. This Boros card gives Boros Energy decks in Modern plenty of late-game impact, and it gives control decks an interactive spell that comes back as a threat later. That flexibility makes this a devastating threat if you arenโt equipped with graveyard hate.
#3. Forth Eorlingas!
Forth Eorlingas! is busted. Itโs done work in Vintage Cube, Legacy 4C control decks have adapted it as a finisher, and it can win games in Commander. It just scales incredibly well; making one hasty 2/2 for 3 mana is okay, 2 is on rate in terms of power to mana, and it only gets better from there.
#2. Ajani, Nacatl Pariah / Ajani, Nacatl Avenger
Modern Horizons 3 certainly was a Magic set, wasnโt it? One of the best cards to come of it was Ajani, Nacatl Pariah, a threat that simply dominates the board. You need to kill Ajani, at which point your opponentโs up cards because they still have the Cat Warrior token, but you canโt just kill the cat because then they get Ajani, Nacatl Avenger, which threatens to run away with the game. The best-case scenario razes the battlefield, the worst-case is just trading one-for-one with a discard spell or countermagic. It feels awfully hard to lose when playing this.
#1. Comet, Stellar Pup
You never quite know what youโll get when activating Comet, Stellar Pup, which we deserve for black-border Un- cards. It has made some waves in Legacy as a powerful planeswalker, as all the modes are solid. The potential to activate it multiple times a turn lets you get really far ahead, and it does all the planeswalker things โ provides board presence, card advantage, and removal in a single card.
Best Boros Payoffs
Boros decks typically want to be aggressive, so the best payoffs are cards that support those themes. Goblin Guide and Monastery Swiftspear work well with the sleek, aggressive strategies many Boros decks want to pursue. Dolmen Gate makes all your attacks much safer and helps you keep attacking turn after turn.
You can build more controlling decks, leaning on whiteโs excellent removal and cards like Goblin Rabblemaster and Goldspan Dragon to close the game.
If you want more specific Boros brews, the color pair works well with equipment cards and soldierโtypal cards to build decks leaning on synergy instead of sheer efficiency. You could also use token generation and pump effects to overwhelm your opponent.
If you go really deep into Boros, you'll find cards that reward you for playing multicolor creatures. A natural first step is to look to Ravnica, which gives you cards like Hero of Precinct One and Glass of the Guildpact to bulk up your board. If you want to damage your opponents, you can lean on Pyroconvergence and Mana Cannons.
Should you want rewards for going wide, there are plenty of options! Humble anthems like Wedding Announcement and Intrepid Adversary provide plenty of power. Since going wide is often synonymous with small, cheap creatures, cards that reward you for playing little guys like Welcoming Vampire and Arabella, Abandoned Doll are just as handy. Rinoa, Angel Wing strengthens your attack force and gives them resilience. Raphael, the Nightwatcher can help finish a game on the spot with enough attackers.
What Is Boros Good at in MTG?
Boros tends to be good at getting aggressive. White and red are the colors of small creatures after all, and a curve of small creatures is a key feature of aggressive decks. Boros cards tend to have whiteโs desire for order and structure while acknowledging that sometimes, it takes the impulsiveness and proactivity of red to create and enforce said order.
Boros can also set the foundation for good control decks, usually because of how their removal intersects; Lightning Helix and Rip Apart are prime examples of great Boros removal that youโll often find paired with blue for countermagic and card advantage.
Wrap Up

Boros Charm | Illustration by Zoltan Boros
Boros cards embody Magicโs most aggressive colors, but the color pair goes deeper than smacking your opponents with 2/2s. Itโs got some impressive late-game cards and even control elements to get there.
You can even sneak creatures into play and establish powerful infinite combos if you donโt mind some deck-building restrictions. Whatโs your favorite Boros card? Whatโs your favorite color pair? Let me know in the comments or on the Draftsim Discord!
Stay safe, and thank you for reading!
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