Winota, Joiner of Forces - Illustration by Magali Villeneuve

Winota, Joiner of Forces | Illustration by Magali Villeneuve

Winota, Joiner of Forces is one of the most game-changing cards in Magic: The Gathering, thanks to its dominance across multiple formats. It was so powerful that it was eventually banned in Pioneer for completely warping the metagame, and it’s already nerfed on the digital-only formats of MTG Arena.

Today, we’re diving into what makes Winota such an explosive commander in EDH, why it’s a force to be reckoned with, and how top competitive players build around it to maximize its potential.

Want to find out why this is among the best commanders for cEDH? Let’s dive into it!

The Deck

Lena, Selfless Champion - Illustration by Lucas Graciano

Lena, Selfless Champion | Illustration by Lucas Graciano

Commander (1)

Winota, Joiner of Forces

Creature (48)

Reidane, God of the Worthy
Slicer, Hired Muscle
Witch Enchanter
Ornithopter
Rograkh, Son of Rohgahh
Gingerbrute
Esper Sentinel
Giver of Runes
Ocelot Pride
Serra Ascendant
Gorilla Shaman
Phoenix Chick
Ragavan, Nimble Pilferer
Soulless Jailer
Archivist of Oghma
Charismatic Conqueror
Coppercoat Vanguard
Deep Gnome Terramancer
Drannith Magistrate
Grand Abolisher
Tax Collector
Archon of Emeria
Aven Mindcensor
Boromir, Warden of the Tower
Delney, Streetwise Lookout
Loran of the Third Path
Aven Interrupter
Guardian of Faith
Ranger-Captain of Eos
Skyclave Apparition
Clarion Conqueror
Combat Celebrant
Devilish Valet
Imperial Recruiter
Magus of the Moon
Professional Face-Breaker
Simian Spirit Guide
Roaming Throne
Myrel, Shield of Argive
Greymond, Avacyn's Stalwart
Blade Historian
Celestine, the Living Saint
Geist-Honored Monk
The Wandering Rescuer
Rionya, Fire Dancer
Lena, Selfless Champion
Mirage Phalanx
Angrath's Marauders

Sorcery (2)

Jeska's Will
Sundering Eruption

Instant (8)

Angel's Grace
Enlightened Tutor
Path to Exile
Silence
Mana Tithe
Abrade
Untimely Malfunction
Deflecting Swat

Enchantment (3)

Urza's Saga
Deafening Silence
High Noon

Artifact (12)

Chrome Mox
Lotus Petal
Mox Amber
Mox Diamond
Mox Opal
Ancient Den
Mana Vault
Sol Ring
Arcane Signet
Cursed Totem
Lightning Greaves
Talisman of Conviction

Land (26)

Ancient Tomb
Arid Mesa
Cavern of Souls
City of Brass
City of Traitors
Command Beacon
Command Tower
Eiganjo, Seat of the Empire
Elegant Parlor
Flooded Strand
Gemstone Caverns
Inkmoth Nexus
Marsh Flats
Mountain
Plains x2
Plateau
Plaza of Heroes
Sacred Foundry
Scalding Tarn
Sokenzan, Crucible of Defiance
Spectator Seating
Sunbaked Canyon
Talon Gates of Madara
Windswept Heath
Wooded Foothills

Winota is among the best commanders for cEDH, and our deck today is an adaptation of this list from Pablo Sanchez, used in the Games Explosion Commander Tournament. I'd normally brew more with a Commander deck guide like this, but this is optimal Winota right now, so instead of reinventing the wheel, we're tweaking the baseline here.

Not only does it showcase the sheer explosiveness of this legendary creature, but it also weaves in taxing elements that make life miserable for opponents. This combination of aggression and disruption turns Winota into a nightmare at the table, ensuring that opponents struggle to keep up while you're flooding the board with free threats.

As you’d expect from a cEDH list, this deck packs multiple Game Changers aside from its commander, including Mox Diamond, Ancient Tomb and Mana Vault to generate devastating turns very early in the game. While there are some infinite combos to discuss, it’s worth noting that this deck is tuned for competitive gameplay.

The Commander: Winota, Joiner of Forces

Winota, Joiner of Forces

Unlike most Boros commanders (), Winota, Joiner of Forces offers a uniquely powerful ability: cheating creatures into play. It’s an absolute powerhouse! Whenever a non-human you control attacks, your commander digs through your deck and drops a human straight onto the battlefield. And these aren’t just any creatures—Winota can land game-changing threats like Blade Historian or Angrath's Marauders without spending a single mana.

In cEDH, this means explosive turns where you go from an empty board to overwhelming the table in an instant. What makes Winota even scarier? It pairs aggressive pressure with taxing effects, slowing opponents down while you speed ahead. It’s no wonder Winota is one of the strongest commanders out there—once it gets going, it’s hard to stop!

The Creatures

Winota, Joiner of Forces is all about overwhelming the board by cheating powerful humans into play, so every card in this deck is chosen to maximize that game plan. The key is having a strong base of non-human creatures to trigger Winota, Joiner of Forces, impactful humans to drop for free, efficient removal to clear the way, and a solid mana base to keep everything running smoothly.

The Non-Humans

The non-human creatures are the backbone of the deck. Gingerbrute is an essential piece, providing an early, evasive attacker that guarantees a Winota, Joiner of Forces trigger. Roaming Throne is another powerhouse, doubling up on Winota, Joiner of Forces’s triggers by letting you choose “human” as the creature type. That means twice the free creatures, which can quickly snowball into an unstoppable board.

Artifact creatures like Ornithopter and token generators like Geist-Honored Monk round out this section, ensuring there’s always something ready to attack and fuel Winota, Joiner of Forces’s ability.

The Humans

The humans in this deck are designed to swing the game as soon as they hit the battlefield, like Blade Historian or Greymond, Avacyn's Stalwart as they buff your entire team. Some like Esper Sentinel are essential for card advantage, while others, like Grand Abolisher, tax your opponents while still contributing to the overall strategy.

The deck also includes humans that boost combat power, like Coppercoat Vanguard, or generate additional board presence, like Lena, Selfless Champion. The goal is to play cards that either help you to win immediately or provide the resilience needed to keep attacking turn after turn.

The Removal

Removal and disruption are crucial for keeping control of the game. 

While some creatures like Skyclave Apparition and Witch Enchanter can be used as situational removal, the deck has efficient, low-cost non-creature spells like Path to Exile or Abrade to handle early threats. Since Winota, Joiner of Forces is naturally aggressive, clearing out blockers and keeping opponents on the back foot is key to maintaining tempo.

The Tax Spells

The deck also includes some tax elements that mess with opponents' plans and keep them on the back foot. Creatures like Esper Sentinel tax opponents' noncreature spells, while others like Drannith Magistrate and Myrel, Shield of Argive prevent them from casting certain spells altogether.

Enchantments like Deafening Silence and High Noon limit how many spells players can cast on a turn, but since your creatures will be entering the battlefield for free, that’s not much of a drawback for you.

Lastly, some cards are crucial to the deck’s game plan. Archon of Emeria effectively limits your opponent's resources and deployments, while Boromir, Warden of the Tower stops opponents from casting spells for free.

These tax effects help slow down your opponents, giving you the time to develop your own game plan.

Protection Spells

Protection pieces like Lightning Greaves or The Wandering Rescuer are included to ensure Winota, Joiner of Forces stays on the battlefield, ready to start generating threats. Giver of Runes and Aven Interrupter also serve this role effectively.

The Mana Base

The mana base is built for speed and consistency. Fast mana sources like Sol Ring and Arcane Signet help to get Winota, Joiner of Forces down as quickly as possible, and the land base around fetch lands and duals is designed to ensure you always have the right colors when you need them.

Urza's Saga

From there, utility cards like Urza's Saga are incredibly useful in competitive play. The tokens it generates help you get non-human creatures into play without spending additional resources.

Similarly, Sokenzan, Crucible of Defiance can be channeled to create more creatures, while creature lands like Inkmoth Nexus are a great fit for a deck that benefits from any extra attacker.

The Strategy

Early on, you want to establish a strong board presence with cheap, non-human creatures, artifact creatures, or token generators. Since Winota, Joiner of Forces rewards you for attacking, the goal is to get creatures out quickly and start swinging as soon as possible. Fast mana like Sol Ring or Mox Opal helps accelerate your game plan, allowing you to deploy threats or key pieces like Charismatic Conqueror and Magus of the Moon early.

As the game progresses, you’ll also want to slow down your opponents with tax effects like Archon of Emeria or Drannith Magistrate, making it harder for them to interact while you continue building your board. These pieces ensure you stay ahead while your opponents struggle to keep up.

Once you land Winota, Joiner of Forces, that’s when things get crazy. Attacking with just one or two non-humans lets you cheat powerful humans into play for free—cards like Blade Historian for extra damage, Ranger-Captain of Eos for added value, or Magus of the Moon to punish greedy mana bases.

From there, it’s all about protecting Winota while maintaining pressure. Cards like Boromir, Warden of the Tower and Guardian of Faith keep it safe, but because your commander is such a big threat, it’s often smart to play protection first. Dropping cards like Grand Abolisher or Myrel, Shield of Argive before casting Winota, Joiner of Forces ensures it survives the turn and doesn’t get hit by a counterspell. If left unchecked, Winota quickly overwhelms the table with an unstoppable army!

Combos and Interactions

You can argue that pretty much any non-human plus Winota is a combo already, but aside from those, as you can expect from a cEDH deck, there is at least one infinite interaction in it. Here’s a list of couple of interactions worth noting.

Urza's Saga

If you aren’t used to using Urza's Saga, you can hold priority with the third chapter on the stack to create an additional Construct token before the saga disappears.

Devilish Valet benefits greatly from token generators, especially Myrel, Shield of Argive whenever it attacks or Geist-Honored Monk to exponentially increase the devil’s power when it enters the battlefield.

Celestine, the Living Saint and Boromir, Warden of the Tower make a perfect pair, giving your creatures indestructible in combat while creating a recurring loop. When Boromir sacrifices itself to protect your board, Celestine’s ability lets you return it from the graveyard at the beginning of your next end step. If your opponents are still standing, you can simply repeat the process on your next attack, making it incredibly difficult for them to break through your defenses!

In a pinch, you can always use Imperial Recruiter to fetch for a white source in the form of Witch Enchanter. This may seem very situational, but with only 28 lands in the deck, it can happen more frequently than you’d expect.

Combat Celebrant and Mirage Phalanx work together to create infinite combat phases and hasty tokens. You can exert Combat Celebrant when it attacks to untap all your creatures and trigger an extra combat phase. Meanwhile, Mirage Phalanx, with its soulbond ability, can pair with Combat Celebrant. At the beginning of combat, it creates a hasty token copy of itself. Each of these tokens has haste, doesn’t soulbond, and will be exiled after combat. When Combat Celebrant’s token attacks, it also triggers an additional combat phase, which loops, creating infinite combat phases, infinite tokens with haste, and infinite enter-the-battlefield triggers!

Budget Options

When looking for budget-friendly options, the first adjustments I’d make are to the mana base. Duals like Plateau cost over $100, so it makes sense to replace them with solid alternatives like Cliffgate or Furycalm Snarl. In a dual-color deck, this change has minimal impact.

Next, you can swap expensive tax creatures for more affordable choices like Thalia, Guardian of Thraben or Tithe Taker, which serve a similar role. Win conditions can also be made cheaper, and while not ideal, Jor Kadeen, the Prevailer and Goldnight Commander are excellent options that can pump your creatures.

As far as removal and interaction, there’s plenty of cards you can try as both red and white have cheap cards like Swords to Plowshares, Reprieve, or even Lightning Bolt that you can use.

If you're aiming for a cEDH list under $200, Felipe Leandro used this one to win a tournament!

Other Builds

While Winota, Joiner of Forces is a relatively straightforward commander—focused on playing non-human creatures first and then cheating humans into play—there are still some interesting variations you can explore. One option is shifting from a tax-based build to a token-making approach. You can incorporate cards like Legion's Landing, Dragon Fodder, and Captain of the Watch to create a swarm of creatures that trigger Winota’s ability more frequently.

From there, it’s all about experimenting with different cards that support your strategy or adding hate cards to disrupt your opponents.

For example, adding a Blood Moon reinforces the effect of Magus of the Moon, which you already run in the deck. Meanwhile, Possibility Storm is a chaos card that disrupts the normal flow of the game. Since you're not casting creatures, you'll always have the upper hand.

Commanding Conclusion

Angrath's Marauders - Illustration by Victor Adame Minguez

Angrath's Marauders | Illustration by Victor Adame Minguez

When looking for cEDH decks, especially if you're new to the format, it's always a good idea to start with straightforward strategies. Winota, Joiner of Forces is a perfect example of that.

What do you think? Do you like the commander and how the deck is built? Are there any changes you would make to improve it? Let me know in the comments!

Thanks for reading! If you want more cEDH content or to stay updated on the latest Magic: The Gathering news, be sure to follow us on social media and join our Discord server so you never miss a thing.

As always, take care, and see you next time!

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