Last updated on January 12, 2025

Natural Order | Illustration by Alan Rabinowitz
Casual Commander playersโฆ look away now. This list is all about combos, especially infinite combos. When you think about infinite combos, green might not come to mind when you have black tutors and storm cards like Grapeshot, and infamous combo pieces like Splinter Twin and Thassa's Oracle floating around.
But green has Devoted Druid! It demands the respect of Temur Sabertooth! Green actually has way more intriguing combos than I realized. These combos could be the perfect thing to spice up a stagnant pod or help push your deck to the level of your friends.
Letโs dig into it!
What Are Mono-Green Combos in MTG?

Devoted Druid | Illustration by Kimonas Theodossiou
In MTG, โcombosโ are two or more cards that become significantly stronger when paired together โ sometimes game-winning.
Looping to infinity isnโt necessary to make a combo playable, and depending on the kind of Magic you play, non-infinite combos might be preferable.
This list only looks at combos with a mono-green color identity. While they might include colorless cards, each has at least one green card, and the list is geared towards Commander.
I have three major criteria for these combos: the cost of the components, their versatility, and how many components there were.
Combos with many expensive parts are clunky, hard to pull off, and easy to interact with. They arenโt terrible, especially in the context of Commander where you have time to pull them off, but sleek, efficient combos rank higher than the expensive ones.
When I look at the versatility of the combo components, Iโm really looking at their functionality without the combo. Combos with pieces that naturally fit within a given archetype or deck, perhaps because of synergy or because the other combo piece can be your commander, rank higher than combos that require you to play cards that would be dead without the other piece of the combo.
And the number of components matters. The fewer cards your combo uses, the easier you can assemble it and the harder it is for your opponents to disrupt it. I didnโt consider any combos with five or more components; even fourโs pushing it. The best combos use two cards, and three is acceptable. Itโs worth noting that combos requiring many pieces and/or expensive cards are more casual than two-card combos.
A Note on Priest of Titania
Priest of Titania is a frequent flier in many of these combos since it taps for absurd amounts of mana. It also has a handful of cards that can replace it. Rather than listing those variations with every combo, Iโm putting Priest of Titania in as the example and providing the list of appropriate substitutes here. Any of these creatures work, though they may need to tap for more mana than specified:
#28. Mono-Green Pudding
Cards: Aeve, Progenitor Ooze + Food Chain
Prerequisites: You can cast Aeve and control Food Chain. Aeve must be your commander.
Result: Infinite commander casts, infinite green mana for creatures, infinite tokens, infinite ETB triggers, infinite LTB.
Variations: You can use Phyrexian Altar and Ashnod's Altar together to replace Food Chain.
This combo makes me laugh so much. Of course the creature with storm is broken and lends itself well to an infinite combo. This might be the narrowest combo on the list given that it only works when Aeveโs the commander, but it could be just what your ooze deck needs to actually win a game.
#27. Snakes on a Scute Swarm
Cards: Perilous Forays + Scute Swarm + Lotus Cobra
Prerequisites: You control all three permanents, have 1 mana, and an additional creature to sacrifice.
Result: Put all basics from your deck into play, make a lot of tokens.
Variations: Anything that makes a token on landfall can replace Scute Swarm, though you wonโt have the same board presence; Nissa, Resurgent Animist or Tireless Provisioner can replace the Cobra.
This combo doesnโt go infinite, but it creates enough bodies that you donโt need conceptual numbers to beat your opponents, just good olโ integers. Putting all your basic lands into play (which should be plenty given weโre talking mono-green) means this combo leaves a tangible reward if your opponents sneak a board wipe in.
#26. What Original IP?
Cards: Peregrin Took + Nuka-Cola Vending Machine
Prerequisites: Both cards are in play and you control three Food.
Result: Draw your deck, almost infinite tapped Treasure.
Variations: None in mono-green
And they said Universes Beyond wouldnโt break the gameโฆ. At least this nifty combo rips through your deck and ends the game as Richard Garfield intended, by dumping a Craterhoof Behemoth into play. The combo can be awkward since not every deck wants these cards naturally, but it works with Food token decks.
#25. Ashnodโs Persistence
Cards: Ivy Lane Denizen + Ashnod's Altar + any green persist creature
Prerequisites: You need all three permanents in play.
Result: Infinite death triggers, infinite ETBs, infinite colorless mana
Variations: You can play Melira, Sylvok Outcast instead of Ivy Lane Denizen; any free sacrifice outlet can replace Ashnod's Altar (Altar of Dementia is especially promising to mill your opponents out).
Green doesnโt partake in death triggers as freely as black, but cards like Fecundity and Yedora, Grave Gardener give you reasons to run Ashnod's Altar for a synergistic combo.
#24. Heart of the Sabertooth
Cards: Selvala, Heart of the Wilds + Temur Sabertooth + Eternal Witness + Vitalize.
Prerequisites: Selvala taps for at least 7 mana.
Result: Infinite green mana, infinite blink, infinite untaps, draw infinite cards from your graveyard
Variations: You can use Benefactor's Draught instead of Vitalize; however, your combo becomes capped at the number of cards in your library. Timeless Witness can be swapped for Eternal Witness.
This combo uses a lot of cards, but one would play most of them in an average mono-green deck, especially if Selvalaโs your commander. The weakest link here is Temur Sabertooth, but you can patch that up with another combo or two.
#23. Temur Crossroads
Cards: Temur Sabertooth + Priest of Titania + Concordant Crossroads
Prerequisites: You control all three permanents and Priest of Titania taps for 5 or more mana.
Result: Infinite mana, infinite ETBs, infinite creature casts, infinitely bounced creatures
Variations: You can use Lightning Greaves instead of Concordant Crossroads or Swiftfoot Boots if the Priest taps for an additional .
Iโm glad Temur Sabertooth still has a job post-Dockside Extortionist! This combo works very nicely because Concordant Crossroads makes converting your infinite mana into a win easy since everything gets haste and even green has about a billion ways to draw your deck with infinite mana.
#22. The Wild Priest
Cards: Ashaya, Soul of the Wild + Scryb Ranger + Priest of Titania
Prerequisites: You control all three permanents and the Priest taps for 3 or more mana.
Result: Infinite mana, infinite creature casts, infinite landfall, infinite ETBs, infinite flicker
Variations: Many.
This combo stands out because you have so many ways to use it. Maybe you pour infinite mana into Walking Ballista; perhaps you create infinite Scute Swarm copies; maybe you go deep with Rhonas's Monument. That level of versatility makes this very appealing.
#21. Dryad Grove
Cards: Springheart Nantuko + Dryad Arbor + Tireless Provisioner + Lotus Cobra
Prerequisites: You need a land drop; Springheart Nantuko must be bestowed on Dryad Arbor.
Result: Infinite landfall triggers, infinite Dryad Arbor copies, infinite artifactfall
Variations: Nissa, Resurgent Animist can replace either landfall card.
Four cards pushes the envelope of whatโs worth assembling, but this combo utilizes some of the most common landfall payoffs in the game. I wouldnโt be surprised if your landfall deck has this combo hiding away.
#20. Illusion Seeker
Cards: Seeker of Skybreak + Illusionist's Bracers + 1 mana dork
Prerequisites: You control all three permanents and Seeker of Skybreaker is equipped with Illusionist's Bracers.
Result: Infinite mana, infinite untaps.
Variations: None in mono-green.
I delight in this comboโs simplicity, even if Illusionist's Bracers can be awkward. I find this combo works best alongside commanders like Baru, Wurmspeaker and the pod-like Yisan, the Wanderer Bard that have abilities that work well with the Bracers.
#19. Ashnodโs Discount Gardens & Graves
Cards: Yedora, Grave Gardener + Ainok Survivalist + Ashnod's Altar
Prerequisites: You need all three permanents in play.
Result: Infinite colorless mana, infinite death triggers, destroy all artifacts and kill all enchantments your opponents control, flip up infinite permanents, infinite landfall triggers.
Variations: Any morph creature that flips face-up for or less works over the Survivalist, with Den Protector standing out as a way to draw your graveyard.
This combo is rather fringe in that youโre only likely to see it in Yedora EDH decks, but this gives you a reason to put that in the command zone beyond the novelty of playing mono-green sacrifice.
#18. Elvish Springs
Cards: Springheart Nantuko + Wood Elves
Prerequisites: You need a land drop; Springheart Nantuko must be bestowed upon Wood Elves
Result: Immense mana ramp
Variations: You can use Amulet of Vigor and any creature that finds a tapped land on ETB (Topiary Stomper, Farhaven Elf) in place of Wood Elves.
While this combo doesnโt go infinite, it lets you spend a turn or two ripping through your deck growing every Forest you play for a massive mana advantage that screams: โIโm a mono-green deck!โ
#17. Soulful Broodscales
Cards: Tarrian's Soulcleaver + Basking Broodscale
Prerequisites: You need an Eldrazi Spawn (or other creature that will die) and for Basking Broodscale to be equipped with the Soulcleaver.
Result: An infinitely large Broodscale, infinite ETB/death triggers, infinite colorless mana.
Variations: Not in mono-green.
Keen-eyed Pauper players likely recognize the idea of this combo, though those decks dabble in black. Here, weโre mostly interested in a massive Basking Broodscale and the mana necessary to burn your opponents out of the game.
#16. Solarpunk Counters
Cards: Vigor + Walking Ballista + Hardened Scales
Prerequisites: All creatures in play, Walking Ballista needs to have two or more counters
Result: Infinite +1/+1 counters on Walking Ballista, infinite damage
Variations: Hardened Scales can be swapped for any effect that adds additional counters; a few notable choices include Kami of Whispered Hopes and Vorinclex, Monstrous Raider.
I find this combo useful because you would just play these cards in a +1/+1 counters deck. Combos that just blend into the rest of your deck with minimal disruption give you lots of value.
#15. Elderโs Cradle
Cards: Argothian Elder + Wirewood Lodge + Gaea's Cradle
Prerequisites: You control all three permanents.
Result: Infinite green mana, infinite land untaps
Variations: You can use Nykthos, Shrine to Nyx instead of the green land if your devotion to green is at least two and you start with 3 mana, or you can use Itlimoc, Cradle of the Sun.
Argothian Elder makes this combo rather unwieldy as it sees little play since itโs a mediocre ramp card, but enough elf decks run Wirewood Lodge and Gaea's Cradle that you can get away with devoting a single card slot to the combo.
#14. Spiny Druid
Cards: Bristly Bill, Spine Sower + Devoted Druid
Prerequisites: Devoted Druid has 5 or more +1/+1 counters.
Result: Infinite mana, infinite +1/+1 counters on your creatures
Variations: None.
Your deckโs power level jumps up any time your commander becomes part of an infinite combo, especially one with two cards. I also appreciate that this combo often wins on the spot thanks to infinite counters on your creatures, so you donโt need to mess around with an infinite mana outlet.
#13. Alluring Curios
Cards: Aluren + Cloudstone Curio
Prerequisites: You need to control both permanents as well as two creatures.
Result: Infinite ETB/LTB, infinite storm
Variations: None.
The trick to pulling this combo off involves having creatures worth bouncing. You can lean on storm cards like Aetherflux Reservoir, but looping creatures like Elvish Visionary and Reclamation Sage are fantastic. This has a ton of ways to win the game or simply generate infinite value.
#12. Lost in the Ice
Cards: Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator
Prerequisites: Chasm in hand or graveyard, an additional land, and both creatures in play.
Result: You take no damage
Variations: You can replace Azusa with any card that gives you an additional land drop and Ramunap Excavator with anything that lets you play lands from your graveyard.
This combo excels in casual EDH pods that insist on combat damage being the only acceptable win condition. Itโs not even infinite, so it often falls within Rule 0 and teaches your pod the value of Demolition Field.
#11. Eternal Hunger
Cards: Eternal Scourge + Food Chain
Prerequisites: Both cards are in play.
Result: Infinite mana that can only be spent on creatures, infinite creature casts, infinite ETB
Variations: Not in mono-green.
Food Chain demonstrates that just because we can make flavorful designs doesnโt mean that we should, especially when โflavorfulโ involves ridiculous amounts of mana. This combo can be tricky since you wonโt use Eternal Scourge for anything else but you canโt argue with these results.
#10. A Plague of Scutes
Cards: Kodama of the East Tree + Guildless Commons + Scute Swarm
Prerequisites: You control Kodama and Scute Swarm and have Guildless Commons in hand.
Result: Infinite landfall triggers, infinite tokens
Variations: Kodama + Guildless Commons (or Arid Archway) nets infinite landfall triggers, so you can use any landfall creature for infinite value.
In case you didnโt think landfall was busted enough, this infinite combo gives you a neat finisher. Infinite tokens, endless mana, more life than an entire game storeโs worth of players could hope to defeatโฆ and it works with cards you want in your landfall deck anyway!
#9. Gifted Druid
Cards: Devoted Druid + Luxior, Giada's Gift
Prerequisites: Devoted Druid must be equipped with Luxior.
Result: Infinite green mana.
Variations: None in mono-green
The creature of a billion combos, this is one of the simpler ways to squeeze infinite mana from Devoted Druid. It works best in a superfriends deck, but anything that distributes counters handles this combo well; just make sure you have a reason to run Luxior, Giada's Gift.
#8. Squirrely Desires
Cards: Earthcraft + Squirrel Nest
Prerequisites: You control both permanents and Squirrel Nest enchants a basic land.
Result: Infinite tapped squirrels.
Variations: None.
Relying on a card in the Reserved List makes this an inaccessible combo for many, but we have to respect it. In a sense, this is the ideal combo: Both pieces are cheap (mana-wise), both are perfectly functional in a token shell, and they convert into a direct win.
#7. Ivy Lane Squirrels
Cards: Scurry Oak + Ivy Lane Denizen
Prerequisites: Both creatures are in play.
Result: Infinite squirrels, infinite +1/+1 counters on Scurry Oak.
Variations: You can swap Herd Baloth for Scurry Oak.
It takes a mere fifteen Squirrels to overcome Emrakul, the Aeons Torn, so infinite squirrels should dominate the world, right? Okay, this combo might not be all that, but itโs cheap and these cards already belong in a counters strategy.
#6. Ashaya, Ranger Enabler
Cards: Ashaya, Soul of the Wild + Quirion Ranger
Prerequisites: You control both creatures and one additional creature.
Result: Infinite storm, infinite landfall, infinite ETB, infinite creature casts
Variations: Lightning Greaves or Concordant Crossroads work in place of the additional creature.
Ashaya, Soul of the Wild lends itself well to infinite combos, with this being a simple one that pairs incredibly well with cards like Rampaging Baloths and Aeve, Progenitor Ooze to overwhelm your opponents.
#5. Elder Souls
Cards: Ashaya, Soul of the Wild + Argothian Elder
Prerequisites: You control both creatures.
Result: Infinite mana, infinite untaps
Variations: Ley Weaver can replace Argothian Elder.
The best part of this combo is how easy it is to pull off. This is your classic โA + Bโ combo with one half in the command zone and the other waiting for you to draw Worldly Tutor or Green Sun's Zenith.
#4. Technology of the Ancients
Cards: Nyxbloom Ancient + Basalt Monolith
Prerequisites: You control both permanents.
Result: Infinite colorless mana.
Variations: Grim Monolith works instead of Basalt Monolith if you have Reserved List money. Mana Reflection can replace Nyxbloom Ancient.
A simple 2-card infinite. Nyxbloom Ancient costs a lot upfront, but itโs easy enough to combo off in one turn once you land the enchantment creature. I appreciate that your Monolith of choice accelerates out the Ancient for a bit of inter-combo synergy.
#3. Priest of Darkness
Cards: Priest of Titania + Umbral Mantle
Prerequisites: Umbral Mantle must be equipped to the Priest, which taps for 4 or more mana.
Result: Infinite green mana, an infinitely large Priest of Titania
Variations: Many.
Priest of Titania lends itself well to infinite combos thanks to tapping for infinite mana. You can convert that infinitely large elf into a win with some trample enablers, and maybe an Overwhelming Stampede to spread the love around. Though Umbral Mantle doesnโt do much outside the combo, it benefits from a ton of redundancy in the other half of the combo.
#2. Staff of Endless Resources
Cards: Staff of Domination + Priest of Titania
Prerequisites: Priest of Titania taps for at least 5 mana.
Result: Infinite green mana, infinite life, draw your entire library, infinite untaps.
Variations: Many.
Staff of Domination has earned a reputation as a combo piece, with this one being a classic. The best part of this combo? Your opponents wonโt see it coming. You often win the turn you cast the Staff, giving your opponents a very narrow window to interact with you.
#1. Order of the Behemoths
Cards: Natural Order + Craterhoof Behemoth
Prerequisites: You have Natural Order in hand, a green creature to sacrifice, and Craterhoof Behemoth in your deck.
Result: You win.
Variations: End-Raze Forerunners can replace Craterhoof, though your results may vary.
This combo probably takes the most setup out of any of the others because you need a rich enough boardstate for the Craterhoofโs trigger to win, but green excels at that. You only need to draw Natural Order, so this is practically a 1-card combo that finishes the game for 4 mana, so it aces all the tests: versatility (of course you were already playing Craterhoof!), cost, and number of components.
Wrap Up

Priest of Titania | Illustration by Rebecca Guay
Though combos often get a bad rap in Commander, I love them. I understand why players dislike them, but thereโs something satisfying about demonstrating a loop, especially if all the pieces function by themselves within your deck.
Whatโs your favorite mono-green combo? How do you determine what a casual combo is at your Commander tables? Let me know in the comments below or on the Draftsim Discord!
Stay safe, and keep comboing!
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4 Comments
There is also Herd Baloth/Ivy Lane and Selvala/Umbral Mantle+ any creature power 5 or greater.
Yup! These were both mentioned in the list.
Abundance and Cultivator Collossus. Have Abundance in play cast Cultivator play a land from hand proceed to draw out and play every land from your library
Oh that’s a good one! Cultivator Colossus is a sweet card in general.
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