Last updated on July 16, 2025

Gemstone Caverns โ€“ art by Mark Poole

Edge of Eternities is nearing the end of spoiler season, and most of the set has already been revealed. Midst main-set leaks, official spoilers, Commander precon previews, and whatever's going on with the Special Guests in this set, there's also been reprint reveals from EOE's bonus sheet, Stellar Sights.

Pitched as a bonus sheet entirely composed of lands from Magic's history, Stellar Sights contains 45 cards that'll appear in one out of every eight Play boosters. Nearly all of them have been officially revealed, andโ€ฆ it's a mixed bag. All-timers occupying the same sheet as some of the worst lands you never knew about.

Out of This World Reprints

Let's start with some good news, shall we? Ancient Tombโ€˜s the standout card from Stellar Sights, seeing its first new printing in roughly two years. This Commander Game Changer and Legacy/Vintage staple is always a big player, and having it on a Standard set bonus sheet is a godsend for people trying to get their copy. It won't be legal in Standard, but it'll be more accessible at the very least. Bonus sheets have a habit of tanking individual card prices, so Ancient Tomb should soon be more affordable than ever, even if it never drops too low.

For the record, this is the eighth tournament-legal printing of Ancient Tomb, and the first in a Standard set since Tempest! It's appeared on The List, in a From the Vault product, as Zendikar Expeditions (twice!), and various other places, but this is the first time since 1997 you'll have a reasonable shot at opening one in a Standard booster.

Ancient Tomb kind of steals the show here, but there are some other reprints worth the trip to space and back. Gemstone Cavernโ€˜s a big deal here, as a cEDH staple with even fewer printings than the Tomb and a price that hovers around $50.

Grove of the Burnwillows, best known for its combo potential with Punishing Fire, gets its first Standard-set reprint since Future Sight. Copies currently run between $10-20 depending on the version.

Inkmoth Nexus has basically never seen a proper reprint outside of Secret Lairs and its original Mirrodin Besieged printing back in the Stone Age, but the $10-15 infect land shows up alongside its much tamer cousin, Blinkmoth Nexus. You see that tiny little spaceship where the set symbol usually goes? That's the Blinkmoth!

Strip Mineโ€˜s back to teach a new generation of Arena players what real mana screw feels like. Strong enough to be restricted in Magic's strongest format, the Vintage staple runs over $10 for the cheapest copies, with some promo copies pushing up towards $100. There's already groaning over having this card in digital formats like Historic (where it'll likely be pre-banned) and Timeless, but being Strip Mined out of a game is kind of a rite of passage.

Mana Confluence is a 5-color land that's always in high demand, and a welcome addition to the bonus sheet. It's also a bit of a money pull, with current versions bottoming out near the $30 mark.

And beyond the standout reprints, there's a smattering of other planetary goodies worth opening. Mutavault, Lotus Field, Plaza of Heroes, and Reflecting Pool are all between $5-10 and see play across various formats.

The original cycle of 2-color creature lands also makes an appearance. These cards are super dated at this point, but that Celestial Colonnade is quite pretty! By the way, those little spaceships flying through the text box? Those are the Colonnades!

The Plutos

The designers of this bonus sheet had a tough task of making sure the cards that were selected lent themselves to galactic art and flavor, though it seems that they went maybe a little too far down the black rabbit hole. The bonus sheet definitely delivers on the high end, but some of the bottom feeders might have you rethinking the mission.

Crystal Quarry technically fixes for mana, but it's the pits as far as 5-color lands go. It's also hilarious that it's here at all given that Cascading Cataracts is also on the bonus sheet as a strictly better version. Cataracts adds indestructible and doesn't have a color identity attached to it, whereas Crystal Quarry's not even good enough to make your Limited deck.

Meteor Crater is a land you've never seen before, and don't pretend like you have. And honestly, it probably should have stayed buried. Credit where credit is due, it's a perfect thematic fit, but a land that only taps for colors you presumably already have, and sometimes doesn't tap for mana at all is a no-go. WotC, we have a problem.

Mystifying Maze is just kind of meh, and only exists to irritate people in Limited. Cathedral of War and Contested War Grounds hit on flavor and might have a place in Draft, but are largely bulk bin regulars. The majority of the 2-color creature lands are about 10 years past their prime, though some of them still pop up on occasion. And some of the caves like Sunken Citadel and Echoing Deeps feel too quick on the trigger, since their original printings are still Standard legal.

Honestly though, if you land on about 10 of the 45 cards being chaff, that's still a pretty high hit rate of roughly 30-35 cards that are either fun for Limited, solid staples in various formats, or actively great monetary reprints. Reducing the chances of opening one to 1-in-8 Play boosters hurts the prospects and makes the misses even bigger whiffs than they'd normally be, but Stellar Sights looks like a rock-solid bonus sheet overall.

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