Last updated on July 16, 2025

Gemstone Caverns โ art by Mark Poole
Edge of Eternities is nearing the end of spoiler season, and most of the set has already been revealed. Midst main-set leaks, official spoilers, Commander precon previews, and whateverโs going on with the Special Guests in this set, thereโs also been reprint reveals from EOEโs bonus sheet, Stellar Sights.
Pitched as a bonus sheet entirely composed of lands from Magicโs history, Stellar Sights contains 45 cards thatโll appear in one out of every eight Play boosters. Nearly all of them have been officially revealed, andโฆ itโs a mixed bag. All-timers occupying the same sheet as some of the worst lands you never knew about.
Out of This World Reprints

Letโs start with some good news, shall we? Ancient Tombโs the standout card from Stellar Sights, seeing its first new printing in roughly two years. This Commander Game Changer and Legacy/Vintage staple is always a big player, and having it on a Standard set bonus sheet is a godsend for people trying to get their copy. It wonโt be legal in Standard, but itโll be more accessible at the very least. Bonus sheets have a habit of tanking individual card prices, so Ancient Tomb should soon be more affordable than ever, even if it never drops too low.
For the record, this is the eighth tournament-legal printing of Ancient Tomb, and the first in a Standard set since Tempest! Itโs appeared on The List, in a From the Vault product, as Zendikar Expeditions (twice!), and various other places, but this is the first time since 1997 youโll have a reasonable shot at opening one in a Standard booster.

Ancient Tomb kind of steals the show here, but there are some other reprints worth the trip to space and back. Gemstone Cavernโs a big deal here, as a cEDH staple with even fewer printings than the Tomb and a price that hovers around $50.

Grove of the Burnwillows, best known for its combo potential with Punishing Fire, gets its first Standard-set reprint since Future Sight. Copies currently run between $10-20 depending on the version.

Inkmoth Nexus has basically never seen a proper reprint outside of Secret Lairs and its original Mirrodin Besieged printing back in the Stone Age, but the $10-15 infect land shows up alongside its much tamer cousin, Blinkmoth Nexus. You see that tiny little spaceship where the set symbol usually goes? Thatโs the Blinkmoth!

Strip Mineโs back to teach a new generation of Arena players what real mana screw feels like. Strong enough to be restricted in Magicโs strongest format, the Vintage staple runs over $10 for the cheapest copies, with some promo copies pushing up towards $100. Thereโs already groaning over having this card in digital formats like Historic (where itโll likely be pre-banned) and Timeless, but being Strip Mined out of a game is kind of a rite of passage.

Mana Confluence is a 5-color land thatโs always in high demand, and a welcome addition to the bonus sheet. Itโs also a bit of a money pull, with current versions bottoming out near the $30 mark.



And beyond the standout reprints, thereโs a smattering of other planetary goodies worth opening. Mutavault, Lotus Field, Plaza of Heroes, and Reflecting Pool are all between $5-10 and see play across various formats.

The original cycle of 2-color creature lands also makes an appearance. These cards are super dated at this point, but that Celestial Colonnade is quite pretty! By the way, those little spaceships flying through the text box? Those are the Colonnades!
The Plutos
The designers of this bonus sheet had a tough task of making sure the cards that were selected lent themselves to galactic art and flavor, though it seems that they went maybe a little too far down the black rabbit hole. The bonus sheet definitely delivers on the high end, but some of the bottom feeders might have you rethinking the mission.

Crystal Quarry technically fixes for mana, but itโs the pits as far as 5-color lands go. Itโs also hilarious that itโs here at all given that Cascading Cataracts is also on the bonus sheet as a strictly better version. Cataracts adds indestructible and doesnโt have a color identity attached to it, whereas Crystal Quarryโs not even good enough to make your Limited deck.

Meteor Crater is a land youโve never seen before, and donโt pretend like you have. And honestly, it probably should have stayed buried. Credit where credit is due, itโs a perfect thematic fit, but a land that only taps for colors you presumably already have, and sometimes doesnโt tap for mana at all is a no-go. WotC, we have a problem.



Mystifying Maze is just kind of meh, and only exists to irritate people in Limited. Cathedral of War and Contested War Grounds hit on flavor and might have a place in Draft, but are largely bulk bin regulars. The majority of the 2-color creature lands are about 10 years past their prime, though some of them still pop up on occasion. And some of the caves like Sunken Citadel and Echoing Deeps feel too quick on the trigger, since their original printings are still Standard legal.
Honestly though, if you land on about 10 of the 45 cards being chaff, thatโs still a pretty high hit rate of roughly 30-35 cards that are either fun for Limited, solid staples in various formats, or actively great monetary reprints. Reducing the chances of opening one to 1-in-8 Play boosters hurts the prospects and makes the misses even bigger whiffs than theyโd normally be, but Stellar Sights looks like a rock-solid bonus sheet overall.
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