Last updated on November 26, 2025

Kenrith, the Returned King | Illustration by Kieran Yanner
Kenrith, the Returned King is one of the most powerful commanders in all of Magic when built the right way. Today, I’ll walk you through a cEDH list designed to dominate your next event with game-breaking combos and some of the best cards the entire Magic palette has to offer.
Intrigued? Let’s dive in!
The Deck

Saw in Half | Illustration by Sebastian Giacobino
Commander (1)
Creature (28)
Esper Sentinel
Deathrite Shaman
Deadpool, Trading Card
Birds of Paradise
Ignoble Hierarch
Noble Hierarch
Tataru Taru
Lotho, Corrupt Shirriff
Cloud of Faeries
Faerie Mastermind
Pollywog Prodigy
Orcish Bowmasters
Dauthi Voidwalker
Kinnan, Bonder Prodigy
Ranger-Captain of Eos
Spellseeker
Opposition Agent
Warren Soultrader
Dualcaster Mage
Chatterfang, Squirrel General
Endurance
Enduring Vitality
Eternal Witness
Displacer Kitten
Stunt Double
Clever Impersonator
Tivit, Seller of Secrets
Hoarding Broodlord
Sorcery (5)
Reanimate
Demonic Tutor
Neoform
Sevinne's Reclamation
Eldritch Evolution
Instant (29)
Pact of Negation
Cloudshift
Enlightened Tutor
Silence
Swords to Plowshares
Mental Misstep
An Offer You Can't Refuse
Flusterstorm
Into the Flood Maw
Swan Song
Dark Ritual
Entomb
Vampiric Tutor
Noxious Revival
Crop Rotation
Worldly Tutor
Cyclonic Rift
Snap
Tainted Pact
Abrupt Decay
Eladamri's Call
Chord of Calling
Ghostly Flicker
Intuition
Force of Negation
Saw in Half
Gifts Ungiven
Mindbreak Trap
Force of Will
Enchantment (4)
Mystic Remora
Rhystic Study
Necromancy
Smothering Tithe
Artifact (6)
Chrome Mox
Lotus Petal
Mox Diamond
Mana Vault
Sol Ring
Arcane Signet
Land (27)
Ancient Tomb
Badlands
Bayou
Boseiju, Who Endures
City of Brass
Command Tower
Exotic Orchard
Flooded Strand
Forbidden Orchard
Gaea's Cradle
Gemstone Caverns
Mana Confluence
Misty Rainforest
Otawara, Soaring City
Polluted Delta
Savannah
Scalding Tarn
Scrubland
Talon Gates of Madara
Tarnished Citadel
Tropical Island
Tundra
Underground Sea
Verdant Catacombs
Volcanic Island
Windswept Heath
Wooded Foothills
This is a cEDH (Bracket 5) list built around Kenrith, the Returned King as the commander. The deck blends mana acceleration, powerful tutors, and compact win conditions with a healthy amount of disruption. Its flexibility comes from Kenrith’s ability to do nearly everything you could want: It draws cards, reanimates creatures, or gives haste to a combo finisher. The deck isn’t trying to win with combat damage; it’s all about assembling a streamlined combo as quickly and safely as possible.
The Commander: Kenrith, the Returned King
Kenrith, the Returned King is a 5-color Swiss army knife. Its activated abilities cover a bunch of different bases. What makes Kenrith shine in cEDH is flexibility: you can pivot between grinding value, enabling a combo, or simply turning the abilities into a win engine once you have infinite mana. In short, it's both the safety net and the payoff rolled into one card.
The Enablers
Enablers are all about speed and consistency. Early on, creatures like Birds of Paradise, Ignoble Hierarch, and Noble Hierarch get you to your colors faster, while exalted gives small combat benefits in a pinch.
On the artifact side, Arcane Signet, Chrome Mox, Mox Diamond, Mana Vault, Sol Ring, and Lotus Petal provide explosive bursts of mana that let you keep up with other cEDH decks.
Smothering Tithe is another monster that snowballs into a mountain of Treasures, and it often secures the win on its own. Lotho, Corrupt Shirriff fills a similar role, punishing opponents for double-spelling while it fuels your combo turns.
Then there’s Enduring Vitality, which quietly turns every creature into a mana dork and sticks around even if it dies once. These cards make sure your commander always comes down with resources behind it.
The Payoffs
The payoff cards make all the setup worth it. Chatterfang, Squirrel General might look harmless at first glance, but doubling tokens and offering a built-in sacrifice outlet quickly turns it into a nightmare, one that lets you shrink or outright kill opposing threats.
Warren Soultrader is equally dangerous: It converts every creature you control into Treasure at the cost of a single life point, an interaction that makes infinite mana loops with Kenrith almost trivial. When you have Chatterfang and the Soultrader together, the loop generates virtually infinite Treasure tokens and life thanks to Kenrith’s white ability, which gives you not only unlimited resources but also a way to stall out or outright win against the entire table.
Once you’re set up, Hoarding Broodlord becomes the real closer. While you can technically convoke it out, it’s often cheated into play through Reanimate or fetched with Eldritch Evolution and Neoform. When it lands, it tutors any card and even lets you cast it from exile with convoke, which means it doubles as both a win condition and an engine.
Alongside it, Tivit, Seller of Secrets piles on Treasures and Clues every time it enters or connects, turning those extra resources into the fuel you need to finish the game.
Other Key Creatures
Not every creature in the deck is a payoff or enabler, but some bring unique utility that keeps your game plan tight. Orcish Bowmasters is one of the best at taxing opponents, since it punishes extra draws by pinging targets and building an Orc Army over time. It makes wheels or greedy card engines a nightmare to play against.
Faerie Mastermind plays a similar role, quietly giving you extra cards whenever an opponent overdraws while also forcing draws across the table. Opposition Agent shuts down tutoring entirely and flips the advantage back in your favor as you steal their search results.
Tataru Taru may not look flashy, but generating Treasures when opponents draw outside of their turns stacks up fast in this kind of deck to fuel combo turns without much effort.
And of course, Spellseeker is one of the most valuable setup creatures you can run: It tutors up any key instant or sorcery with mana value 2 or less, often grabbing interaction like Swan Song or combo pieces like Demonic Consultation.
Interaction
The deck is loaded with ways to keep opponents in check. The counterspell suite is deep: Force of Will, Force of Negation, Pact of Negation, Flusterstorm, Swan Song, An Offer You Can't Refuse, Mental Misstep, and even Mindbreak Trap cover nearly every angle. They let you stop opposing combos, protect your own plays, or shut down key spells.
Silence is a proactive piece that buys a safe turn, while Ranger-Captain of Eos does the same in creature form. Opposition Agent disrupts tutor-heavy decks and turns their searches into your value.
Cards like Endurance and Faerie Mastermind also serve as subtle interaction, either shuffling away graveyards or drawing you extra cards while they punish opponents.
In cEDH, interaction is what separates a fast deck from a successful deck, and this list has plenty.
Removal
You can’t always rely on counters alone, so removal backs you up. Abrupt Decay is clean, uncounterable removal for low-cost permanents, which happen to be the most dangerous in cEDH. Swords to Plowshares answers almost any creature, trading 1 mana for your opponent’s biggest threat.
Cyclonic Rift is the nuclear option that resets every nonland permanent your opponents control in one cast. Flexible bounce like Snap and Into the Flood Maw can remove blockers, reset stax pieces, or act as tempo plays.
Flicker spells like Cloudshift and Ghostly Flicker double as protection, which lets you save your own creatures or reuse their ETB triggers.
Saw in Half is a removal spell that secretly doubles as combo tech because it creates two smaller copies of any good ETB creature to blow the game wide open.
Win Condition
This deck’s main path to victory is infinite mana into Kenrith, the Returned King. Once you have infinite mana, Kenrith lets you draw your deck, reanimate your board, and grant haste for the final attack.
Backup wins come from reanimating or tutoring for creatures like Tivit, Seller of Secrets or Chatterfang, Squirrel General, then overwhelming the table with value.
The deck also leans on graveyard lines like Entomb into Reanimate or Necromancy to drop a payoff creature onto the field immediately. Tainted Pact provides another compact line that lets you dig for your win conditions while it thins your deck.
With enough tutors like Demonic Tutor, Vampiric Tutor, or Eladamri's Call, you’ll consistently find the piece you need to cross the finish line.
The Mana Base
The mana base is designed to support a 5-color deck without slowing down. like Command Tower, City of Brass, and Mana Confluence cover all colors on demand.
Fetch lands like Polluted Delta and Flooded Strand grab powerful duals like Underground Sea and Badlands.
Utility lands like Boseiju, Who Endures and Otawara, Soaring City act as uncounterable removal in land form, while Ancient Tomb and Gemstone Caverns push acceleration. Gaea's Cradle is a powerhouse that turns token swarms or small boards into explosive green mana.
Altogether, the mana base is expensive, but it gives you the consistency you need in a 5-color competitive deck.
The Strategy
With Kenrith, the Returned King, the plan is simple: Ramp early, control the midgame, and finish with a protected combo.
The early game is all about mana. Dorks like Birds of Paradise and fast rocks like Sol Ring help you to develop quickly, while tutors like Demonic Tutor and Worldly Tutor set up your pieces.
Midgame is where you shift into card advantage and disruption. Engines like Rhystic Study and Mystic Remora keep your hand full, while counters like Force of Will and Swan Song keep opponents in check. Here, you bide your time and sculpt the perfect hand.
Late game is when you close. Lock pieces like Silence or Ranger-Captain of Eos clear the way for combos like Chatterfang, Squirrel General plus Warren Soultrader or infinite mana with flicker loops. Once you have infinite resources, Kenrith ties it all together to draw your deck, reanimate what you need, gain infinite life, and finally give your team haste to end the game in one swing.
Combos and Interactions
When it comes to this Kenrith cEDH build, the real power lies in how the pieces work together. The deck isn’t just about raw value—it’s packed with tight two- and three-card synergies that either go infinite or snowball into overwhelming advantage. Some loops generate infinite mana, others churn out endless tokens or tutors, and many of them become outright wins once Kenrith, the Returned King is on the battlefield. Let’s break down the most impactful combos and interactions you can assemble from the list.
Go Infinite with Dualcaster Mage and Ghostly Flicker
This combo is one of the most straightforward infinite loops in the deck. When you cast Ghostly Flicker, you target two permanents you control, often lands or a utility creature. Before Flicker resolves, flash in Dualcaster Mage to copy the spell. The copy resolves first, which flickers the Dualcaster itself and resets it so you can repeat the process.
Each time through, you can also blink lands to untap them. You end up with infinite ETB triggers, infinite untaps, and essentially unlimited mana. Once you’ve got that, Kenrith, the Returned King can draw your entire deck or make your opponents deck out by forcing them to draw.
Turn Displacer Kitten and Spellseeker into a Tutor Machine
When Displacer Kitten is on the field, every noncreature spell you cast blinks one of your permanents. Pair it with Spellseeker, and suddenly every cheap artifact or instant you play resets Spellseeker’s tutor trigger.
With a couple of free or nearly free spells like Lotus Petal or An Offer You Can't Refuse, you can chain tutors back-to-back. That lets you grab protection, counterspells, or even your main win conditions straight from the library.
While it isn’t technically an infinite combo on its own, this loop becomes a deterministic chain that lets you assemble whatever you need to close out the game.
Saw in Half – The Combo Multiplier
Saw in Half is one of the sneakiest power plays in the deck. On its own, it turns any creature with a strong enters trigger into double the value, but when you pair it with Hoarding Broodlord, it can outright blow the game wide open.
Convoke out the Broodlord to tutor and exile a key card, then cast Saw to split it in two. Each token copy triggers its own tutor ability, which lets you fetch multiple pieces at once. It’s not an infinite loop, but the sheer card advantage usually puts you miles ahead.
The card doesn’t stop there, though. Cast Saw in Half on Spellseeker to get two instant or sorcery tutors instead of one, which is often enough to assemble a combo on the spot.
With Eternal Witness, you can bring back multiple cards from the graveyard, including Saw itself to reuse the trick.
And if you target Tivit, Seller of Secrets, the payoff is absurd: two sphinx triggers, double council votes, and a pile of Treasures and Clues that fuel your engine. Add Chatterfang, Squirrel General into the mix and every token comes with a swarm of Squirrels, which turns a single spell into a game-ending avalanche.
One of the nastiest lines in the deck pairs Dualcaster Mage with Saw in Half. Similar to the Ghostly Flicker line, cast Dualcaster Mage while Saw in Half is already on the stack, then proceed to create infinite 1/1 Dualcasters as you keep copying Saw in Half. It doesn't win right away, but Kenrith's haste can help out there.
Turn Infinite Mana into a Win with Kenrith, the Returned King
Once you’ve got infinite mana from any of your loops, Kenrith, the Returned King becomes your finisher. With unlimited blue mana, you can force your opponents to draw their entire libraries and make them lose to decking. With infinite black mana, you can reanimate every creature in your graveyard and grab all the value and combo pieces you could possibly want. Even just targeting yourself to draw your deck guarantees you’ll find the perfect answer and a clean win condition. Kenrith is the reason these mana engines matter: It converts raw resources directly into victory.
Kenrith and Orcish Bowmasters Team Up for a Kill
Orcish Bowmasters punishes opponents whenever they draw extra cards, and Kenrith, the Returned King makes sure they’ll draw plenty. With infinite mana, you use Kenrith’s “: Target player draws a card” ability to force your opponents to keep drawing. Each extra card draw triggers Bowmasters, which deals 1 damage to any target and amasses counters on an Orc Army token. The damage alone is enough to take out every opponent, but the massive Orc Army ensures you’ll win combat if they somehow survive.
The Kenrith and Deadpool, Trading Card Deck-Out Loop

Deadpool, Trading Card can sacrifice itself and make each opponent draw a card. Combine that with Kenrith, the Returned King and infinite mana, and you’ve got a perfect deck-out machine.
Reanimate Deadpool with Kenrith’s black ability, pay 3 mana to sacrifice it, and force everyone to draw. Then you just reanimate Deadpool again and repeat. Each loop costs you nothing with infinite mana, and your opponents eventually run out of cards and lose the game. This is useful if you end up with infinite non-blue mana.
Lock the Table with Ranger-Captain of Eos and Kenrith
Sometimes you don’t need to go infinite—you just need to stop your opponents from playing. You can sacrifice Ranger-Captain of Eos to prevent opponents from casting noncreature spells for the rest of the turn. If you can keep reanimating it with Kenrith, the Returned King, you can repeat that effect every single turn. It creates a soft lock where your opponents are stuck topdecking creatures while you freely build your board and assemble a win.
When Smothering Tithe and Mass Draw Get Out of Hand
Smothering Tithe already turns opponents’ draws into Treasure tokens, but it gets out of control when you pair it with mass draw effects. Cards like Faerie Mastermind or Kenrith’s own draw ability force multiple draws across the table, and each unpaid draw nets you more Treasures. The result is a tidal wave of mana and tokens that can overwhelm the board in just one turn cycle.
Budget Options
This deck leans on some pricey staples, but you can keep the same game plan with cheaper swaps. For lands, replace Gaea's Cradle with Growing Rites of Itlimoc, and take out duals like Underground Sea or Tropical Island in favor of shock lands or even check lands. You can replace utility lands like Ancient Tomb and Gemstone Caverns with Temple of the False God or Gemstone Mine.
You can swap out expensive mana rocks like Chrome Mox, Mox Diamond, and Mana Vault for Fellwar Stone or Basalt Monolith. For tutors, replace Demonic Tutor and Vampiric Tutor with Profane Tutor or Diabolic Tutor.
Even interaction has budget options: Force of Will and Force of Negation can be replaced by Arcane Denial or Negate, and Flusterstorm can give way to Spell Pierce. You can even replace Orcish Bowmasters with cards like Notion Thief. You’ll lose a little speed, but the deck stays fun and competitive without the premium price tag.
Other Builds
There are plenty of ways to take Kenrith, the Returned King outside of the strict cEDH shell if you want to explore different directions. One option leans harder into reanimation strategies. Cards like Likeness Looter, Intuition, and Entomb help you to stock your graveyard quickly, while spells like Reanimate or Necromancy bring the biggest threats back to the battlefield ahead of schedule.
Another route is combo-heavy builds. Because Kenrith gives you access to all five colors, you can branch into engines like Underworld Breach plus Lion's Eye Diamond, or the classic Thassa's Oracle finish. If you’d rather keep things simple, you can also narrow the deck down to one or two archetypes and play them consistently rather than juggle multiple lines. And of course, there’s the option to power up Kenrith itself. Add a card like Agatha of the Vile Cauldron to reduce the cost of activated abilities and turn your commander into an even faster engine.
Commanding Conclusion

Faerie Mastermind | Illustration by Joshua Raphael
While this may look like a stock version of a cEDH Kenrith build, it’s packed with the best cards to keep it running smoothly and push it to the next level. What changes would you make? Which non-negotiables would you add? Let us know in the comments or on the Draftsim Discord!
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Take care, and see you next time!
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3 Comments
is there somewhere where I can get a link to purchase the entire deck?
Unfortunately not. Your best bet is to build the deck yourself by buying the singles you need on a site like TCGPlayer or (if you’re able) your LGS!
We’ll be adding this feature to the site soon, thanks for your patience!
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