Last updated on March 28, 2024

Vraska, Golgari Queen - Illustration by Livia Prima

Vraska, Golgari Queen | Illustration by Livia Prima

When new players begin building Commander decks, players often offer them a range of ratios to work with. You want about 40 lands, 10 card draw effects, 10 ramp spells, etc. Ramp and card advantage always pop up in these lists for a simple reason: The two best game actions you can take in Magic are drawing cards and making land drops.

Card draw is especially important in Commander's long, multiplayer games. Running out of gas while your opponents are churning through their decks is one of the easiest ways to lose an extended game. Each color and color pair approaches card advantage differently. Today, I’m looking at how Golgari decks draw cards, and the best Golgari card draw spells!

What Is Golgari Card Draw in MTG?

Golgari Guildmage - Illustration by Zoltan Boros & Gabor Szikszai

Golgari Guildmage | Illustration by Zoltan Boros & Gabor Szikszai

The graveyard is a resource, and no color pair understands that better than Golgari. Much of its card advantage is connected to the graveyard, either sending cards there or getting them back. When evaluating card draw spells, it’s important to remember not all of them literally say “draw a card.” Red’s impulse draws, like Wrenn's Resolve and Valakut Exploration, are great examples of this principle.

Many of Golgari's card advantage engines don't involve drawing cards from your deck but getting creatures back from your graveyard. Depending on how much your deck utilizes the graveyard, you could even consider self-mill cards as card advantage—though I’m not going that deep.

Golgari card draw can be sorted into three broad categories: effects that draw spells when a creature dies, effects that let you sacrifice creatures to draw cards, and cards that return creatures from your graveyard to your hand. These are all potent sources of card advantage. They also have a lot to teach us about how Golgari decks want to play: lots of creatures going to and from the graveyard.

Night's Whisper Up the Beanstalk

When evaluating the best card advantage sources, we need to consider a couple of things: How accessible are they? Are they repeatable? Are they efficient? Do they work within what the color pair wants? The best card draw spells are either cheap, one-time effects that get you a burst of card advantage or card advantage engines that produce card advantage over time—think Night's Whisper versus Up the Beanstalk.

#30. Grave-Shell Scarab

Grave-Shell Scarab

Grave-Shell Scarab offers an interesting source of card advantage. Since sacrificing it is part of the cost, you can dredge one and get it back for another round, making it a self-recursive engine, or draw organically. The main issue is that the mana investment for either opportunity is incredibly high.

#29. Bortuk Bonerattle

Bortuk Bonerattle

Bortuk Bonerattleis basically an expensive Gravedigger with a bit of upside. It’s perfectly acceptable in a Golgari deck, especially one interested in looping multiple cards with gravedigger effects, but still on the expensive side.

#28. Daemogoth Woe-Eater

Daemogoth Woe-Eater

Daemogoth Woe-Eater offers surprising utility. Golgari decks can capitalize on a free sacrifice ability, even in the upkeep. Sacrificing this puts you up on cards and your opponent down for a three-card swing, and a 4-mana 7/6 is a heck of a body.

#27. Golgari Guildmage

Golgari Guildmage

The mana investment for Golgari Guildmage is high, but it’s still a card advantage engine that sacrifices additional cards. The high costs make this better suited to low-powered decks, but it's still worth playing.

#26. Gleancrawler

Gleancrawler

Gleancrawler is an interesting one. The fight thing I think of when seeing this card are mass-sacrifice effects, like Plumb the Forbidden and God-Eternal Bontu, but this could simply be a way to rebuild after your Toxic Deluge.

#25. Storrev, Devkarin Lich

Storrev, Devkarin Lich

Getting creatures back from your graveyard every turn is a great source of card advantage. Storrev, Devkarin Lich gets held back by the requirement to trigger its ability. Needing to deal combat damage can be challenging and leaves your opponents plenty of time to find an answer before getting a single card.

#24. Harald, King of Skemfar

Harald, King of Skemfar

Harald, King of Skemfar is a perfectly respectable piece in any elf deck. A 3/2 with menace bears the pump effects of lords well, and a cheap creature that replaces itself is just what the deck wants. The main limitation here is that Harald doesn’t have a place outside of elfball, and perhaps Najeela, the Blade-Blossom decks.

#23. Greta, Sweettooth Scourge

Greta, Sweettooth Scourge

One of the biggest drawbacks to Greta, Sweettooth Scourge is that it needs lots of other support to churn out Food tokens to sacrifice. The other weakness is that food isn’t a strong mechanic.

#22. Savvy Hunter

Savvy Hunter

Savvy Hunter at least produces plenty of its fodder, and its sacrifice outlet is free. A creature that produces an artifact token when it attacks or blocks has utility in decks attempting to leverage cards like Jaheira, Friend of the Forest and Chatterfang, Squirrel General.

#21. Chevill, Bane of Monsters

Chevill, Bane of Monsters

While Chevill, Bane of Monsters can be a cheap source of card advantage, it’s not quite worth the work. Golgari doesn’t have trouble killing things, as demonstrated by Abrupt Decay and similar cards. But Chevill only nets one card a turn, you can’t stack the bounty counters, and your opponents know when it’s coming. Some decks can probably use this, but it’s ineffective and doesn’t mesh well with Golgari’s general game plans.

#20. Deadbridge Chant

Deadbridge Chant

Deadbridge Chant is a formidable card held back by its inability to impact the board when it comes into play. Sure, you get ten extra cards in your graveyard, but that’s not worth 6 mana and an opponent discarding Nature's Claim. When it sticks, Deadbridge Chant quickly dominates the game, keeping your hand or battlefield flush with resources from beyond the grave.

#19. Baloth Null

Baloth Null

Baloth Null just gets it down. Divination tacked onto a 4/5 is a perfectly respectable card. It’s on the expensive side, but this isn’t something you want to play early anyway.

#18. Shessra, Death’s Whisper

Shessra, Death's Whisper

Shessra, Death's Whisper is often a two-for-one the turn it comes into play; you’ll make an opposing creature block, then draw a card once it's dead. All that’s fine, but Golgari has plenty of draw effects like this that don’t need you to pay life.

#17. Nemata, Primeval Warden

Nemata, Primeval Warden

While Nemata, Primeval Warden is a typal card interested in Saprolings to fuel its abilities, it brings the fodder itself. Nemata is a fine role-player in many decks: A token-producing sacrifice outlet that hates on your opponents’ graveyards while drawing cards. It excels at none of these, but the combination is quite interesting.

#16. Izoni, Thousand-Eyed

Izoni, Thousand-Eyed

Izoni, Thousand-Eyed is the quintessential Golgari card. It combines the sacrifice and self-mill themes the color pair is known for. It also produces plenty of fodder for its sacrifice ability, becoming a self-enabler draw engine. It’s a little expensive but offers the value to back up its cost.

#15. Ravenous Squirrel

Ravenous Squirrel

Ravenous Squirrel doesn’t look like much, but it impresses me when I play it. This 1-drop becomes formidable, especially alongside Treasure tokens. The sacrifice outlet is costly, but the flexibility and promise of making this creature larger help offset this.

#14. Twinblade Assassins

Twinblade Assassins

Twinblade Assassins offers aristocrat decks an extra card each turn so long as they meet the low hurdle of sacrificing a creature each turn. Golgari decks meet this threshold accidentally, so it’s often worth leveraging.

#13. Driven // Despair

Driven Despair

Driven / Despair can be quite potent. Cast as a 4-mana spell, it represents a massive card advantage swing as you draw cards and strip resources from your opponents’ hands. But casting them separately as a two-for-one or existing in a deck as a bit of self-mill value also does plenty.

#12. Sapling of Colfenor

Sapling of Colfenor

There are some deckbuilding restrictions with Sapling of Colfenor: You need creatures and don’t want too many with power greater than their toughness. When these conditions are met, you get a slightly above-rate 5-drop that’s drawing cards and gaining life.

#11. Carth the Lion

Carth the Lion

If you aren’t playing a bunch of planeswalkers, you’re not playing Carth the Lion, but the reward is worth the restriction. Between token production and access to sweepers, Golgari decks are more than capable of defending the planeswalkers Carth draws, and it helps you to maintain a board state by drawing new walkers should you fail to protect them.

#10. Baba Lysaga, Night Witch

Baba Lysaga, Night Witch

Aristocrat decks often care about the number of creatures being sacrificed, but Baba Lysaga, Night Witch offers a unique spin by caring about the types sacrificed. This card has some fun quirks. You can activate it to sac three creatures for triggers with drawing cards, but it’s relatively easy to turn one or two sacrificed permanents into three cards—which is a pretty stellar amount of card advantage to go along with an activated ability that doesn’t require mana.

#9. Grisly Salvage

Grisly Salvage

While Grisly Salvage only cantrips on the face of it, the right deck sees a 2-mana Divination. This is practically an auto-include in every Golgari deck since they so often care about the number of cards in their graveyard. It’s among the best enablers and ensures you hit land drops and find threats.

#8. Meren of Clan Nel Toth

Meren of Clan Nel Toth

Meren of Clan Nel Toth is a fine example of a card advantage that doesn’t just say draw a card. It can do that if your experience counters are slim but provides card advantage by returning powerful creatures from your graveyard to the battlefield. They can be utility cards like Shriekmaw or game-enders like Archon of Cruelty; either way, you can’t go wrong.

#7. Jarad’s Orders

Jarad's Orders

Since Golgari decks make such great use of the graveyard, Jarad's Orders is practically the same as casting Demonic Tutor twice. That’s a bit of a stretch, but this is a powerful tutor, nonetheless. Plenty of two-card combos, like Peregrin Took + Experimental Confectioner or Devoted Druid + anything can be assembled and reanimated via this card.

#6. Deathreap Ritual

Deathreap Ritual

Of all the cards that allow you to draw a single card on your end step, Deathreap Ritual takes the cake. It’s cheap, requires no additional investment, and it’s an enchantment, which is generally the hardest permanent type to remove in Commander, if only because players focus more on artifact interaction.

#5. Find // Finality

Find // Finality

Both modes of Find / Finality function as card advantage. You’re either drawing two or killing off most of your opponents’ boards. Having a sweeper in a creature-heavy list can be detrimental, but the counters go a long way toward saving important creatures while allowing smaller things to be swept away.

#4. Glissa Sunslayer

Glissa Sunslayer

Glissa Sunslayer might be the most annoying card on this list. The combination of first strike and deathtouch makes this creature king of any combat-oriented board state. In addition to being a steady source of card draw, you have lots of flexibility. It’s amazing that this only costs .

#3. The Gitrog Monster

The Gitrog Monster

One of the best Golgari creatures in general, The Gitrog Monster plays incredibly well with self-mill effects like Grisly Salvage or Hermit Druid. It’s ramp and card advantage and a substantial body. This isn’t #1 only because Golgari cares less about sacrificing lands than creatures, though it’s more than capable of the former.

#2. Moldervine Reclamation

Moldervine Reclamation

Moldervine Reclamation is substantially better than Deathreap Ritual and friends because it’s not limited to once per turn. A good aristocrat deck draws a card or two the instant this resolves, then buries its opponents beneath a slew of card advantage.

#1. Vraska, Golgari Queen

Vraska, Golgari Queen

I’m a huge fan of Vraska, Golgari Queen in any Golgari deck looking to sacrifice permanents. You’re often sacrificing creatures to trigger additional effects, but a way to filter excess lands is more than welcome. In addition to the constant card draw, you have the option of interaction and an ultimate that your opponents need to respect. This planeswalker isn’t the flashiest source of card advantage but plays well with most things Golgari decks are interested in.

Best Golgari Card Draw Payoffs

Card advantage is a payoff all its own, but lots of Golgari card draws need a little work to get going. It’s important to consider the machinations you need to draw the cards, and then how that intersects with payoffs. I’m returning to the break of three card advantage types for accessibility.

For card advantage outlets that require you to sacrifice a creature, like Vraska, Golgari Queen and Izoni, Thousand-Eyed, free token generators are king. Bitterblossom, Dreadhorde Invasion, and Sporemound are examples of the cards you want to use alongside these sacrificial engines. These generate tokens each turn, so you always have at least one spare permanent to sacrifice.

Once you start sacrificing a token each turn, you can get other aristocrat payoffs together. Blood Artist, Sméagol, Helpful Guide, or Zulaport Cutthroat all benefit from the constant sacrificing you’ll be doing.

For effects that draw as cards when creatures die, like Moldervine Reclamation or Twinblade Assassins, free sacrifice outlets are key. Things like Carrion Feeder, Woe Strider, and Ashnod's Altar tack additional value to your card advantage. It doesn’t take much to turn these sacrifice outlets from a card draw engine to a combo engine that wins the game.

If you’re focusing on recursive card advantage, like with Find / Finality or Baloth Null, self-mill is the name of the game. Cards like Stitcher's Supplier and Hermit Druid fill the graveyard quickly, deepening your resource pool. Once you start self-milling, cards like Reanimate and Dread Return become appealing options to keep the value going.

Wrap Up

Moldervine Reclamation - Illustration by Antonio José Manzanedo

Moldervine Reclamation | Illustration by Antonio José Manzanedo

Drawing cards is one of the best game actions you can take in Magic. Part of the reason blue is considered Magic’s best color is its unparalleled card advantage, but other colors are more than capable of seeing a few extra cards.

It’s important to consider how your color pair wants to draw cards. Golgari card draw is often tied to creatures and the graveyard, either sending them there or getting them back.

What’s your favorite color pair? Do you like steady card advantage engines or bursts of card draw? Let me know in the comments or on the Draftsim Discord!

Stay safe, and keep grinding!

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