Last updated on August 29, 2026

[REPLACE CARD]Muldrotha, the Gravetide[/REPLACE] | Illustration by Kera
Three-color creatures boast unique and powerful abilities that come from the confluence of their three colors. These abilities often make them excellent commanders, but even nonlegendary creatures can be made more powerful with unique abilities.
The Sultai () wedge encompasses black, green, and blue for a cunning combination that often cares about the graveyard, especially when creatures are involved. You could think of them as opportunistic recyclers.
Which Sultai creatures are the best? Let’s find out together!
What Are Sultai Creatures in MTG?

[REPLACE CARD]Yarok, the Desecrated[/REPLACE] | Illustration by Cacho Rubione
Sultai () creatures have a black, green, and blue color identity, often because all three colors are present in their mana cost, but they can get the color identity from their rules text as well. These creatures typically care about the graveyard and/or creatures in some fashion: Maybe they cast spells from the graveyard or reward you for filling the graveyard, maybe they recur cards. However it works, creatures and the graveyard are fundamental to making these cards tick.
Many Sultai creatures are legendary creatures designed as commanders, but our visits to Tarkir have provided excellent, nonlegendary creatures worth examining.
#21. Sultai Soothsayer
[REPLACE IMG]Sultai Soothsayer[/REPLACE]Though [REPLACE CARD]Sultai Soothsayer[/REPLACE] costs too much for all but the most casual Cubes and Commander decks, it has exceptional potential. With the right graveyard synergies, drawing one card and milling three is practically drawing four cards. It isn’t a bad two-for-one when you get a decently statted creature and the best card out of four, either.
#20. Kadena, Slinking Sorcerer
[REPLACE IMG]Kadena, Slinking Sorcerer[/REPLACE][REPLACE CARD]Kadena, Slinking Sorcerer[/REPLACE] has made its name as a powerful morph commander because it just… breaks the mechanic? Wizards tends to reward minor mechanics with commanders that just make it free or generically doubles the output. Though not stellar, you can’t argue that Kadena isn’t the best morph commander because you get a free morph plus a card every turn. The only reason this creature isn’t cracked is because there are approximately three playable morph creatures.
#19. Zaxara, the Exemplary
[REPLACE IMG]Zaxara, the Exemplary[/REPLACE][REPLACE CARD]Zaxara, the Exemplary[/REPLACE] puts an emphasis on the green aspect of Sultai as a mana dork that produces giant tokens. This serves as a generic battlecruiser commander that focuses on X-spells rather than large creatures or a hydra commander if you really want to lean into green. Putting ramp in the command zone lends the deck excellent consistency, which makes Zaxara a great starter commander.
#18. Zimone and Dina
[REPLACE IMG]Zimone and Dina[/REPLACE][REPLACE CARD]Zimone and Dina[/REPLACE] really wants you to play around landfall. Landfall rewards you for activating the tap ability and tokens are a common outcome of the mechanic (see: [REPLACE CARD]Scute Swarm[/REPLACE], [REPLACE CARD]Springheart Nantuko[/REPLACE]), which fuel the sacrifice ability. It’s a great card to enable sacrifice strategies in Cube, too; as much as Sultai loves the graveyard, surprisingly few of these creatures directly enable or reward aristocrat strategies.
#17. Teval, Arbiter of Virtue
[REPLACE IMG]Teval, Arbiter of Virtue[/REPLACE]Cost reduction is broken, hands down. Cards are given their mana costs for a reason, and circumventing that throws the game off-balance. That said, [REPLACE CARD]Teval, Arbiter of Virtue[/REPLACE] does a reasonable job to balance giving your spells delve by making you lose life. The more you exploit delve, the easier it becomes for your opponents to race you. It’s an intriguing build around in Cube especially, where you don’t have endless life to toy with.
#16. Sidisi, Brood Tyrant
[REPLACE IMG]Sidisi, Brood Tyrant[/REPLACE][REPLACE CARD]Sidisi, Brood Tyrant[/REPLACE] is a classic Sultai commander that floods the board with [REPLACE CARD]Zombie[/REPLACE] tokens as you mill yourself. These are the perfect colors to exploit token synergies and zombie typal support, like [REPLACE CARD]Lost Monarch of Ifnir[/REPLACE]. It’s quite easy to mill yourself; you can even take a combo-oriented approach with cards like [REPLACE CARD]Altar of the Brood[/REPLACE] and [REPLACE CARD]Snarling Gorehound[/REPLACE] to convert a few tokens into many tokens.
#15. Felix Five-Boots
[REPLACE IMG]Felix Five-Boots[/REPLACE][REPLACE CARD]Felix Five-Boots[/REPLACE] offers a very simple yet compelling ability to midrange decks. It takes already-powerful cards like [REPLACE CARD]Toski, Bearer of Secrets[/REPLACE] and [REPLACE CARD]Fallen Shinobi[/REPLACE] to new heights, but it’s annoying to remove because so much of your power is wrapped up in those other permanents. Fun fact: Magic has exactly five Sultai-approved equipment with “Boots” in the name to make this commander’s name a reality:
- [REPLACE CARD]Lavaspur Boots[/REPLACE]
- [REPLACE CARD]Swiftfoot Boots[/REPLACE]
- [REPLACE CARD]Trailblazer's Boots[/REPLACE]
- [REPLACE CARD]Winged Boots[/REPLACE]
- [REPLACE CARD]Zephyr Boots[/REPLACE]
#14. Fangkeeper’s Familiar
[REPLACE IMG]Fangkeeper's Familiar[/REPLACE]Who doesn’t love a charm stapled to a body? [REPLACE CARD]Fangkeeper's Familiar[/REPLACE] is [REPLACE CARD]Mystic Snake[/REPLACE] with a glow-up: more abilities, more power, more options. The surveil 3 option is particularly enticing; it fuels graveyard synergies and gives you a useful mode when this acts as an [REPLACE CARD]Ambush Viper[/REPLACE].
#13. Kotis, the Fangkeeper
[REPLACE IMG]Kotis, the Fangkeeper[/REPLACE][REPLACE CARD]Kotis, the Fangkeeper[/REPLACE] is one of the strongest theft commanders because it isn’t all-in on theft. Voltron pieces like equipment and auras are necessary, and they get around the great weakness of theft strategies: When a player leaves the game, all cards they own go with them. Killing players removes resources from the theft deck, but Kotis sidesteps this. Even when players leave, you can ride your massive, indestructible zombie to victory.
#12. The Mimeoplasm
[REPLACE IMG]The Mimeoplasm[/REPLACE][REPLACE CARD]The Mimeoplasm[/REPLACE] is a very generic commander, but that works in its favor. As power creep pushes creatures further and further, this has more potential, more insane text boxes to steal. Five mana is a lot these days, but green ramps harder than ever, so it balances out. Don’t expect this card to compete in your next cEDH tournament, but it’s great in casual play.
#11. Kheru Goldkeeper
[REPLACE IMG]Kheru Goldkeeper[/REPLACE]Wizards has greatly deepened an archetype that revolves around cards that leave your graveyard, and [REPLACE CARD]Kheru Goldkeeper[/REPLACE] is one of its strongest payoffs. Getting [REPLACE CARD]Treasure[/REPLACE] for taking random game actions like playing fetch lands off [REPLACE CARD]Crucible of Worlds[/REPLACE] or casting spells with flashback adds up over the course of a game. It also enables an infinite loop: This, [REPLACE CARD]Tortured Existence[/REPLACE], and a few creatures cycle infinitely for cards like [REPLACE CARD]Syr Konrad, the Grim[/REPLACE] and [REPLACE CARD]Teval, the Balanced Scale[/REPLACE].
#10. Tasigur, the Golden Fang
[REPLACE IMG]Tasigur, the Golden Fang[/REPLACE]One of my absolute favorite Cube cards of all time, [REPLACE CARD]Tasigur, the Golden Fang[/REPLACE] is the poster child for delve. It’s often a 1- or 2-mana 4/5, which are incredible stats, and it draws more cards! The activated ability is a fun little subgame: Delve provides slight control over what’s left in the graveyard and your opponents can’t give you lands, so you always get something. It feels like casting [REPLACE CARD]Fact or Fiction[/REPLACE] over and over.
#9. Lotuslight Dancers
[REPLACE IMG]Lotuslight Dancers[/REPLACE]Sultai decks love to put cards in the graveyard, often randomly, via self-mill. [REPLACE CARD]Lotuslight Dancers[/REPLACE] is much stronger because it tutors your cards straight to the bin. This is a combo piece and enabler, and it’s really easy to get multiple triggers off since it’s just an enters ability. It’s a pretty pricey card, but a deck built around it can turn casting it into a win.
#8. Sin, Spira’s Punishment
[REPLACE IMG]Sin, Spira's Punishment[/REPLACE]Since [REPLACE CARD]Sin, Spira's Punishment[/REPLACE] makes token copies of permanents rather than just reanimating them, you can exploit token doublers like [REPLACE CARD]Doubling Season[/REPLACE] to further your board. [REPLACE CARD]Entomb[/REPLACE] effects are your best friend here, either to set up Spira or to get it in the bin to reanimate: Any creature that immediately nets at least one card can be worth reanimating.
#7. Yarok, the Desecrated
[REPLACE IMG]Yarok, the Desecrated[/REPLACE][REPLACE CARD]Yarok, the Desecrated[/REPLACE] decks go in one of two directions, landfall or flicker, because it’s a generic support piece for both archetypes. [REPLACE CARD]Panharmonicon[/REPLACE] on a stick isn’t the most interesting commander, but it puts in good work and could be a great blank canvas to just play your favorite Limited uncommons.
#6. The Master, Transcendent
[REPLACE IMG]The Master, Transcendent[/REPLACE][REPLACE CARD]The Master, Transcendent[/REPLACE] can reanimate your threats for 0 mana, but they’re small and they must have been milled that turn. The mill requirement means you can’t just [REPLACE CARD]Entomb[/REPLACE] your [REPLACE CARD]Archon of Cruelty[/REPLACE]; there’s a game of chance afoot. These colors are great at untapping creatures with cards like [REPLACE CARD]Intruder Alarm[/REPLACE] and [REPLACE CARD]Aphetto Alchemist[/REPLACE], so you can often get multiple threats out in a single turn cycle—provided you mill enough cards.
#5. Glarb, Calamity’s Augur
[REPLACE IMG]Glarb, Calamity's Augur[/REPLACE][REPLACE CARD]Glarb, Calamity's Augur[/REPLACE] is powerful because it asks virtually nothing of you. It’s a card advantage engine whose only requirement is that you play lands and moderately expensive spells, in colors that excel at ramping. It’s very hard to whiff on Glarb since the surveil ability clears chaff from your deck while it enables graveyard synergies! Glarb is a deceptively powerful commander.
#4. The Wise Mothman
[REPLACE IMG]The Wise Mothman[/REPLACE][REPLACE CARD]The Wise Mothman[/REPLACE] has fast become a top Sultai commander, which I attribute to its flexibility. You can build around self-mill or regular mill or +1/+1 counters or some amalgam of all the above. It’s infinitely customizable, which makes it a great, flexible commander that distributes lots of power for very little investment. It’s even a great support piece or Cube build around; cards with little direction go in many places.
#3. Muldrotha, the Gravetide
[REPLACE CARD]Muldrotha, the Gravetide[/REPLACE] long reigned as the most popular Sultai commander, though it was dethroned. Still, it’s a perfectly respectable commander and perhaps the best embodiment of what Sultai does: It cares about the graveyard, and it uses that zone as a resource to slug it out in grindy midrange games. Muldrotha isn’t the most popular or the strongest Sultai creature, but it might be the perfect one.
#2. Teval, the Balanced Scale
[REPLACE IMG]Teval, the Balanced Scale[/REPLACE][REPLACE CARD]Teval, the Balanced Scale[/REPLACE] is the commander for Sultai or the archetype that cares about cards that leave your graveyard. It’s just busted. It ramps, produces bodies, and fills your graveyard. The only thing that holds it back from being totally busted is an enters ability. If you want to build a graveyard value pile with a relatively cheap commander, Teval’s your card.
#1. Leovold, Emissary of Trest
[REPLACE IMG]Leovold, Emissary of Trest[/REPLACE]Drawing cards is one of the best game actions in Magic, so stopping your opponents from drawing is equally potent. [REPLACE CARD]Leovold, Emissary of Trest[/REPLACE] inhibits card draw, and often gets played as a combo with wheels like [REPLACE CARD]Timetwister[/REPLACE]: You draw seven cards and your opponents are reduced to one card in hand, which often feels like [REPLACE CARD]Mind Twist[/REPLACE]. If all that weren’t enough, you’ll draw a card when your opponent kills Leovold because… balance, right?
Wrap Up

[REPLACE CARD]Sultai Soothsayer[/REPLACE] | Illustration by Cynthia Sheppard
Sultai () creatures and the graveyard are deeply intertwined, though a few Sultai creatures embrace the stack or combat. Whether you want to raise a zombie army or turn the graveyard into your hand, there’s a Sultai creature to support that.
What’s your favorite Sultai creature? Is this your favorite wedge, or do you prefer another one? Let me know in the comments below or on the Draftsim Discord!
Stay safe, and thanks for reading!
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2 Comments
You missed the holy one – Mimeoplasm, the revered one (blessed be the great ooze)
Still pretty new, not sure people have caught on to it yet.
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