
Gorma, the Gullet | Illustration by Brian Valeza
Greetings, planeswalkers. Secrets of Strixhaven is just around the corner, and with a new set comes new Commander preconstructed decks. Strixhaven has five schools of magic, including Witherbloom, the green and black school.
Witherbloom Pestilence is their EDH precon this time around, a nice, creature-centric sacrifice deck centered around Dina, Essence Brewer. Boy, WotC is getting better at delivering some good precons right out of the box. As with all Commander precons, thereโs always room for improvement, so letโs change some cards without spending too much money and see what we can accomplish.
- FACE YOUR GREATEST TEST YETโThe hallowed halls of Strixhaven welcome you back to school! Choose your college of magical study and expand your education in the greater world of Arcavios as you stand against mysterious threats plaguing the plane
- POWER IS WORTH THE PRICEโThereโs trouble brewing when Dina leads your Witherbloom forces, so prepare the Pests for sacrifice! Sacrifices grant life, cards, and stackable counters that prepare your next victim for gainful harvesting or pump your attackers for a deadly push.
- 2 FOIL BORDERLESS COMMANDERSโEvery Secrets of Strixhaven Commander Deck includes 2 Traditional Foil Mythic Rare Legendary Creature cards featuring Borderless art that can be played as your commander
- INTRODUCES 12 COMMANDER CARDSโEach deck introduces 12 never-before-seen Commander cards to Magic: The Gathering
- THRILLING MULTIPLAYER BATTLESโCommander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
Witherbloom Pestilence Deck Overview
Commander (1)
Creature (39)
Beledros Witherbloom
Blood Artist
Bloodghast
Blossoming Bogbeast
Creakwood Liege
Defiling Daemogoth
Dina, Soul Steeper
Eccentric Pestfinder
Elvish Mystic
Gilded Goose
Gorma, the Gullet
Gyome, Master Chef
Haywire Mite
Jadar, Ghoulcaller of Nephalia
Mazirek, Kraul Death Priest
Merchant of Venom
Morbid Opportunist
Mycoloth
Nether Traitor
Ohran Frostfang
Ophiomancer
Pawn of Ulamog
Pest Rescuer
Priest of Forgotten Gods
Ribtruss Roaster
Sakura-Tribe Elder
Smothering Abomination
Springbloom Druid
Stensian Sanguinist
Teacher's Pest
Tendershoot Dryad
Umbral Collar Zealot
Veinwitch Coven
Viscera Seer
Wight of the Reliquary
Witch of the Moors
Woe Strider
Yahenni, Undying Partisan
Zulaport Cutthroat
Enchantment (5)
Awakening Zone
Blight Mound
Feral Appetite
Moldervine Reclamation
Trudge Garden
Artifact (2)
Instant (5)
Assassin's Trophy
Infernal Grasp
Mortality Spear
Plumb the Forbidden
Witherbloom Charm
Sorcery (11)
Casualties of War
Culling Ritual
Cultivate
Deadly Brew
Final Act
Immoral Bargain
Night's Whisper
Ominous Harvest
Pest Infestation
Toxic Deluge
Witherbloom Command
Land (37)
Bojuka Bog
Command Tower
Exotic Orchard
Fabled Passage
Festering Thicket
Forest x8
Grim Backwoods
Haunted Mire
High Market
Llanowar Wastes
Necroblossom Snarl
Path of Ancestry
Study Hall
Swamp x8
Temple of Malady
Terramorphic Expanse
Titan's Grave
Turbulent Fen
Twilight Mire
Vernal Fen
Viridescent Bog
Witherbloom Campus
Woodland Cemetery
Witherbloom Pestilence is a Commander precon built around Dina, Essence Brewer, a card that rewards you with card draw the first time you sacrifice a creature each turn. You can also use Dinaโs ability to sacrifice a creature and put X +1/+1 counters on any creature you control, while gaining a bunch of life, although you need to pay 2 mana for that.
Youโll want to maximize your beefy, easy-to-sacrifice creatures so that you can pump out high-power threats. Itโs also nice to have cards that are easy to sacrifice on your opponentsโ turns, like the Eldrazi Spawn tokens.
The secondary commander, Gorma, the Gullet, gains a +1/+1 counter each time a creature dies (or you sacrifice a creature), so if youโre planning to sacrifice creatures constantly, it gets pretty big. It also lets your creatures enter with additional +1/+1 counters, so if youโre focusing on Gorma, the Gullet as a commander, youโll probably want some +1/+1 counter synergy cards, like Hardened Scales.
Upgrade Plan
The main difference I see between the two possible commanders is that Dina, Essence Brewer wants to sacrifice a big creature so that you gain a bunch of life and put a lot of counters on another creature. Gorma, the Gullet, on the other hand, wants to sacrifice a lot of creatures in a single turn.
One direction Iโll take with this update is to add more high-toughness creatures and benefits for them instead of cards that remove a lot of tokens or creatures across the board. This deck already has plenty of cards that let you sacrifice other creatures, and cards that care about creatures dying.
It has an excellent mana base for a precon. To improve and solidify this decklist, I want to include some cheap, low mana value cards that have a lot of power so that Dina can sacrifice them and create beefy threats.
Witherbloom has a lifegain theme, however, and thatโs very loud in this precon. Although I donโt care that much about lifegain in this deck, Dina can gain life in chunks, so Iโm keeping cards like Defiling Daemogoth, which can be good when you sacrifice a 7/7, gain 7 life, and make each opponent lose 7 life.
Before we start, Iโm on a budget here, so most of the suggested cards will be inexpensive. For example, you could add cards like The Ozolith to this decklist due to the +1/+1 counter synergies, or Phyrexian Tower as a sacrifice outlet, but these are $30+ cards, and some Game Changers like Bolas's Citadel could be interesting.
The Gitrog, Ravenous Ride
Suggested Cut: Ohran Frostfang
The Gitrog, Ravenous Ride is a way to take advantage of creatures with high power. You use them to saddle the Gitrog, hit someone with haste and trample, and draw a bunch of cards if you want to while you also ramp. Ohran Frostfang isnโt bad by any means, but we have a lot of card draw already, and this isnโt a deck that swarms the board and hits your opponents with small tokens every turn.
Bebop & Rocksteady
Suggested Cut: Mycoloth
Bebop & Rocksteady is tailormade for a strategy like this. You have a 7-power creature that can also sacrifice others, for only 3 mana. Itโs very solid if you use Dina to sacrifice it. Mycoloth is a fine recipient for +1/+1 counters, but itโs one of the worst cards in this deck, so thatโs the easy cut.
Daemogoth Titan
Suggested Cut: Gyome, Master Chef
Following the trend of high-powered creatures, itโs very hard to top an 11-power one. Daemogoth Titan fits our plans very well, and Gyome, Master Chef is more interesting in a deck with more dedicated lifegain payoffs.
Kalakscion, Hunger Tyrant
Suggested Cut: Pest Rescuer
Kalakscion, Hunger Tyrant is part of my high-power, low-MV package. Itโs more of a synergy card, but sometimes youโll connect with it, and if you donโt, thereโs always Dina to sacrifice it. Pest Rescuer is also a 3-mana creature that sometimes wonโt trigger because you already have pests with no way to sacrifice them.
Anticausal Vestige
Suggested Cut: Deadly Brew
Anticausal Vestige is nice in a deck like this. Youโll warp it for 4 mana, sacrifice a 7-power creature, get all the benefits your commander naturally gives you, and also play a card from your hand. Deadly Brew is one of the cards Iโve identified as a Gorma card rather than a Dina card, and thatโs why Iโm cutting it.
Daemogoth Woe-Eater
Suggested Cut: Swamp
Daemogoth Woe-Eater is a high-power creature that can sacrifice others, and if you sacrifice it, you get more benefits. Itโs very fitting as a target for this commander. The deck isnโt that heavy on black, and you have a lot of ramp and Eldrazi Spawns, so bye-bye, Swamp.
Skullclamp
Suggested Cut: Bloodghast
Decks that run many ways to make 1/1 creatures usually benefit from a Skullclamp. You donโt trigger your commander because you donโt sacrifice a creature, but you draw two cards instead of one. Bloodghast isnโt a card you want to see in a deck that doesnโt have fetches, and Iโm more interested in sacrificing one big creature a turn than creating Bloodghast loops.
Talisman of Resilience
Suggested Cut: Swamp
This deck has only a Sol Ring and an Arcane Signet, so letโs add one more mana rock in Talisman of Resilience. Thereโs some green ramp here, and weโre playing only two colors in a low-curve deck, so we donโt need that many mana rocks, but itโs good to have one more option in the 99. Iโm basically trading a basic Swamp for this card.
Disciple of Freyalise / Garden of Freyalise
Suggested Cut: Forest
Disciple of Freyalise is a way to upgrade a basic land in this deck by adding another spell that cares about sacrificing big stuff. This deck doesnโt need that many basics, so Iโm cutting some. Bye, basic Forest.
The Earth Crystal
Suggested Cut: Moldervine Reclamation
The Earth Crystal is a very good card in this deck, considering that it makes your green cards cheaper and it doubles your +1/+1 counters. Instead of using Dinaโs ability to put, say, four +1/+1 counters on creatures, youโll actually place eight counters instead. Moldervine Reclamation does what other cards we have do at a slower pace, so Iโm happy to cut it.
Varolz, the Scar-Striped
Suggested Cut: Ominous Harvest
Besides being a free sacrifice outlet and a regenerating card that can get very big, Varolz, the Scar-Striped is an excellent way to take advantage of the big creatures you sacrifice. Scavenging a card like Bebop & Rocksteady for 3 mana means that youโll put seven +1/+1 counters on any creature, so youโll make another big beater and another great sacrifice target for Dina. Iโm not seeing Ominous Harvest as a card for this deck, which prefers to sacrifice creatures at a pace of one per turn.
Jenova, Ancient Calamity
Suggested Cut: Merchant of Venom
Jenova, Ancient Calamity is one payoff for Dinaโs ability. Putting a lot of counters on Jenova means that youโll get that many counters on another creature you control. Iโm taking Merchant of Venom out because if you want to sacrifice a big creature every turn, then maybe this card isnโt worth it.
Infested Thrinax
Suggested Cut: Feral Appetite
Infested Thrinax is one other way to make the most of our high-power buddies. Flashing this in when a big creature you control is about to die, or when youโre about to use your commanderโs ability to sacrifice a big creature, gives you a lot of tokens. Iโm taking out Feral Appetite not because itโs a bad card, but because our token suite is diverse enough that we won't get the pest bonus often enough.
Chittering Dispatcher
Suggested Cut: Priest of Forgotten Gods
If Chittering Dispatcher gets to attack, it makes three other Dispatchers which automatically die into Eldrazi Spawns. More cards to sacrifice, more death. Priest of Forgotten Gods is a little bit slow, and weโre not lacking in the sacrifice department.
Dread Drone
Suggested Cut: Beledros Witherbloom
Dread Drone has an okay power stat, but most importantly, it creates two tokens to sacrifice whenever we want, even on your opponentsโ turns. Beledros Witherbloom is nice, but itโs also a 7-mana creature that supplies a lot of tokens over the course of the game, and it's better suited to a dedicated ramp deck.
The Final Deck and New Cards
Commander (1)
Creature (43)
Anticausal Vestige
Bebop & Rocksteady
Blood Artist
Blossoming Bogbeast
Chittering Dispatcher
Creakwood Liege
Daemogoth Titan
Daemogoth Woe-Eater
Defiling Daemogoth
Dread Drone
Disciple of Freyalise
Dina, Soul Steeper
Eccentric Pestfinder
Elvish Mystic
Gilded Goose
Gorma, the Gullet
Haywire Mite
Infested Thrinax
Jadar, Ghoulcaller of Nephalia
Jenova, Ancient Calamity
Kalakscion, Hunger Tyrant
Mazirek, Kraul Death Priest
Morbid Opportunist
Nether Traitor
Ophiomancer
Pawn of Ulamog
Ribtruss Roaster
Sakura-Tribe Elder
Smothering Abomination
Springbloom Druid
Stensian Sanguinist
Teacher's Pest
Tendershoot Dryad
The Gitrog, Ravenous Ride
Umbral Collar Zealot
Varolz, the Scar-Striped
Veinwitch Coven
Viscera Seer
Wight of the Reliquary
Witch of the Moors
Woe Strider
Yahenni, Undying Partisan
Zulaport Cutthroat
Enchantment (3)
Awakening Zone
Blight Mound
Trudge Garden
Artifact (5)
Talisman of Resilience
Skullclamp
The Earth Crystal
Arcane Signet
Sol Ring
Instant (5)
Assassin's Trophy
Infernal Grasp
Mortality Spear
Plumb the Forbidden
Witherbloom Charm
Sorcery (9)
Casualties of War
Culling Ritual
Cultivate
Final Act
Immoral Bargain
Night's Whisper
Pest Infestation
Toxic Deluge
Witherbloom Command
Land (34)
Bojuka Bog
Command Tower
Exotic Orchard
Fabled Passage
Festering Thicket
Forest x7
Grim Backwoods
Haunted Mire
High Market
Llanowar Wastes
Necroblossom Snarl
Path of Ancestry
Study Hall
Swamp x6
Temple of Malady
Terramorphic Expanse
Titan's Grave
Turbulent Fen
Twilight Mire
Vernal Fen
Viridescent Bog
Witherbloom Campus
Woodland Cemetery
Hereโs the final upgraded deck, complete with all the cards Iโve replaced.
If you want to take a look at only the upgrades, hereโs whatโs been added. You can buy all of these with just a single click if you want, while helping Draftsim.
Commanding Conclusion

Dina, Essence Brewer | Illustration by Pauline Voss
And thatโs about it for this precon upgrade, guys. Overall, this is a very solid BG aristocrats deck right out of the box, with a good mana base and most of the archetypeโs staples. Itโs an excellent start to a BG EDH precon, too. This deck wants to sacrifice creatures, but in different routes, so feel free to test both commanders and see the different layers they offer. If you want to focus on Gorma, the Gullet, you can make an interesting deck around sacrifice payoffs and bursts using cards that I suggested to remove, or you can take a different lifegain-focused approach with Dina, Essence Brewer, and other black EDH staples like Enduring Tenacity or Sanguine Bond.
How would you upgrade the Witherbloom Pestilence precon? Let me know in the comments below or over on the Draftsim Discord.
Thanks for reading, and for more Secrets of Strixhaven content and other Commander precon upgrades, be sure to check our precon upgrade guide.
Until next time, stay safe!
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