Here’s Why Only Some Artifacts Have Summoning Sickness in Magic
We can all agree that creatures have summoning sickness. I mean, haste is a keyword for a reason. But what about other permanent types? What about artifacts?
Read moreWe can all agree that creatures have summoning sickness. I mean, haste is a keyword for a reason. But what about other permanent types? What about artifacts?
Read moreThe end step is one of the most confusingly named terms in Magic. The good news is that the end step isnโt too complex an MTG concept once we clear the verbiage a bit.
Read moreShroud is one of the most straightforward keywords in MTG. Mechanics like trample or flying require that you know how blockers work and how combat damage is assigned, but shroud should be easy to grok even for new players.
Read moreThe splitting of an ancient Thran powerstone was the final straw at the beginning of the Brothersโ War in Magic lore. So, naturally, Powerstones were all over the place in The Brothersโ War, and were added to the game in the form of an artifact...
Read moreAffinity is one of those mechanics that teaches us about the game and its balancing. It totally dominated in tournaments, to the point that several cards were banned in various formats along with metalcraft.
Read moreAh, kitchen table politics. Cards that let the table vote for different effects on resolution are extremely interesting. There arenโt too many of them around, but all of them put your opponents in sticky situations that are sure to swing things...
Read moreSpell mastery isnโt its own special rule; itโs an ability word that points out a pattern. The card gets a bonus if you already have enough spells in your graveyard, so it rewards playing a deck with ample instants and sorceries.
Read moreImpending is an alternative cost that lets you cast an enchantment creature for less mana, except that you put a number of time counters on it when it enters the battlefield. As long as there are time counters on it, the permanent isnโt a...
Read moreThe combat phase is one of the most complex and interesting in all of Magic. Understanding the dance of attackers and blockers is necessary, but sometimes one wonders if it could be simplified. What if you just bypass blockers altogether with...
Read moreEquipment artifacts are pervasive in Magic. Sets like The Brothers’ War have quite a few of them, while others may have just one, like Bespoke Battlegarb in Wilds of Eldraine, but it’s really hard to find a Modern expansion or...
Read moreToday Iโm covering the myriad mechanic. This is one of those mechanics specifically created and designed for multiplayer formats, and it’s got a lot of potential in Commander.
Read moreThe Aetherdrift set is at the starting line, bringing us exciting new mechanics. โStart Your Engines!โ is a fitting name for an ability that encourages aggressive playstyles, and today, weโll explore its intricacies and its rules, and the best...
Read more