All 32 Persist Cards in Magic Ranked
Persist was introduced in 2008 with Shadowmoor. The defining mechanic in a multicolor block, persist is featured in all colors and on creatures of all sizes.
Read morePersist was introduced in 2008 with Shadowmoor. The defining mechanic in a multicolor block, persist is featured in all colors and on creatures of all sizes.
Read moreAlmost every Magic player can agree that Ravnica has consistently been a clear display of successful design. Today I’ll be talking about a mechanic that saw its origin as a guild mechanic for the Selesnya Conclave: convoke.
Read moreProbably named after the famous Vivid lands, vivid is a new mechanic from Lorwyn Eclipsed that scales based on the different color amongst permanents you control. Perfect for people who just can’t help splashing.
Read moreBehold was expanded beyond the scope of dragons in Lorwyn Eclipsed, and now looks like a tool Wizards might be using a bit more often.
Read moreBlight is a brand-new keyword ability introduced in Lorwyn Eclipsed that fools around with -1/-1 counters in a flexible way.
Read moreSince the dawn of MTG, some cards have existed on the battlefield and some have gone to the graveyard immediately after being cast. The rules state that cards that stay on the battlefield are called “permanents.”
Read moreA variety of new mechanics were released for players to test and play with in Commander Legends: Battle for Baldur’s Gate. Some impact color identity of otherwise mono-colored commanders, some are returning mechanics like myriad, but one that...
Read moreSingles. It’s the only way to guarantee you get every card you need for a deck. While supporting your local game store and purchasing singles over-the-counter is always an option, sometimes they just won’t have what you’re looking for. You’ve got...
Read moreReleased in Battle for Zendikar in 2015, awaken turns your useless basics into fierce warriors. Let’s take a deep look and see how you can awaken your lands straight into the red zone!
Read moreMagical swords are a pretty common fantasy trope, so it shouldn’t be too surprising that Magic has its fair share of them. I’m a big sucker for a cool sword that has narrative significance or special abilities, so I’m always interested when a new...
Read moreSometimes cards have two (or even four) modes and none of them are good enough alone, but the card is better for being flexible. Today is all about flexibility, because I’m going to take a look at the channel mechanic.
Read moreEvery time WotC decides to make a mechanic that cheats on mana costs things go horribly wrong. First affinity, then Phyrexian mana, and now delve.
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