Shield Counters in MTG: Rules, History, and Best Cards
Today I’ll be running you through the ins and outs of shield counters. We’ll look at how they work, specific rules for novel situations, the best cards to dole them out, and more!
Read moreToday I’ll be running you through the ins and outs of shield counters. We’ll look at how they work, specific rules for novel situations, the best cards to dole them out, and more!
Read moreThere have been plenty of products and features that have come and gone over Magic’s long and extensive history, never to return. One that seems to keep coming back from the dead every few years is the box topper.
Read moreCreepy crawlies rising from the dead isn’t anything new to MTG. In fact it’s one of the most fun parts of the game! But there was a time when Wizards went too far and unleashed a mechanic that was so powerful it would be locked away forever...
Read moreAs always, Draftsim has you covered. But before we talk business, let’s get some background on why match history data is hard to get and which data is the one you need to have.
Read moreArtifacts have been staple permanents in Magic since the very beginning. Over time, subtypes of artifacts have been introduced to tie together similar abilities and archetypes, and we now have a bunch of artifact types to consider when we build...
Read moreReconfigure is one of the main set mechanics of Neon Dynasty and acts as a means of giving life to equipment that you can turn into independent creatures. Reconfigure is a mechanic that takes a minute to understand, but it makes sense once you...
Read moreAbilities on creatures, artifacts, planeswalkers, and enchantments are especially prevalent throughout the game, and they’re essential to making a lot of decks function. You have to pay mana or other resources to activate some abilities, but...
Read moreMagic is one of the easiest games to pick up and learn, but it’s also one of the most complicated in terms of rules and interactions, especially the rules for combat. How does the game handle combat damage, and how does combat damage work...
Read moreAs with any video game, MTG Arena has a handful of settings and options that allow you to tailor your experience to your liking.
Read moreToday I’m talking about delirium. No, not Delirium the card, delirium the ability. Which does feel pretty close to madness name-wise, but it doesn’t really work like it.
Read moreTribute ended up being kinda bad, and it was never reprinted outside of its debut set, Born of the Gods. But if you happen to love forcing foes into tough choices, and your deck happens to love +1/+1 counters, there might be something here for...
Read moreEinstein said: “The only source of knowledge is experience,” and that’s as applicable to Magic: The Gathering as it is to physics. Personal knowledge based on your lived events shapes your worldview and decision-making processes either...
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