The 20 Best Bushido Cards in Magic Ranked
With Neon Dynasty making its rounds as the hit new set itโs about time we revisit a mechanic from the original Kamigawa sets: bushido.
Read moreWith Neon Dynasty making its rounds as the hit new set itโs about time we revisit a mechanic from the original Kamigawa sets: bushido.
Read moreWhen I was first learning to play Magic last millennium, the first โcomboโ I figured out was to drop a Lure onto the Craw Giant I pulled from one of my Chronicles boosters. This interaction, which relied on the rampage ability, was the beginning...
Read moreStorm demands a deck completely built around itself, dominates the strategies of all players in the match, and has a massive reward for playing it properly. It works like no other mechanic in the game.
Read moreA once recurring mechanic, intimidate now stands in the long line of defunct mechanics that restrict how a player can block attacking creatures. So are you feeling intimidated yet? If not, letโs delve into what intimidate is and how it works in...
Read moreTo start the game and then end up running out of available mana sucks. This is called tapping out, and itโs (usually) never a good feeling. Letโs talk about that.
Read moreA lot of the basic mechanics that we learn in Magic as new players are foundational to the game itself. Only one expansion has ever decided to replace flying: Portal: Three Kingdoms. Today Iโm going to look at the mechanic that took its place, if...
Read moreEveryone acknowledges the ubiquity of the +1/+1 counter. But what about its evil cousin, the -1/-1 counter? Throughout the years one mechanic or another has focused on creating -1/-1 counters, and wither may be the iconic -1/-1 ability.
Read moreConvoke was one of the most well-known alternate ways to pay for cards in Magic for years, but it only counts creatures. What about artifacts? Let me introduce you to improvise.
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