Here’s Why Only Some Artifacts Have Summoning Sickness in Magic
We can all agree that creatures have summoning sickness. I mean, haste is a keyword for a reason. But what about other permanent types? What about artifacts?
Read moreWe can all agree that creatures have summoning sickness. I mean, haste is a keyword for a reason. But what about other permanent types? What about artifacts?
Read moreShroud is one of the most straightforward keywords in MTG. Mechanics like trample or flying require that you know how blockers work and how combat damage is assigned, but shroud should be easy to grok even for new players.
Read moreFor newer players, the most likely entry point for the question of “Huh?” when they see the rules for landhome is when they get pulled into a game of Dandân. There’s some odd text on that card, a remnant of a now obsolete mechanic which...
Read moreAbilities have come and gone through Magic’s long history. There have even been a few outliers that were so good on the few cards that had them that they haven’t come back again. The provoke ability is exactly that.
Read moreMany joys come from playing Magic. Playing games is just fun, but strategy games often have a feeling of satisfaction. There’s also the social element; meeting with friends, finding new ones, and matching up against fearsome opponents make “the...
Read moreWay back in the Time Spiral block we were shown a pair of timeshifted cards with a strange new ability: poisonous. This was not only a callback to the poison counters that were sporadically printed between Legends and Visions, but also a...
Read moreToday I’m going to talk about corrupted, how it interacts with poison counters and other relevant mechanics. Stay with me for a while and let’s see if the mechanic is worth our time or not. Here we go!
Read moreA question for creature-based strategies in Magic has always been whether to go tall or go wide. Should you have a really big creature, or lots of little ones? Fabricate is a mechanic that lets you choose the option you most need when you cast...
Read moreFuse, in concept, allows players to combine two spells into a single, potent effect, providing different effects for various board states. Let’s go over its rules and restrictions, and discuss which are the best fuse cards.
Read moreIf you play Magic long enough, you’ll end up in an argument with someone at your LGS over the concept of targeting. What counts as targeting? What’s “failing to find?” What about any target?
Read moreFrom Snapcaster Mage to Underworld Breach to Lier, Disciple of the Drowned, Magic players have long tried ways to efficiently recur spells from the graveyard. But what if the spell never left your hand in the first place?
Read moreOne of the things that has kept me so hooked up on Magic for over a decade is its wide range of possibilities and homebrewing. There’s an absurd number of options for you to pick from, but even beyond that, it’s a very malleable game. It takes...
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