Last updated on August 11, 2026

Admiral's Order - Illustration by Slawomir Maniak

Admiral's Order | Illustration by Slawomir Maniak

Hello Planeswalkers!

From Vikings to Mongols to pirates, the idea of a bloody and fiery raid has terrified settlements and civilizations for millennia. Well, there is nothing to fear in MTG; raid is a wonderful thing!

In MTG, there are evergreen keywords that appear in almost every new set like flying, vigilance, and trample. Then, there are single-set mechanics like mutate. And beyond that there are some mechanics that donโ€™t always appear but seem to make it into several sets. Raid is one of these final mechanics, and you need to know how it works as raid is likely to appear in future sets and many present matches.

How Does Raid Work in MTG?

Alesha, Who Laughs at Fate - Illustration by Ekaterina Burnak

Alesha, Who Laughs at Fate | Illustration by Ekaterina Burnak

Raid is an ability word that grants benefits, replacement effects, or other interactions if you have attacked with at least one creature during the turn. This ability may come when a card with raid enters or at your end step, but either way, raid checks if you have attacked this turn.

You have satisfied the raid requirement in the combat phase at the declare attackers step once you have declared attackers, even if your creature doesnโ€™t survive combat or deal damage.

The History of Raid in MTG

Mardu Hordechief

Raid was first introduced in Khans of Tarkir as the mechanics for the Mardu horde. It returned in the Ixalan block to accompany the pirates. The raid mechanic has always been associated with aggression and barbarity.

The majority of raid cards are creatures or spells from Tarkir or Ixalan, but now the mechanic has trickled into some Universes Beyond sets and characters, from Fallout to Avatar: The Last Airbender, and even TMNT.

Do Attack Trigger Doublers Work on Raid Cards?

No, they do not. While raid triggers care about whether or not a creature has attacked, they are not attack triggers. An โ€œattack triggerโ€ is a triggered ability whose trigger is a creature atacking, templated along the lines of โ€œwhen this creature attacksโ€ or โ€œwhen a creature attacksโ€.

Cruel Administrator

Raid works later in a turn. While having attacked is a requirement to enable raid, raid abilities donโ€™t have that crucial templating. Cruel Administratorโ€™s raid mechanic cares about attackers, but its triggered ability is an enters ability, not an attack trigger.

Does Raid Count Creatures that Entered Attacking?

This can be a confusing exception, but no. Effects that put a creature onto the battlefield tapped and attacking bypass the declare attackers step, and thus does not satisfy the raid ability.

This usually doesnโ€™t matter, as many of these effects are triggered by attacking creatures already, like Kari Zev, Skyship Raider, but itโ€™s good to know that raid (and other mechanics that care about the number of creatures you/another player atacked with) needs the attacking creatures to have been declared as attackers in the declare attacker step.

Does Raid Work If Your Attackers Die?

Yes, it does. Raid doesnโ€™t care about the outcomes of combat. If at least one attacker was declared in the declare attackers phase, then raid abilities work, no matter the outcome of combat.

Do Extra Combats Affect Raid at All?

No, extra combats donโ€™t affect raid. Raid is satisfied for an entire turn once at least one creature has been declared an attacker. It doesnโ€™t matter if you have one or more combat phases; it only takes one to get the raid effect for an entire turn.

Can Creature Tokens Turn on Raid Abilities?

Yes, they can. It doesnโ€™t matter if a creature card or creature token attacks, as long as at least one attacker has been declared.

Raid vs. Boast

Boast is a keyword that also requires an attack to be able to activate the ability. The big difference between boast and raid is that boast requires the creature with the boast ability to attack. Raid is satisfied when any creature with or without raid attacks in a single turn. Boast abilities are also always activated abilities while raid abilities can be triggered abilities, activated abilities, or alterations to an instant/sorceryโ€™s text.

Raid vs. Survival

Survival is a triggered ability that checks if a creature with survival is tapped at the beginning of the second main phase. On face value, survival has nothing in common with raid. However, they encourage similar play patterns because the easiest way to tap a creature is attacking with it. If you attack with a survival creature, the next steps and ability activation look very similar to raid.

Gallery and List of Raid Cards

Best Raid Cards

#10. Howl of the Horde

Howl of the Horde

Howl of the Horde takes a lot of mana, but the upsides are tantalizing. This sorcery copies your next instant or sorcery. A single copy isnโ€™t cost effective at 3-mana, but enabling raid copies the spell an additional time, which is worth 3. Even casting a simple spell like Lightning Helix three times has a huge impact.

#9. Protean Raider

Protean Raider

Protean Raider is one of the cheapest clone creatures out there. You have to attack to actually clone a creature, but thatโ€™s a low bar. You can build your strategies by copying a combo creature of yours, or match an opponent by cloning their bomb creature.

#8. Brazen Cannonade

Brazen Cannonade

Brazen Cannonade is a great enchantment for your brazen attacking strategies. Its static ability is an awesome rattlesnake during your combat phase. The raid ability adds to this aggressive style with an impulse draw that lasts until your next combat phase. The mix of the static and raid abilities is a solid combination.

#7. Midnight Snack

Midnight Snack

Midnight Snack has incredible damage potential. This cardโ€™s raid ability provides you with food tokens as a lifegain engine. With so many other ways to gain life (lifelink, hello?), sacrificing this enchantment does a ton of damage.

#6. Rose, Cutthroat Raider

Rose, Cutthroat Raider

Rose, Cutthroat Raider is an all-in-one ramp and card advantage machine through its raid ability. Junk tokens are solid tokens for impulse draw, and on top of that, you get mana whenever you sac one. This provides an incredible advantage for aggressive spellslinger strategies.

#5. Michelangelo, the Heart

Michelangelo, the Heart

Michelangelo, the Heart is a great option for the character select Commander pairs. The raid (the Fridge) ability is a reliable pump, token creator, and is hilariously named. Michelangelo pairs quite well with Leonardo, the Balance and Donatello, the Brains. The low cost also make this a great card in a deck as a non-Commander.

#4. Bloodsoaked Champion

Bloodsoaked Champion

Bloodsoaked Champion is an aggressive aristocrats card. Itโ€™s a great turn-1 play for aggro and sacrifice decks. If you keep attacking, you can reanimate it to apply more pressure or sacrifice again.

#3. Raiders' Wake

Raiders' Wake

A little about me: My first actual deck was a Megrim deck. Raiders' Wake upgrades that classic with its raid trigger. This card feels a bit clunky on your fourth turn with little interaction, but the aim is disruption and a squeeze of damage on opponents.

#2. Searslicer Goblin

Searslicer Goblin

Searslicer Goblin is an immediate add to many goblin typal decks as a great goblin token creator. Many goblin decks can get a turn-1 goblin out, play Searslicer Goblin, attack, and profit from a board full of goblins with a later play like Hobgoblin Bandit Lord.

#1. Alesha, Who Laughs at Fate

Alesha, Who Laughs at Fate

Alesha, Who Laughs at Fate is a wonderful leader for an aggressive strategy, and can even be a competitive Rakdos () commander. The raid ability reanimates creatures and scales as Alesha grows larger. Alesha is susceptible to removal, but if the raid and pump ability can be triggered a few times, youโ€™ll gain a solid aggressive advantage in a match.

Wrap Up

Marauding Looter - Illustration by Jason A. Engle

Marauding Looter | Illustration by Jason A. Engle

The smoke, viscera, and fog of battle have faded, so what do we think about the raid mechanic? I personally think it is a great ability that I expect to see sprinkled into many future sets to come. Let us know below if you like the raid mechanic, if you have a great raid build, or if you feel like I missed one of the best raid cards.

Thank you for taking the time to read this article. Make sure to check out all the great work on Draftsim.com and follow Draftsimโ€™s newsletter and YouTube channel, both named The Daily Upkeep.

Stay safe, and gather your berserker friends for the raiding party!

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