
Rhys, the Evermore | Illustration by Kai Carpenter
Whispers on the street will lead you to believe that Lorwyn Eclipsed is a lower-power Magic set. Mind you don’t take these misinformed opinions to heart; ECL is in fact weaker in a vacuum than sets like Edge of Eternities and Tarkir: Dragonstorm, but that’s because it’s such a focused, parasitic set. The strengths of ECL are bound to very specific archetypes and synergies; the set’s narrow, but there’s plenty of power here if you put the cards in the homes for which they’re intended.
And the number of potential combos in Magic can only grow as more sets release. I wouldn’t describe ECL as a “combo-heavy” set, especially given how much Avatar occupied that space, but we can still piece together some very strong synergies using the first batch of cards from 2026.
What Are Lorwyn Eclipsed Combos?

Kirol, Attentive First-Year | Illustration by Evyn Fong
These combos use at least one card from Lorwyn Eclipsed or Lorwyn Eclipsed Commander. They can produce infinite loops, or merely be combinations of two or more cards that have a powerful outcome.
While most of the combos presented here are only viable in Commander, there are some interactions worth highlighting that could port over to Standard, or even other formats. Ever since Cat Oven and Hammer Time, I’m not going to count anything out for more powerful formats like Modern, either.
#12. Morcant Plague Wind
Cards: High Perfect Morcant, Flourishing Defenses
Results: Remove all opposing creatures, and create 1/1s equal to the total toughness of creatures removed.
Prerequisites: Flourishing Defenses must be in play. Morcant can either be in play, or you can cast it to start the loop.
Variations: Blowfly Infestation and Hapatra, Vizier of Poisons also create loops with Defenses, but have different setups and requirements involved.
Execution: Resolve High Perfect Morcant, or another elf if you already control Morcant. Each opponent is instructed to blight 2 and put two -1/-1 counters on a creature they control. When they do, Flourishing Defenses triggers for each -1/-1 counter placed, and you make an equivalent number of 1/1 Elf Warrior tokens. Each one triggers Morcant again, and continues the loop until all opposing creatures are dead.
You can also start this combo by simply putting a -1/-1 counter on an opponent’s creature instead of playing an elf first if Morcant is already in play.
#11. Rhys + Moonshadow
Cards: Rhys, the Evermore, Moonshadow
Results: A 1-mana 7/7 menace.
Prerequisites: Both creatures in play and Rhys without summoning sickness.
Variations: Vampire Hexmage can fill in for Rhys, as can any card that removes counters. Eventide's Shadow and Perfect Intimidation are additional Lorwyn cards that work.
Execution: Simply control both creatures, and activate Rhys, the Evermore, removing all counters from Moonshadow. This can be accomplished as early as turn 3 in Standard/Limited, though using Rhys’s persist trigger won’t quite work with Moonshadow.
#10. Containment Priest + Morningtide’s Light
Cards: Containment Priest, Morningtide's Light
Results: Permanently exile all opposing creatures, and blink your own.
Prerequisites: None
Variations: Any spells that can blink opposing creatures work with Containment Priest. Parallax Wave and Phelia, Exuberant Shepherd are popular examples in Cube.
Execution: Looks like a lot of people overlooked that Morningtide's Light can blink out opposing creatures. Cast this sorcery targeting all opposing creatures you want to remove. After they’re exiled, cast Containment Priest and go to the end step. The creatures remain in exile instead of returning to the battlefield. Note that Containment Priest will not exile creatures that enter at the same time as it, so don’t target Priest with Morningtide’s Light.
#9. Classic Kiki Combo
Cards: Glamermite, Kiki-Jiki, Mirror Breaker
Results: Infinite hasty 2/2 fliers.
Prerequisites: None
Variations: Splinter Twin can sub in for Kiki-Jiki, Mirror Breaker. Pestermite, Deceiver Exarch, and Bounding Krasis are classic replacements for Glamermite.
Execution: Resolve both creatures in either order. Use Kiki-Jiki, Mirror Breaker to make a copy of Glamermite. When the faerie enters, untap Kiki-Jiki. Repeat until you have enough bodies to win with.
#8. Mornsong Lockout
Cards: Mornsong Aria + Opposition Agent
Results: Opponents can’t draw cards and you tutor their library for cards every turn.
Prerequisites: Both permanents in play, and preferably a high enough life total that you don’t lose to the enchantment.
Variations: You can replace Opposition Agent with other tutor-hate cards like Stranglehold and Mindlock Orb. Ob Nixilis, Unshackled doesn’t prevent searching, but it hurts opponents for doing so. Maralen of the Mornsong has the same ability as the enchantment.
Execution: Simply get both cards into play. Mornsong Aria triggers on each opponent’s turn, but Opposition Agent’s replacement effect causes you to search for a card to cast instead of them. Opponents will still lose 3 life to the trigger.
Your opponents can still add cards to their hand as long as they’re not literally drawing. For example, Stock Up would resolve as normal even with Aria in play.
#7. Champion of the Path + Rite of Replication
Cards: Champion of the Path + Rite of Replication
Results: 175 damage to each opponent.
Prerequisites: Champion of the Path in play and the mana to cast + kick Rite of Replication.
Variations: Warstorm Surge and Terror of the Peaks have a similar trigger as Champion. Anything that can make three copies of Champion of the Path at once is enough to deal 40+ to each opponent.
Execution: Control Champion of the Path and target it with a kicked Rite of Replication. This creates five copies of Champion of the Path. Each copy deals damage for each other copy created this way (7*4*5) and the original will trigger five times, once for each copy (7*5).
#6. Meek Attack + Master of Cruelties
Cards: Meek Attack, Master of Cruelties
Results: One opponent’s life total becomes 1.
Prerequisites: Meek Attack in play with the mana to activate it. The demon must be in hand and must be able to attack an opponent without being blocked.
Variations: Sneak Attack is just a less restricted Meek Attack, so it works here too.
Execution: Activate Meek Attack any time before the declare attackers step. Use Master of Cruelties to attack someone who can’t block it (or give it evasion). Once no blockers are declared, that opponent’s life total becomes 1.
#5. Meek Attack + Famished Worldsire
Cards: Meek Attack, Famished Worldsire
Results: Attack with a potentially gigantic hasty creature, and hit a bunch of land drops.
Prerequisites: Meek Attack in play, Famished Worldsire in hand, and preferable 7+ lands in play.
Variations: Again, Sneak Attack works the same as Meek Attack here.
Execution: Activate Meek Attack, putting Famished Worldsire into play. As Worldsire enters, you can devour any number of lands for three +1/+1 counters per land, then trigger the ETB ability. You’ll need to sacrifice seven or more lands to deal 20+ damage in Constructed, or 14 lands to take out a player with 40 life in Commander.
#4. Ba Sing Se + Soul Immolation
Cards: The Walls of Ba Sing Se + Soul Immolation
Results: 30 damage to each opponent and each creature they control.
Prerequisites: The Walls of Ba Sing Se in play and mana to cast Soul Immolation.
Variations: The next highest-toughness creature is Ancient Adamantoise, which can deal 20 damage to each opponent and their creatures.
Execution: With The Walls of Ba Sing Se in play, you can blight 30 with Soul Immolation. Those -1/-1 counters can be placed on any creature you control; it doesn’t have to be on the wall. When Immolation resolves, it’ll deal 30 damage to each opponent and all their creatures.
#3. Leyline Bloom
Cards: Leyline of the Guildpact, Bloom Tender
Results: Full vivid, and 5 extra mana on turn 3.
Prerequisites: Both permanents in play, and Bloom Tender without summoning sickness.
Variations: Faeburrow Elder has the same mana ability as Bloom Tender, but it’s a turn slower. Tam, Mindful First-Year is another cheap way to get all five colors.
Execution: Put Leyline of the Guildpact into play from your opening hand. Cast Bloom Tender on turn 2, then tap it for 5 mana on turn 3. You can also cast the leyline later in the game, but that’s much less effective.
#2. Kirol Blink
Cards: Kirol, Attentive First-Year, Restoration Angel, Felidar Guardian
Results: Infinite ETBs and LTBs.
Prerequisites: Kirol and one other blink creature in play, and the mana to cast the second one.
Variations: Other blink creatures that return exiled creatures to play immediately work, like Icewind Stalwart.
Execution: Assume you have Kirol + Felidar Guardian in play. Cast Restoration Angel, targeting Felidar Guardian with the ETB trigger. While that trigger’s on the stack, copy it by tapping Felidar Guardian and Kirol. The copy should target Kirol.
Resolve the first trigger, exiling Kirol and returning it to the battlefield. Now resolve the original trigger and blink Felidar Guardian. When Felidar enters, target Restoration Angel first, then tap Kirol and Restoration Angel to copy Felidar’s trigger, now targeting Kirol. Resolve the triggers, returning Kirol to play first, followed by Restoration Angel, and continue the loop from there.
You’ll need some other effect to turn this into a win, like an Impact Tremors. Also make sure you always target the blink creature first, then Kirol with the copied trigger, so Kirol always re-enters before the blink creature.
#1. Limitless Sifting
Cards: Ashling, the Limitless, Grave Sifter
Results: Return all elementals from your graveyard to your hand whenever necessary.
Prerequisites: At least 4 mana to evoke with Ashling, the Limitless, and preferably a few elementals in your graveyard.
Variations: None, though Ashling can combo off in different ways with quite a few other elementals.
Execution: Use Ashling, the Limitless to evoke Grave Sifter for . The evoke sacrifice and Grave Sifter’s ETB trigger at the same time. Stack Grave Sifter first, then evoke. Sacrifice Grave Sifter to evoke, then name “elemental” when Sifter’s trigger resolves, returning all elementals (including the Grave Sifter) to your hand. You’ll also get a copy of Grave Sifter for the turn from Ashling’s ability.
This combo lets you continuously rebuy elementals from your graveyard, though note that other players also get to bring back creatures with Grave Sifter’s ability.
Wrap Up

Soul Immolation | Illustration by Drew Tucker
There are plenty of other ways to wrap up ECL cards in existing combos, and probably some new infinites that haven’t even been discovered yet. Avatar was way more combo-centric, but Lorwyn still delivers with a few fun interactions and new tools for existing combos.
There’s a lot of interplay between the cards here, so even if you’re not ending a Commander game on the spot, you can still pull off some powerful interactions using cards from Lorwyn Eclipsed. Have you discovered any combos from this set? If so, let us know in the comments below or over in the Draftsim Discord.
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