Anikthea, Hand of Erebos - Illustration by Magali Villeneuve

Anikthea, Hand of Erebos | Illustration by Magali Villeneuve

Enchantments in Commander aren’t a heavily explored theme, and outside of a few sets like Theros or Duskmourn: House of Horror, it’s almost nonexistent. Specific enchantment commanders are difficult to come by, and in precons, that number is really low.

Today, we take a look at all the Commander precons that have an enchantment-related theme. There aren't many of them, so that speaks to the overall scarcity of this theme.

What Are Enchantment Commander Precons?

Estrid, the Masked - Illustration by Johannes Voss

Estrid, the Masked | Illustration by Johannes Voss

Enchantment Commander precons have the enchantment card type as the main theme of the deck.

Some commanders give miracle to expensive enchantments, while others care about casting enchantment spells or enchanting a creature with many auras. You can have more Voltron-y commanders that want you to attack with enchanted creatures, enchant opposing creatures so that they fight amongst themselves, and so on.

Regardless, the commander’s main ability must be tied to enchantments, and the precon must have a reasonable number of enchantments as well.

Honorable Mention: Faerie Schemes

Faerie Schemes Throne of Eldraine Brawl Deck

Faerie Schemes gets an honorable mention as a Brawl deck instead of a full Commander precon. Throne of Eldraine had a blue and white theme that cared about you casting artifacts and enchantment spells, with Alela, Artful Provocateur in that middle ground.

#7. Call the Spirits

Call the Spirits Commander precon

Call the Spirits is an Orzhov () Commander 2015 precon with Daxos the Returned as its commander.

Deck Themes

This white and black deck is focused on casting enchantments, and there are many cards in this deck with the constellation mechanic. Once you get a few experience counters, you can make some really big creatures with Daxos the Returned’s ability.

Commanders

Daxos the Returned gives you an experience counter each time you cast an enchantment. You can also pay 3 mana to create an enchantment creature with power/toughness equal to your experience counters.

Karlov of the Ghost Council is a lifegain-focused commander. Teysa, Envoy of Ghosts is just a legendary Orzhov creature reprinted in this precon, so it’s a distant third choice.

Strengths and Weaknesses

There’s not much to say about this deck, really. This is the oldest enchantment Commander deck, from an era when WotC wasn’t that sure about a precon’s power level. Many cards here are Draft commons/uncommons that fit the deck’s theme, and even the rares aren’t really Commander material, with a few exceptions.

You also have 39 lands, 25 of which are basics, compared to modern Commander precons, which at least reprint a lot of duals in a deck’s colors.

Notable Cards

Karlov of the Ghost Council is an excellent commander in a lifegain-dedicated deck, and can win via commander damage or just control the board. Grasp of Fate is a nice removal spell for Commander, often getting a two-for-one or better.

This was also Black Market‘s first proper reprint, though we see it much more frequently now.

#6. Adaptive Enchantment

MTG Adaptive Enchantment deck

Adaptive Enchantment is a Bant () auras Commander precon from Commander 2018 with a planeswalker at the helm, Estrid, the Masked.

Deck Themes

Adaptive Enchantment is built around the main commander Estrid, the Masked and its abilities. You can untap enchanted permanents with the +2 and create an umbra armor aura enchanting a creature with the -1. You also have cards that synergize with auras, bestow creatures, and cards that fit a Voltron strategy, like Tuvasa the Sunlit.

Commanders

This is an interesting precon that allows you to use different commanders to get different flavors of an aura deck. Estrid, the Masked is the fancy commander, allowing you to make nice plays like enchanting Arixmethes, Slumbering Isle and untap it later to make a lot of mana.

Kestia, the Cultivator is a bestow creature that draws a card whenever an enchanted creature attacks, so you can go a longer route. It’s even possible to bestow your commander onto a creature and attack right away, not to mention the huge +4/+4 bonus.

Tuvasa the Sunlit is a cheaper alternative, and it’s a nice target for your auras in a direct, pure Voltron build.

Strengths and Weaknesses

The best aspects of this deck are its focus on making creatures large, protecting them with umbra armor, and getting into the red zone. All commanders do the same thing in different ways, so to speak. Constellation and enchantress cards help you draw more cards, and the deck has 25 enchantments plus enchantress creatures to fit the theme.

On the weaker side, most of these cards are old and from the Theros (2013) era, which wasn’t really known for its high power level. You really don’t want to cast an aura for 6 or 7 mana these days, and cards like Whitewater Naiads or Silent Sentinel just don’t cut it anymore. We can change like 15-20 of these for newer auras and enchantment creatures to have a totally different deck on power level.

The mana base is also bad with so many tapped lands and basics, so you’ll rely on your green creatures for mana fixing. Another small problem with this deck is that planeswalkers as commanders are a bit fragile, and Estrid, the Masked doesn’t protect itself directly.

Notable Cards

Tuvasa the Sunlit is a competent Voltron auras commander. Bear Umbra and Octopus Umbra are powerful auras that give you the ability to untap all lands when you attack or turn your creature into a giant base 8/8. Nylea's Colossus is a strong reason to ramp in an enchantment deck.

Powerful, staple reprints include Enchantress's Presence and Eidolon of Blossoms as potent card draw, and Herald of the Pantheon as enchantment cost reduction.

#5. Virtue and Valor

Virtue and Valor Wilds of Eldraine Commander precon

Virtue and Valor is a Selesnya () Wilds of Eldraine Commander precon deck built around the role tokens from Wilds of Eldraine, led by Ellivere of the Wild Court.

Deck Themes

Our main commander cares about dealing damage with enchanted creatures. The main way to do that is by putting Virtuous role tokens on creatures (they give the enchanted creature +1/+1 for each enchantment you control). But there are many auras and bestow creatures ready to enhance your creatures, too.

As you’d expect in a green and white enchantment deck, there’s enchantress cards to draw, but you also have classic beatdown auras, like Ethereal Armor, Ancestral Mask, and Daybreak Coronet.

Commanders

Ellivere of the Wild Court is the main commander, and it cares about enchanted creatures dealing combat damage to players. It can also spread Virtuous role tokens to enchant them, and the deck has some powerful auras as well as good creatures to enchant.

Gylwain, Casting Director is also interesting because he ensures a creature enters with a role token enchanting it, although it doesn’t give enchanted creatures any direct benefits.

Other options related to auras are Siona, Captain of the Pyleas and Syr Armont, the Redeemer, but these are just reprints that fit the deck’s theme.

Strengths and Weaknesses

The best aspect of this Commander precon is how well it plays out of the box. It’s simple and coherent, and the gameplay of enchanting a creature, getting some benefits, and drawing cards is linear and effective.

One problem that might arise is that when you rely on having good creatures, good auras, and good card draw, you can draw the wrong side of your deck (e.g.: many creatures that need auras, or many auras that need creatures). As such, the main focus when you upgrade this deck should be to have more powerful cards that stand on their own. The mana base is okay, and there’s a lot of fixing via enchantments and creatures.

Notable Cards

As nice first-time reprints, we have Retether, Umbra Mystic, Sanctum Weaver, and Mantle of the Ancients, as well as Setessan Champion, one of the best enchantress creatures.

#4. Enduring Enchantments

Enduring Enchantments Commander Master Precon

Enduring Enchantments is an Abzan () Commander Masters precon, which is a recursive enchantment deck with Anikthea, Hand of Erebos at the helm.

Deck Themes

The main theme of the deck is to take advantage of enchantments in your graveyard. You have ways to mill your deck, sacrifice enchantments, or play sagas to fill your graveyard, and that satisfies the commander’s main ability. From there, Anikthea can make token copies of them. You can also benefit from casting enchantments with the many enchantress and constellation cards.

Commanders

Anikthea, Hand of Erebos is the main commander, and you can take advantage of all your powerful enchantments in your graveyard. A saga just died? You can make another version of it, except it’s a 3/3 creature. Your best enchantment was removed? You can have another one as a token copý.

Narci, Fable Singer is more saga-oriented, as both of its abilities work well when you sacrifice a saga via its final chapter, but you can also sacrifice enchantment creatures that way.

Strengths and Weaknesses

Many enchantress decks can snowball quickly because every enchantment you cast draws you two to three cards. Between Sythis, Harvest's Hand and Mesa Enchantress, this deck has like 4-5 other options for drawing cards via enchantments, and then you’re dropping a saga that will generate more value over the course of the game. Later, your commander can retrieve the most important pieces from the graveyard once they’re gone.

As for weaknesses, relying on a 5-mana commander that’s a 4/4 and must have something good in your graveyard to generate value can be a bit problematic, and this deck is vulnerable to sweepers considering that Anikthea makes 3/3 tokens.

The sagas in this deck are a bit underwhelming too; we have much better options these days, although Binding the Old Gods and Battle at the Helvault are nice options.

This deck is also slow. It needs a lot of turns to do its thing, and the mana base filled with basics and tapped lands isn’t helping a lot.

Notable Cards

Besides the main commanders, this deck has Ondu Spiritdancer, a creature that can make token copies of enchantments entering on your side of the battlefield. Boon of the Spirit Realm is a nice anthem that grows when you play enchantments. Another interesting enchantment-based ramp effect is Composer of Spring.

For reprints, this deck is filled with lots of staple cards in enchantress decks, like Doomwake Giant and Starfield Mystic. Dryad of the Ilysian Grove is an important 5-color deck reprint.

#3. Animated Army

Bloomburrow Commander Deck Animated Army (Red-Green)

Animated Army is the Bloomburrow Gruul () Commander precon built around Bello, Bard of the Brambles.

Deck Themes

The main theme of this deck is to turn non-aura enchantments and non-equipment artifacts into 4/4 indestructible haste creatures on your turn. And you’ll also draw a card when they deal combat damage to a player. You can cast your Gilded Lotus for ramp, and later use it to attack as a 4/4. There are some synergies with cards like Berserkers' Onslaught, which can give itself double strike when it turns into a 4/4.

Commanders

Bello, Bard of the Brambles is excellent as a beatdown commander, and with some upgrades, it can be a top-tier commander.

Wildsear, Scouring Maw enjoys the fact that many enchantments you control cost 4 or more to benefit from Bello’s ability and straight up gives them cascade, so it’s more of a value commander, and you’ll probably need to change a couple of cards for it to be stronger.

Strengths and Weaknesses

This deck has a solid game plan and a powerful commander, and it has a lot of ramp. Turning cards into 4/4 indestructible creatures before you attack is good on offense, but you don’t have anything to help you on defense, so the deck can be a bit problematic in that regard.

One of the weird aspects of this deck is that it’s an aggressive deck but focuses on synergies with more expensive cards. It’s fine to turn a 5-mana enchantment into a 4/4 creature and attack, but if you don’t have your commander around, it’s a do-nothing enchantment. The deck lacks some removal and interaction too (and RG isn’t a color pair that has a lot of unconditional removal). Maybe it should have less ramp, fewer expensive cards, cards that care about high power, and more interaction.

Notable Cards

Bello, Bard of the Brambles is a top commander on EDHREC with over 20 thousand decklists. Bloodroot Apothecary is actually Treasure hate, so players won’t be too keen on sacrificing their artifact tokens.

Scurry of Squirrels has double myriad, and the chances of hitting a player multiple times is huge when you’re attacking with that many squirrels. Agate Instigator is excellent in creature decks for the reach it adds, and you can make a second one for 4 mana.

For reprints, we have Berserkers' Onslaught, Unnatural Growth, and Warstorm Surge, which are nice enchantment reprints that fit the deck’s theme, and Esika's Chariot, a Constructed staple.

#2. Miracle Worker

Miracle Worker Duskmourn Commander Precon

Miracle Worker is the Esper () Duskmourn Commander precon with Aminatou, Veil Piercer at the helm.

Deck Themes

This precon is all about cheating expensive enchantments into play via Aminatou, Veil Piercer’s miracle ability, like Shark Typhoon and Fear of Sleep Paralysis. You have a lot of surveil to set up the top of your library, or to put your enchantments in the graveyard. In this deck, it’s more about the quality of enchantments than the quantity.

Commanders

Aminatou, Veil Piercer is the main commander of the deck. Each turn, you get to surveil before you draw, so it gets easier to set up cheap enchantments for miracle.

The Master of Keys is another interesting commander, and it gives you another route for the same deck. It mills cards from the top of your library (you can also use surveil), and once they’re in your graveyard, you can escape them for their mana cost.

Strengths and Weaknesses

This is more of a control deck, so its best strength is that you’re favored in a long game. There's lots of card draw and ways to use your enchantments to control the board.

For weaknesses, this deck is slow and might be vulnerable in the early game before your synergies are established. Miracle is nice when it works, but if you draw your cards out of order, it can be a bit finicky, and you’ll have a lot of expensive cards in your hand.

Notable Cards

Metamorphosis Fanatic has seen play in a couple formats as a 4/4 lifelinker that reanimates, one you can cast at a low cost of . Fear of Sleep Paralysis is an interesting enchantment creature that locks up something as long as it’s on the battlefield, and you can maximize that with other stun counter cards. Ancient Cellarspawn is a very interesting cost reducer for niche archetypes (especially demons), and you can deal damage to your opponents equal to the cost reduction – excellent with miracles.

For reprints, this precon offers cards like One with the Multiverse, Hall of Heliod's Generosity, and Shark Typhoon. We also have Arvinox, the Mind Flail, the rebranding of Mind Flayer, the Shadow.

#1. Silverquill Influence

Silverquill Influence Commander precon

Silverquill Influence is the WB Secrets of Strixhaven Commander precon deck with Killian, Decisive Mentor at the helm.

Deck Themes

Killian, Decisive Mentor brings an interesting and somewhat different theme, and that’s making other creatures fight for you. When you play an enchantment, you’ll goad an enemy creature, so the idea is to put an aura on another creature you don’t control, force them to attack (because they’re goaded), and draw a card when they do. You can also enchant your own creatures and attack, reaping similar benefits.

Commanders

Killian, Decisive Mentor is the main commander of the deck, and it gives you benefits for casting enchantments, especially auras. The secondary commander is Scriv, the Obligator, another creature that can put auras on opponents while incentivizing them to attack. Killian lets you draw a card whenever an enchanted creature attacks, while Scriv gives your opponents the option to attack with a +2/+0 bonus while losing 2 life.

Eriette of the Charmed Apple is a commander reprint and it’s also on theme, because when you enchant another creature you don’t control, your opponents can’t attack you, and you’ll drain them based on the number of auras you control.

Strengths and Weaknesses

The best aspect of this deck is that it’s very cohesive with the many possible commanders. You want to enchant your opponents’ creatures with auras so that they fight among themselves and you get more advantages. The card selection is good, as you’d expect from a 2026 Commander precon, and the mana base is strong, with many powerful dual lands (new and reprints).

As for weakness, there’s a lack of finishers and bombs, so it’s a slow and grindier deck, and you might want to address that.

Notable Cards

Stensian Sanguinist is a creature that you can prepare, and it casts Exsanguinate, a staple black finisher in EDH. Changing Loyalty is an interesting aura, and you can reanimate one of your creatures or steal another creature when it dies. Defacing Duskmage keeps the cards flowing and life totals decreasing in a prolonged game.

For reprints, Anguished Unmaking is always nice, and we also have cards like Animate Dead and Inkshield, as well as the staple land Lotus Field.

Commanding Conclusion

Ellivere of the Wild Court - Illustration by Dmitry Burmak

Ellivere of the Wild Court | Illustration by Dmitry Burmak

And that’s about it for enchantment commander precons, guys. They’re few and far between, and most of the cards are the same; you'll be using a lot of the same draw engines and enchantment cost reducers in most of these decks. But here and there, we get some different themes, too.

What’s your take on enchantment precons? Have you ever bought or upgraded one of these? Let me know in the comments section below, or let’s discuss it over on the Draftsim Discord. And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.

Thanks for reading, and until the next time.

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