Last updated on March 22, 2024

Henzie "Toolbox" Torre - Illustration by Johannes Voss

Henzie “Toolbox” Torre | Illustration by Johannes Voss

The Streets of New Capenna commander precons didn’t really stand out to me all that much when they came out. In truth, now that there are Commander precons every few months as opposed to once a year, they’ve become a lot less exciting than they used to be. That said, I can admit when I was wrong, and I was definitely wrong to overlook Henzie “Toolbox” Torre.

Henzie “Toolbox” Torre has an interesting ability that can make for some fun builds. Like a lot of my favorite commanders, Henzie changes how you look at certain cards, allowing for some unique uses. I think this commander is also good for newer players who may need to learn to treat their creatures a bit less preciously.

This deck specifically is built to try and hit hard and fast with some big creatures. I decided to go with a pod build, which can be a lot of fun and works well with Henzie’s ability to get creatures on the field for cheaper. If this type of deck isn’t your speed, I’ll also go over some other ways to build a Henzie deck if you’re interested.

The Deck

Archon of Cruelty - Illustration by Andrew Mar

Archon of Cruelty | Illustration by Andrew Mar

Commander (1)

Henzie “Toolbox” Torre

Creature (35)

Archon of Cruelty
Artisan of Kozilek
Bane of Progress
Birds of Paradise
Bloom Tender
Champion of Rhonas
Cityscape Leveler
Daemogoth Woe-Eater
Destiny Spinner
Disciple of Bolas
Etali, Primal Storm
Fiend Artisan
First Responder
Giant Adephage
Goreclaw, Terror of Qal Sisma
Gorex, the Tombshell
Ignoble Hierarch
Ilharg, the Raze-Boar
Junji, the Midnight Sky
Kethek, Crucible Goliath
Mikaeus, the Unhallowed
Ognis, the Dragon's Lash
Old Gnawbone
Primeval Herald
Protean Hulk
Samut, Vizier of Naktamun
Solemn Simulacrum
Soul of Windgrace
Timeless Witness
Treeshaker Chimera
Ziatora, the Incinerator
Ziatora's Envoy
Walking Ballista
The Master, Multiplied
Ojer Kaslem, Deepest Growth

Instant (6)

Assassin's Trophy
Kazuul's Fury
Malakir Rebirth
Undying Malice
Valakut Awakening
Worldly Tutor

Sorcery (14)

Agadeem's Awakening
Bala Ged Recovery
Breach the Multiverse
Diabolic Intent
Eldritch Evolution
Farseek
Hull Breach
Last March of the Ents
Reanimate
Rise of the Dark Realms
Rise of the Witch-king
Vandalblast
Victimize
Damnation

Enchantment (8)

Evolutionary Leap
Garruk's Uprising
Industrial Advancement
Journey to Eternity
Riveteers Ascendancy
Shadow in the Warp
Bastion of Remembrance
The Meathook Massacre

Artifact (8)

Arcane Signet
Birthing Pod
Cauldron of Souls
Doors of Durin
Sol Ring
Sundial of the Infinite
The Great Henge
Phyrexian Altar

Land (28)

Blood Crypt
Bloodstained Mire
Boseiju, Who Endures
Command Tower
Darkbore Pathway
Gruul Turf
Luxury Suite
Mountain x2
Overgrown Tomb
Rootbound Crag
Spire Garden
Stomping Ground
Swamp x3
Undergrowth Stadium
Verdant Catacombs
Volrath's Stronghold
Wooded Foothills
Woodland Cemetery
Yavimaya, Cradle of Growth
Ziatora's Proving Ground
Forest x3
Mana Confluence
Rockfall Vale

One important thing with a pod deck is to pay attention to the mana value of your creatures. While a lot of decks can jump around on the curve, a pod deck wants to ensure they have at least one creature of each mana value going up to your highest mana value card. Otherwise, you’re going to shoot yourself in the foot when trying to use Birthing Pod or similar effects if you hit a gap in mana values.

Because Henzie “Toolbox” Torre gives your creatures blitz, this deck also includes some other methods to benefit from sacrificing them like Phyrexian Altar. If your creatures are going to die at the end of the turn anyway, you might as well get some extra utility out of them.

Alternatively, you also have Sundial of the Infinite to keep your blitz creatures out indefinitely and cards like Reanimate to bring them back after they die. This way your best creatures don’t have to be one and done.

The Commander

Henzie "Toolbox" Torre

Henzie “Toolbox” Torre’s ability gives you the option to blitz out higher cost creatures for less than their original mana value. This ability compounds each time it’s cast, meaning you can get some pretty steep discounts later in the game.

While losing the creature at the end of the turn may seem like a big downside, it can actually make certain creatures a lot more consistent. Creatures like Etali, Primal Storm are often removed before you even benefit from their attack triggers, since you have to wait a whole turn if it doesn’t have haste. By blitzing it out, you can attack with it right away and get at least one trigger from it.

You can also use these creatures as resources in other ways before they’re sacrificed, giving you options you wouldn’t have had if they were just sitting in your hand.

Pod Effects

Birthing Pod Eldritch Evolution

The main idea behind a pod deck is to sacrifice existing creatures to get one of a higher mana value. This strategy takes its name from Birthing Pod. For example Eldritch Evolution has a similar effect, but a slightly more flexible version of it.

Industrial Advancement Volrath's Stronghold

Industrial Advancement isn’t as sure of a thing, but you can still luck into a good trade up with it. Alternatively, if you use a card like Volrath's Stronghold to put a specific creature on top of your deck, you can ensure this card works in your favor.

Riveteers Ascendancy Kethek, Crucible Goliath

Riveteers Ascendancy pairs very nicely with blitz abilities. While it won’t give you a positive trade like other pod effects, it makes sure you still get a creature on the board after you’ve sacrificed one of your others. Similarly, Kethek, Crucible Goliath allows you to sacrifice a blitz creature that would die anyway and still get another creature out of it.

High Mana Creatures

When a good chunk of your strategy revolves around cheating out big creatures, you want to make sure you have some good options of what to get.

Etali, Primal Storm, Giant Adephage, and Old Gnawbone all benefit greatly from having haste, as they’ll often be removed before you get to pay off their abilities. Giant Adephage is especially nice because if you manage to make a copy, it won’t have to be sacrificed like the original.

Protean Hulk

Protean Hulk is another high mana creature that synergizes well with blitz or pod effects since its death trigger can be very powerful. This is especially true if you can then use one of the new creatures with Birthing Pod and trade back up.

Avoiding the Blitz

Pod effects are just one of the ways to get your big creatures out for cheap. Another is to find ways around blitz triggers. This way, you still get the benefit of Henzie “Toolbox” Torre’s discount without the downside.

Sundial of the Infinite

One way to do this is to use Sundial of the Infinite to end the turn. This wipes any blitz triggers off the stack and allow you to keep your creatures.

Another way around this is to give your creatures undying with Mikaeus, the Unhallowed or persist with Cauldron of Souls. Alternatively, you have one-time effects like Malakir Rebirth that can save your blitz creatures. These cards have double use in this deck, since you can also target creatures with them before using a pod effect, allowing you to keep both creatures instead of making a trade.

Reanimation

Reanimate

It’s always likely that some of your best creatures are going to end up in the graveyard, and that’s especially true in a deck like this where you’ll be sacrificing a lot of them. Luckily cards like Reanimate can help to bring them back.

Breach the Multiverse Rise of the Dark Realms

Cards like Breach the Multiverse and Rise of the Dark Realms can take things a step further and give you several creatures from multiple graveyards. These can be huge plays especially later in the game.

The Mana Base

Making sure you have all your colors early on is important for this deck, because you’ll want to cast Henzie “Toolbox” Torre quickly.

Dual lands like Undergrowth Stadium and Luxury Suite that come in untapped are always good options for quick mana fixing. You also have fetch lands like Bloodstained Mire which can grab any lands with basic types like Blood Crypt or Ziatora's Proving Ground.

Command Tower Mana Confluence

Command Tower and Mana Confluence are also very helpful for getting any of the colors you need and are good options because they can tap right away.

Yavimaya, Cradle of Growth

Yavimaya, Cradle of Growth is a handy bit of fixing for any deck with green in it. While there’s a chance that you’ll help out your opponents, I think it’s still enough of a benefit to run it.

Boseiju, Who Endures Volrath's Stronghold

As far as utility lands go, Boseiju, Who Endures is a very affordable bit of removal that’s hard to prevent since it’s an activated ability, not a spell. Volrath's Stronghold is extra helpful in this deck. It can help you get creatures back that you were forced to sacrifice or can help set up a specific creature to hit with a pod effect.

Because a pod deck needs to make sure it has a decent number of creatures, this deck also includes a lot of modal double faced lands. This allows you to have a good mix of spells and creatures without having to sacrifice the number of total lands.

The Strategy

Like any pod deck, your strategy revolves around sacrificing creatures in exchange for stronger ones. This can be done using Birthing Pod or similar effects from cards like Industrial Advancement.

This deck specifically gets a bit of an edge thanks to Henzie “Toolbox” Torre who can help you cheat your way up the mana curve. If you can blitz out a higher cost card at a nice discount, you can then sacrifice it for a pod effect giving you a more powerful creature than you’d normally get for the mana you spent.

You can also give your creatures effects like persist or undying thanks to Cauldron of Souls or Mikaeus, the Unhallowed. These cards or cards like Malakir Rebirth allow you to sacrifice creatures for a pod effect and then keep both. Alternatively, they can help you keep your discounted creatures that you blitz out while also allowing you to draw a card when it initially dies.

Combos and Interactions

This deck does include an infinite combo that has the potential of winning you the game.

If you have Mikaeus, the Unhallowed on the field, you can use a Walking Ballista with one counter on it to destroy itself. Undying then brings the Walking Ballista back with a new counter. You can repeat this an infinite number of times. As long as you have a death trigger like Bastion of Remembrance or The Meathook Massacre that deals damage, you can use this to win the game.

Rule 0 Violations Check

Some players don’t like playing against combo decks, even when the combo is as preventable as the one in this deck. It’s worth just letting your playgroup know that you’re running this in your deck and see what their thoughts are on it. It might be worth having an extra card on hand that you can swap in for Walking Ballista.

I’d keep Mikaeus, the Unhallowed in the deck regardless because giving your blitz creatures undying is very helpful even when it isn’t being used for a combo.

Budget Options

When looking for expensive cards to cut from this deck, I’d start with The Great Henge. This card is still about $50 despite recent reprints, and while it can be helpful for this deck’s combo, it can just as easily shut down Mikaeus, the Unhallowed from protecting your blitz creatures.

Mana Confluence is another pretty expensive card. You can trade it out for a cheaper pain land like Karplusan Forest or you could use a less consistent multicolor land like Exotic Orchard.

Boseiju, Who Endures is another pretty expensive card and one you don’t need too badly in this deck. While it’s very powerful, if you aren’t trying to be super competitive it can easily just be replaced by a Forest and save you about $50.

Other Builds

Another common way to build a Henzie “Toolbox” Torre deck is by making a more standard aristocrats deck. Instead of focusing as much on pod effects, you’ll be looking for sacrifice abilities like Victimize or Braids, Arisen Nightmare.

Death triggers are another good addition to any aristocrats deck, so cards like Atsushi, the Blazing Sky can be good options. You may also want Drivnod, Carnage Dominus to help double up your death triggers.

Commanding Conclusion

Ilharg, the Raze-Boar - Illustration by Filip Burburan

Ilharg, the Raze-Boar | Illustration by Filip Burburan

I think big creature cards can be some of the most fun to play with in Magic. A deck like this one that lets you cheat them out can therefore be a good time, since you get to mess around with a lot of interesting abilities. Henzie “Toolbox” Torre is far from the only commander that lets you do this, but I think its ability is a pretty unique one and one that is fun to build around.

Are there any other pod abilities you would add to this deck? What other builds would you like to test with Henzie? Let me know in the comments or on Twitter.com/Draftsim.

Thank you for reading and see you next time!

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4 Comments

  • Avatar
    Papazedruu January 16, 2024 6:16 am

    This deck has a lot of small issues. I would love to talk to the author more about it.

    • Avatar
      Dan Troha January 16, 2024 9:26 am

      Hi Papazedruu, if you have feedback on the article, please just leave it in the comment section here so everyone can benefit.

      • Avatar
        Papazedruu January 17, 2024 4:40 am

        As you wish:

        • The Mana Base:
        o There are a lot of issues here. The primary one being, you aren’t running enough land. According to Frank Karstan’s formula (and he has forgotten more about Magic than you or I will ever know.) This build of Henzie should be running 42.16 lands… In short, the curve on this deck is super high, and with MDFCs included, there are only 33 lands. In fact, I think it is pretty much agreed upon in the Discord that 35-36 is the minimum we can afford.
        o In fact, there is very little acceleration/mana ramp in this build of the deck, which makes drawing your lands incredibly important. There are 7 pieces of early ramp in the deck (though) I must point out that Sol Ring does not help cast Henzie. The odds of having a piece of acceleration in your opener that helps cast Henzie is only 36.4%. (You can go to https://aetherhub.com/Apps/HyperGeometric) and check the math yourself, only 60% off the first mulligan. The odds improve substantially after that, but that means you are taking a mulligan to 6 in roughly half your games.
        o Assuming you don’t want ramp, you need to draw 3 lands by turn 3 to cast Henzie, but you are only 70% to do so, and this will also mean keeping openers with 1-2 lands, and trusting the math to draw the 3rd by turn 3, but in 1/3 of your games you won’t, so in short, this deck will be stuck on mana a noticeable percentage of the time.
        o To avoid this, you could only keep openers with 3 lands, but only 42% of your openers will have 3 lands because you run so few, and your odds are still only 68% on the first mulligan which means, again, you are likely take a mull to 6.
        o However, none of this math guarantees the right colors. Just lands. Which again, implies more mulligans to find opening hands that contain the correct colors.

        o Lastly, this build does not run enough green sources to cast the mana dorks it plays on turn 1. The deck plays 21 green sources, but 3 enter tapped, meaning you are only 76% to have an untapped green source turn 1…
        o “Why are you running Gruul Turf in a 700 deck…?” For 700 dollars, the only tap land you should be playing is Ziatora’s Proving ground… that’s it.

        • Not Enough Blitz Targets
        o Your list runs 35 creatures, but 10 of them don’t really want to be blitzed or can’t be blitzed. As a result, you only have 25 blitz creatures. If you blitz for the first time on turn 3 and every turn after that, you are 95% to have one target in hand, but by turn 6, your odds have fallen to 62%. In short, this build is likely to run out of gas. (that math includes the draws from your blitz triggers). 30 is pretty much the agreed upon minimum. This would change your turn 6 odds to 78.5.

        • The Main Board
        o Cuts:
         Damnation and Meathook Massacre – One, Meathook is way overpriced. Second, Henzie relies on board presence. This build in particular. If you want board wipe effects, play them on creatures.
         Shadow In the Warp, Riveteers Ascendancy – These are cute in the precon version, but at budget your playing, they compete on curve with Henzie, and taking a turn off in order to cast them, on turn 3, so you can plan Henzie Turn 4, and blitz your first creature on turn 5… is far to slow…
         Kazuul’s Fury and Valakut Awakening – Henzie is his own card draw, and this deck needs more lands, and fewer that come in tapped. Both of these should be untapped Dual Lands. The Pain Lands are very affordable, and once you cut the 60 dollars worth of cards above, you can afford them. For a dollar or 2 a piece.
         Cauldron of Souls is Terrible, taking a turn off to do nothing in hopes of recycling ETBs later is less than ideal, and 5 mana is a lot. The turn you are casting this, you could be blitzing a 6 drop.
         The same for Doors of Durin
         Sundail of the Infinite is also bad in Henzie. Simply put, it negates our discount… Suddenly we are paying full price for creatures so that we can keep them…? I have played this is Cauldron and I can say from experience they are the most overplayed and overrated cards played by first timers.
         Bastion of Remembrance… this is not an aristocrat deck, and you are blitzing 1 craeture, maybe 2 a turn… this has no business in the deck.
         Gorex… we have a 700 dollar deck and we are playing a bad creature reserved only for the most budget of builds… This should be Bring of the Last Gift, which is also budget and 100 times better.
         Samut competes on curve with Henzie… it’s not the best, if want a value engine at 3 mana, Grim Haurspex or Feldon of the third path are easily the best options.
         Ognis is just a bad card… 4 mana for a creature you don’t want to blitz, so you can make 1 tapped treasure token a turn???
         Same for First Responder… this card should just be cut from the precon almost as soon as you get it.
         Soul of Windgrace is “fine” but there are better alternatives, and they cost 30 cents too.
         The Master Multiplied stops our card draw… why would we play this…
         Ziatora is a 6 drop that we don’t want to blitz… it’s way to high up the curve for it not to have immediate board impact.
         Cityscape leveler is a lot of mana and money for another card that is just “fine.” Yes it kills 2 two things, but even on discount it’s 7 mana. Once you get to 7 mana creatures needs to start winning the game.
         Artisan of Kozilek is too mana, even for us. It comes in the precon for a reason. The ramp package in this deck is too small, and the land count too low.
         Journey to Eternity, the juice is just not worth the squeeze, the card is very mana intensive. 7-8 mana minimum to blitz and attach it, otherwise we are just enchanting and hoping…

        • Adds – I cut 20 cards, here are 20 additions.
        1. Etali Primal Conqueror
        2. Living Death
        3. Necron Deathmark
        4. Primaris Eliminator
        5. Blossoming Tortoise
        6. Kardur, Doomscourge
        7. Druid of Purification
        8. Rampant Rejuvenator
        9. Balor
        10. Balefire Dragon
        11. Ancient Brass Dragon
        12. Bringer of the Last Gift
        13. Skullclamp
        14. Greater Good
        15. Massacre Wurm
        16. Incarnation Technique
        17. Seedguide Ash
        18. Sheoldred
        19. Delighted Halfling
        20. Wild Growth

  • Avatar
    Papazedruu January 17, 2024 5:00 am

    If any one has questions about Henzie or wants to get their decks looked over by other Henzie Enthusiasts, feel free to join on the Henzie Discord: https://discord.gg/h9xKKNxDuX

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