Last updated on March 20, 2026

Commander's Sphere | Illustration by Ryan Alexander Lee
The unfortunate truth about Magic is that how fun a deck is and how much money it costs seem to have a direct relationship, at least to a certain point. Sure, you don’t have to win to have fun, but you’re also going to have more fun if your deck can actually do something before you lose. If you’re stuck playing your fourth tapped dual land and have a single common creature on the field while your opponents already have their game plan online, you feel like the game will end without you participating much.
Luckily, spending more money on a deck isn’t the only solution to this problem. While certain builds might require a baseline amount of money to start casting spells, there are plenty of other strategies that can work well on a tighter budget. Knowing which commanders and play styles lend themselves to a lower budget is important for knowing how to build a cheaper deck.
For this list, you will see several mono-color and 2-color decks. While these sometimes mean less flexibility in deck building, they will save you money on lands. It’s possible to play multicolor decks on a budget, but it means putting up with some slower mana options. There's certainly room to upgrade these decks, so if you think you'll really enjoy one, this is a good starting place.
What Are Fun Budget Commander Decks in MTG?

Slimy Piper | Illustration by Borja Pindado
Fun budget Commander decks are decks that won’t cost you too much money but can still pull off fun moves. These decks can stand their own in most casual playgroups, so you won’t feel like your lower budget is holding you back in Commander Brackets 3 and under.
I consider a budget deck to be any deck less than $100, including basic lands. While this might seem like a lot, it’s only an average of $1 per card in Commander. It’s worth double checking the decklist prices since card costs are always changing.
Honorable Mention: Proxy Any Deck You Want
Before I get into any specific decks, I think it’s worth remembering that Magic is a game. If you play for fun and not in a sanctioned tournament, you can make proxies for whatever deck you want to play. If there are a few expensive cards holding you back from playing a deck you really want, use rule 0 to talk with your playgroup and see if they’re OK with proxies. There are also programs like Cockatrice and Xmage where you can play Commander for free using any card you want.
You shouldn’t have to feel excluded from having fun playing Magic just because you can’t drop a few hundred dollars on a deck. That said, if you or your group aren’t comfortable using proxies or you want to play somewhere that doesn’t allow them, these decks are a good alternative!
#10. Teysa Karlov

Teysa Karlov | Illustration by Magali Villeneuve
Commander (1)
Creature (31)
Bloodthrone Vampire
Carrion Feeder
Crawling Chorus
Cruel Celebrant
Dimir House Guard
Doomed Traveler
Elas il-Kor, Sadistic Pilgrim
Garrison Cat
Grim Haruspex
Guildsworn Prowler
Hunted Witness
Indebted Spirit
Infestation Sage
Market Gnome
Midnight Reaper
Morbid Opportunist
Nested Shambler
Nezumi Linkbreaker
Orzhov Enforcer
Priest of Forgotten Gods
Roc Egg
Shambling Ghast
Solemn Simulacrum
Treasure Keeper
Vengeful Bloodwitch
Vesperlark
Vindictive Vampire
Viscera Seer
Woe Strider
Wriggling Grub
Zulaport Cutthroat
Instant (15)
Corrupted Conviction
Costly Plunder
Deadly Dispute
Despark
Dire Tactics
Disenchant
Lapse of Certainty
Mana Tithe
Mortify
Orzhov Charm
Plumb the Forbidden
Reckoner's Bargain
Rowan's Grim Search
Tragic Slip
Village Rites
Sorcery (5)
Lively Dirge
Night's Whisper
Patch Up
Rite of Oblivion
Sign in Blood
Enchantment (7)
Bastion of Remembrance
Casting of Bones
Conclave Tribunal
Dark Privilege
Fanatical Devotion
Kaya's Ghostform
Martyr's Cause
Artifact (3)
Arcane Signet
Orzhov Signet
Sol Ring
Land (38)
Bojuka Bog
Caves of Koilos
Command Tower
Concealed Courtyard
Demolition Field
Desolate Mire
Orzhov Basilica
Plains x13
Scoured Barrens
Shineshadow Snarl
Swamp x14
Tainted Field
Temple of Silence
This is your standard aristocrats deck. No twists, no frills, no wild two-card infinite combos, just plain old value and death drainer effects like Cruel Celebrant and Vindictive Vampire. You’ll use Dimir House Guard as both a tutor and free sacrifice outlet, alongside Bloodthrone Vampire and Carrion Feeder. Many of your creatures create tokens when they die, like Doomed Traveler, Hunted Witness, and Garrison Cat. Those tokens will serve as both lifelinkers to balance out your life total and as extra fodder for your sacrifice effects.
This deck runs some less popular tech to stay cheap. Casting of Bones is a fun way to gain some advantage, and with Teysa on the field you’ll draw six and discard two cards. Dark Privilege gives your Orzhov commander some survivability and a free sac outlet where you’d otherwise rely on Darksteel Plate or Commander's Plate.
And that’s about all there is to it. Aristocrats decks are by no means exciting, but they’re an excellent way to slowly squeeze the life from your opponents, which is fun in its own right. If you’re looking for a cheap introduction to the archetype, this deck is for you!
#9. Eriette of the Charmed Apple

Eriette of the Charmed Apple | Illustration by Magali Villeneuve
Commander (1)
Creature (18)
Archon of Sun's Grace
Archon of the Wild Rose
Cursed Courtier
Doomwake Giant
Grim Guardian
Hateful Eidolon
Heliod's Pilgrim
Killian, Ink Duelist
Kor Spiritdancer
Light-Paws, Emperor's Voice
Loyal Warhound
Lurrus of the Dream-Den
Mesa Enchantress
Solemn Simulacrum
Spellbook Vendor
Sram, Senior Edificer
Transcendent Envoy
Underworld Coinsmith
Instant (5)
Generous Gift
Hagra Mauling
Utter End
Path to Exile
Swords to Plowshares
Sorcery (2)
Enchantment (34)
A Tale for the Ages
All That Glitters
Angelic Gift
Benevolent Blessing
Chains of Custody
Cooped Up
Darksteel Mutation
Edge of the Divinity
Ethereal Armor
Ghoulish Impetus
Gift of Immortality
Hyena Umbra
Kaya's Ghostform
Light of Promise
Lithoform Blight
Martial Impetus
Minion's Return
Nurgle's Rot
Ossification
Parasitic Impetus
Pentarch Ward
Planar Disruption
Reprobation
Rune of Mortality
Rune of Sustenance
Sage's Reverie
Sigil of the Empty Throne
Spirit Link
Spirit Mantle
Swift Reconfiguration
Timely Ward
Twisted Embrace
Underworld Connections
Unquestioned Authority
Artifact (4)
Arcane Signet
Mind Stone
Sol Ring
Talisman of Hierarchy
Land (36)
Bojuka Bog
Brightclimb Pathway
Castle Locthwain
Caves of Koilos
Command Tower
Concealed Courtyard
Evolving Wilds
Exotic Orchard
Fabled Passage
Fetid Heath
Hall of Heliod's Generosity
Isolated Chapel
Orzhov Basilica
Plains x13
Swamp x8
Temple of Silence
Terramorphic Expanse
Eriette of the Charmed Apple can make a specific category of cheap cards a lot more powerful, in this case auras. While there are some auras that are a bit more expensive, there are lots of good ones that fit into a deck on a tighter budget. Eriette’s abilities also allow these cards to be a bit more versatile.
A card like All That Glitters is typically just a buff for you, although a significant one to be fair. However, if you put it on one of your opponents’ creatures instead, now you’ve created a massive creature that can only attack your opponents, but a threat that at least one of them will want to keep around. If your other opponents remove the creature, it’s not a huge loss because you’re still taking an opponent’s threat off the board.
Auras like Ossification also work well in this deck because they help to fuel Eriette’s second ability while being more difficult to remove. There’s likely going to be a lot more creature removal at a given table than land destruction, so your opponents need cards that specifically destroy enchantments to get rid of cards like Lithoform Blight or Underworld Connections.
This deck is a lot of fun but is lower on the list because its cost is starting to creep towards the higher end of what I’d consider a “budget” deck. There are some cuts you can probably make to help its cost go down if you need it to be more budget friendly, like Hall of Heliod's Generosity or Ghoulish Impetus.
#8. Archelos, Lagoon Mystic

Archelos, Lagoon Mystic | Illustration by Dan Scott
Commander (1)
Creature (20)
Avenger of Zendikar
Beanstalk Giant
Crash of Rhino Beetles
Llanowar Scout
Loam Dryad
Meloku the Clouded Mirror
Multani, Yavimaya's Avatar
Oak Street Innkeeper
Parcelbeast
Rampaging Baloths
Roil Elemental
Sakura-Tribe Elder
Sakura-Tribe Scout
Saruli Caretaker
Scute Swarm
Skyshroud Ranger
Soratami Savant
Springbloom Druid
Tatyova, Benthic Druid
Walking Atlas
Instant (9)
Deathsprout
Empty the Pits
Growth Spiral
Murder
Opt
Pongify
Putrefy
Return to Nature
Tragic Lesson
Sorcery (16)
Army of the Damned
Circuitous Route
Cultivate
Explosive Vegetation
Far Wanderings
In Garruk's Wake
Kodama's Reach
Migration Path
Nissa's Pilgrimage
Preordain
Rampant Growth
Read the Bones
Search for Tomorrow
Urban Evolution
Villainous Wealth
Curse of the Swine
Enchantment (5)
Confounding Conundrum
Font of Fertility
Retreat to Coralhelm
Retreat to Hagra
Zendikar's Roil
Artifact (12)
Bomat Bazaar Barge
Charcoal Diamond
Commander's Sphere
Cultivator's Caravan
Empowered Autogenerator
Moss Diamond
Silent Submersible
Skyclave Relic
Springleaf Drum
Swiftfoot Boots
Untethered Express
Sky Diamond
Land (37)
Blighted Woodland
Command Tower
Dimir Aqueduct
Dimir Guildgate
Dismal Backwater
Evolving Wilds
Forest x6
Golgari Guildgate
Golgari Rot Farm
Guildless Commons
Holdout Settlement
Island x5
Jungle Hollow
Myriad Landscape
Mystic Sanctuary
Opulent Palace
Simic Growth Chamber
Simic Guildgate
Survivors' Encampment
Swamp x5
Temple of Malady
Temple of Mystery
Temple of the False God
Terramorphic Expanse
Archelos, Lagoon Mystic solves one of the main problems that a lot of budget decks have, and that’s the need to use slower mana sources. Multicolor lands that have ways to come in untapped cost way more than something like Jungle Hollow or Guildgates. Thanks to Archelos’s ability, you’ll be able to slap these down untapped as though they were original dual lands instead.
Archelos can also slow down your opponents, as long as you have a good way to tap your commander down without needing to risk an attack. Cards like Loam Dryad and Saruli Caretaker are good ways to tap Archelos while also getting a good benefit from it. Suddenly your opponents feel like they’re running your cheap mana base instead of their own.
Because Archelos makes ramp spells like Nissa's Pilgrimage or Circuitous Route so much better, it’s a good commander for a lands build like this one. Cards like Scute Swarm and Avenger of Zendikar can be very impactful when you’re dropping multiple lands on a turn.
Big spells like Army of the Damned or X spells like Villainous Wealth are also good payoffs for a deck that drops a lot of lands.
#7. Light-Paws, Emperor’s Voice

Light-Paws, Emperor's Voice | Illustration by Randy Vargas
Commander (1)
Creature (15)
Archon of Sun's Grace
Auramancer
Danitha Capashen, Paragon
Eidolon of Countless Battles
Heavenly Blademaster
Heliod's Pilgrim
Hero of Iroas
Ironclad Slayer
Keeper of the Accord
Mesa Enchantress
Spirited Companion
Sram, Senior Edificer
Starnheim Courser
Transcendent Envoy
Umbra Mystic
Instant (9)
Blacksmith's Skill
Disenchant
Karametra's Blessing
Loran's Escape
Mana Tithe
Path to Exile
Reprieve
Return to Dust
Swords to Plowshares
Sorcery (5)
Martial Coup
Mine Excavation
Open the Armory
Triumphant Reckoning
Winds of Rath
Enchantment (31)
All That Glitters
Angelic Destiny
Armored Ascension
Battle Mastery
Battle of Hoover Dam
Benevolent Blessing
Chains of Custody
Cho-Manno's Blessing
Darksteel Mutation
Daybreak Coronet
Eland Umbra
Ethereal Armor
Gryff's Boon
Guildscorn Ward
Holy Mantle
Hyena Umbra
Mantle of the Ancients
Mask of Law and Grace
On Serra's Wings
Ossification
Petrify
Planar Disruption
Reprobation
Rune of Sustenance
Sage's Reverie
Sentinel's Eyes
Shield of Duty and Reason
Spectral Steel
Stoneskin
Triclopean Sight
Unquestioned Authority
Artifact (6)
Arcane Signet
Marble Diamond
Mind Stone
Sol Ring
Thran Power Suit
Worn Powerstone
Land (33)
Access Tunnel
Command Tower
Escape Tunnel
Myriad Landscape
Plains x26
Rogue's Passage
Secluded Steppe
Windbrisk Heights
I don’t condone the use of Light-Paws, Emperor's Voice on even my worst enemies. For years we cried and moaned about the lack of a strong mono-white commander, and now we’re reaping what we’ve sown. That’s right, for less than a precon, you can keep the “white can’t play EDH” bit alive!
There’s no special trick to this Light-Paws deck. You just get to tutor up two auras for the price of one every time you cast one. This basically turns Light-Paws into a turn 3 or 4 kill when you can cast something like Mantle of the Ancients, which tutors Sage's Reverie, and then follow up the next turn with Holy Mantle and All That Glitters. Another one-trick pony (fox?), this deck steamrolls opponents who aren’t ready with removal the second your commander hits the ground.
Other optimal play patterns include ramping on our first two turns, then casting Light-Paws into a 2-cost enchantment like Rune of Sustenance, which lets you tutor up something like Eland Umbra for protection. With Light-Paws surviving a round of removal, you can drop a 4-cost aura on your next turn and grab either All That Glitters (again) or Daybreak Coronet and begin the beatdown with a nigh-unremovable Light-Paws, Emperor's Voice.
#6. Muldrotha, the Gravetide

Muldrotha, the Gravetide | Illustration by Jason Rainville
Commander (1)
Creature (32)
Bane of the Living
Burnished Hart
Butcher of Malakir
Caustic Caterpillar
Coiling Oracle
Corpse Connoisseur
Dawntreader Elk
Diligent Farmhand
Dreamborn Muse
Elvish Rejuvenator
Farhaven Elf
Fertilid
Fleshbag Marauder
Forgotten Creation
Magus of the Abyss
Merciless Executioner
Mirror-Mad Phantasm
Night Incarnate
Nyx Weaver
Sakura-Tribe Elder
Satyr Wayfinder
Sidisi's Faithful
Slum Reaper
Splinterfright
Stitcher's Supplier
Tatyova, Benthic Druid
Tidespout Tyrant
Woebringer Demon
Wood Elves
World Shaper
Yavimaya Granger
The Gitrog Monster
Sorcery (1)
Enchantment (21)
Attunement
Carapace
Chronic Flooding
Crawling Sensation
Demonic Vigor
Font of Fertility
Hesitation
Khalni Heart Expedition
No Rest for the Wicked
Pernicious Deed
Phyrexian Scriptures
Seal of Doom
Seal of Primordium
Seal of Removal
Secrets of the Dead
Skeletal Grimace
Sultai Ascendancy
The Eldest Reborn
Thrull Retainer
Time of Ice
Vessel of Nascency
Artifact (9)
Aether Spellbomb
Executioner's Capsule
Medicine Bag
Nevinyrral's Disk
Perpetual Timepiece
Plague Boiler
Possessed Portal
Voyager Staff
Wayfarer's Bauble
Land (36)
Bant Panorama
Blighted Woodland
Dismal Backwater
Esper Panorama
Evolving Wilds
Forest x7
Foul Orchard
Golgari Guildgate
Grixis Panorama
Island x3
Jund Panorama
Jungle Hollow
Jwar Isle Refuge
Myriad Landscape
Opulent Palace
Swamp x8
Terminal Moraine
Terramorphic Expanse
Thornwood Falls
Warped Landscape
Woodland Stream
Muldrotha, the Gravetide is among the best Sultai commanders and one of MTG's best self-mill commanders. Being able to cast cards from your graveyard can be used well with dredge or other self-mill mechanics, aristocrats, and sacrifice mechanics. It can also just help keep any strategy consistent, since it’s harder to permanently remove your cards from the game.
This deck makes use of cards like Aether Spellbomb and Executioner's Capsule which can be sacrificed for additional benefits. Thanks to Muldrotha, you’ll be able to use these effects multiple times. In a higher budget Muldrotha deck, this would also mean running fetch lands, but here I’ve used the cheaper alternatives like Grixis Panorama and Evolving Wilds which are still more effective when they can be played back out of the graveyard.
You also have a few sources of self-mill like Stitcher's Supplier and Satyr Wayfinder. This is almost as good as additional card draw in a Muldrotha deck, without being as pricey. Cards like these or Wood Elves that have helpful ETB effects are also more useful than usual since you can sacrifice them and cast them again for another trigger.
#5. Krenko, Mob Boss

Krenko, Mob Boss | Illustration by Karl Kopinski
Commander (1)
Creature (50)
Battle Squadron
Beetleback Chief
Bloodcrazed Goblin
Bloodstone Goblin
Boggart Brute
Boggart Forager
Clamor Shaman
Foundry Street Denizen
Frenzied Goblin
Goatnapper
Goblin Arsonist
Goblin Assault Team
Goblin Banneret
Goblin Bird-Grabber
Goblin Champion
Goblin Chieftain
Goblin Cohort
Goblin Cratermaker
Goblin Instigator
Goblin King
Goblin Lookout
Goblin Matron
Goblin Motivator
Goblin Ringleader
Goblin Shortcutter
Goblin Smuggler
Goblin Taskmaster
Goblin Trailblazer
Goblin Trashmaster
Goblin Warchief
Goblin Wardriver
Keldon Overseer
Krenko, Tin Street Kingpin
Krenko's Enforcer
Magmaw
Mogg Flunkies
Mudbutton Clanger
Pashalik Mons
Raging Redcap
Siege-Gang Commander
Skinbrand Goblin
Skirk Prospector
Skirk Shaman
Squee, the Immortal
Subterranean Scout
Teeterpeak Ambusher
Volley Veteran
Weaselback Redcap
Brash Taunter
Emberwilde Augur
Instant (3)
Battle Hymn
Bombard
Brightstone Ritual
Sorcery (9)
Direct Current
Dragon Fodder
Empty the Warrens
Goblin Barrage
Goblin Grenade
Goblin Rally
Goblin War Party
Hordeling Outburst
Krenko's Command
Enchantment (3)
Boggart Shenanigans
Quest for the Goblin Lord
Goblin Bombardment
Land (34)
Mountain x34
While you can certainly make a more powerful Krenko, Mob Boss deck than this one, you really can’t go wrong with just slapping a bunch of low mana value goblins together into a deck. There are also just so many fun and flavorful goblin cards to choose from that it can be a lot of fun just putting a deck like this together by looking for your favorite ones.
Goblins like Goblin Trashmaster and Goblin King are incredibly effective in a Krenko, Mob Boss deck because even the smallest buff has a big impact when spread across a lot of tokens. Quest for the Goblin Lord is another good way to buff your tokens.
Cards like Goblin Grenade and Goblin Barrage give you other ways to make use of your tokens besides just attacking with them. Goblin Bombardment can be especially powerful since it costs no mana to activate. If an opponent tries to wipe the field of your goblins, you can just sacrifice them all at instant speed and deal damage to players as you see fit. If your army is big enough, you can even just sacrifice a chunk of it to take that player out while keeping the rest.
#4. Haldan, Avid Arcanist + Pako, Arcane Retriever

Pako, Arcane Retriever | Illustration by Manuel Castanon
Commander (2)
Haldan, Avid Arcanist
Pako, Arcane Retriever
Creature (10)
Generator Servant
Hydroelectric Specimen
K-9, Mark I
Murmuring Mystic
Niblis of Frost
Oak Street Innkeeper
Orcish Lumberjack
Talrand, Sky Summoner
Tinder Wall
Wavebreak Hippocamp
Instant (25)
Charge Through
Choose Your Weapon
Decisive Denial
Gaea's Gift
Harrow
Hunter's Insight
Inscription of Abundance
Memory Lapse
Negate
Once and Future
Overprotect
Reclaim
Repulsive Mutation
Resculpt
Return to Nature
Road / Ruin
Run Away Together
Spell Rupture
Temur Battle Rage
Unsubstantiate
Veil of Secrecy
Wild Shape
You Come to a River
You Find the Villains' Lair
You See a Guard Approach
Sorcery (15)
Artful Dodge
Breath of Darigaaz
Chain Reaction
Consuming Tide
Dire-Strain Rampage
Enter the Enigma
Explore
Growth Spasm
Last Night Together
Rampant Growth
Ravenform
Spring / Mind
Stump Stomp
Sundering Eruption
Waltz of Rage
Enchantment (7)
Arni Slays the Troll
Cartouche of Strength
Fae Flight
Fertile Ground
Hunter's Talent
Sword Coast Sailor
Vessel of Volatility
Artifact (9)
Beamtown Beatstick
Commander's Sphere
Gilded Pinions
Lightning Spear
Pentad Prism
Psychic Paper
Smoke Bomb
Sol Ring
Two-Handed Axe
Land (32)
Bountiful Landscape
Cinder Glade
Command Tower
Evolving Wilds
Exotic Orchard
Forest x8
Frontier Bivouac
Frostboil Snarl
Island x6
Mountain x5
Opal Palace
Path of Ancestry
Rogue's Passage
Swiftwater Cliffs
Thornwood Falls
Yavimaya Coast
Haldan, Avid Arcanist and his pet dog Pako, Arcane Retriever are one of the most powerful “partner with” commanders, frequently used in cEDH lists as both advantage generators and win conditions. This list forgoes the typical competitive build and instead capitalizes on some plain ol’ commander damage to win.
This Temur pair works in tandem to aggressively assault your opponents and steal their most valuable spells off the top of their library. Perhaps one of the best ways to build a budget deck is by simply stealing all your opponents’ high-value cards; you’ll save a buck and still get to cast that Smothering Tithe or Bolas's Citadel.
Basically, this deck wants to play Pako as soon as possible and then attack with it every turn that it can. You’ll use evasion spells like Charge Through and Veil of Secrecy to get Pako’s damage through while protecting it and Haldan from targeted removal with Memory Lapse, Spell Rupture, and You Find The Villains' Lair. The best part? This budget Commander deck only runs $20.
#3. Winota, Joiner of Forces

Winota, Joiner of Forces | Illustration by Magali Villeneuve
Commander (1)
Creature (51)
Adriana, Captain of the Guard
Alexios, Deimos of Kosmos
Anax, Hardened in the Forge
Angrath's Marauders
Armored Armadillo
Aven Mindcensor
Baird, Argivian Recruiter
Banisher Priest
Battlefield Raptor
Captain of the Watch
Cavalry Pegasus
Clarion Spirit
Cliffside Rescuer
Crawling Chorus
Dawnbringer Cleric
Devilish Valet
Eddytrail Hawk
Éomer, King of Rohan
Evangel of Heliod
Fallaji Vanguard
Fiend Hunter
Geist-Honored Monk
Goldnight Commander
Hall Monitor
Honored Crop-Captain
Kitesail Cleric
Lena, Selfless Champion
Loyal Apprentice
Mage's Attendant
Mausoleum Guard
Mayhem Patrol
Molten Gatekeeper
Moorland Rescuer
Mothrider Patrol
Myr Convert
Niblis of the Urn
Ornithopter
Ornithopter of Paradise
Pia and Kiran Nalaar
Pia Nalaar
Priest of the Blessed Graf
Rage Thrower
Raphael, the Nightwatcher
Rograkh, Son of Rohgahh
Scampering Scorcher
Sizzling Soloist
Snubhorn Sentry
Swooping Lookout
Thopter Engineer
Topplegeist
Vryn Wingmare
Instant (4)
Bovine Intervention
Disenchant
Make a Stand
Raise the Alarm
Sorcery (6)
Clowning Around
Dragon Fodder
Glimpse the Impossible
No Witnesses
Ral's Reinforcements
Servo Exhibition
Artifact (2)
Land (36)
Winota, Joiner of Forces had its time in the sun during Ikoria’s Standard. Known for their explosive turns, this Winota deck can blow up the board in just two or three turns. Technically, there’s a situation where this deck closes out a game on just turn 3, but it's more likely that it’ll dust your foes on turns 5 or 6.
The magical Christmas-land scenario where you get a turn 3 win(ota) looks like this:
- Turn 1: Play a land, cast Sol Ring, drop two cheap creatures like Rograkh, Son of Rohgahh, Ornithopter, or Ornithopter of Paradise.
- Turn 2: Play a land and cast Winota, Joiner of Forces. Attack to get at least two triggers off of your Boros commander, digging through the top of your library to find human creatures that’ll create the most non-humans. The best-case scenario involves hitting Lena, Selfless Champion and Evangel of Heliod, netting you nine non-human Soldier tokens.
- Turn 3: Attack with everything. If no one’s destroyed your commander or interacted with your board, you should see something like six or more triggers off of Winota, Joiner of Forces. Look for cards that will maximize damage like Raphael, the Nightwatcher and Angrath's Marauders.
At this point you should have enough damage on the board to end the game. If you don’t, simply rinse and repeat on the following turn! I dare you to show me another turn-3 win in a $14 Commander deck!
#2. Talrand, Sky Summoner

Talrand, Sky Summoner | Illustration by Svetlin Velinov
Commander (1)
Creature (8)
Archaeomancer
Baral, Chief of Compliance
Burnished Hart
Mnemonic Wall
Murmuring Mystic
Palladium Myr
Sapphire Dragon
Silver Myr
Instant (37)
Aetherize
Anticipate
Bane's Contingency
Bone to Ash
Cancel
Complicate
Condescend
Counterspell
Countervailing Winds
Deliberate
Disdainful Stroke
Dismiss
Dispel
Dissipate
Dissolve
Essence Scatter
Filter Out
Foil
Frantic Search
Ghostly Flicker
Into the Roil
Keep Safe
Lofty Denial
Mana Leak
Negate
Neutralize
Opt
Remove Soul
Rewind
Saw It Coming
Snap
Supreme Will
Think Twice
Unsummon
Unwind
Wizard's Retort
You Find the Villains' Lair
Sorcery (8)
Hard Evidence
Ravenform
Rise from the Tides
Sleep
Talrand's Invocation
Temporal Cleansing
Void Snare
Winged Words
Enchantment (3)
Favorable Winds
Jace's Sanctum
Propaganda
Artifact (8)
Arcane Signet
Decanter of Endless Water
Heraldic Banner
Mind Stone
Sky Diamond
Sol Ring
Swiftfoot Boots
Wayfarer's Bauble
Land (35)
This may be controversial, but I believe that Talrand, Sky Summoner is the single best merfolk creature WotC’s ever produced. There’s a simple genius to its design; you’re playing mono-blue, so running a high number of instants and sorceries was already your M.O., and the Drake tokens Talrand creates are their own evasive win condition.
A long while ago I built a $20 Talrand deck for this very website, and it turned out to be insanely oppressive to play against. Turns out that a deck stuffed to the brim with only counterspells is less fun in a pleasant sense, and more fun in an obscene sense. This deck includes every counterspell I could get my hands on for less than $1, bringing the total price to a triumphant $19!
This deck is another one trick pony: Play Talrand as soon as possible, then counter every single spell your opponents try to play while you amass an army of flying 2/2s. You can give your drakes a little buff with Favorable Winds, or turn them into surprise 5/5s with Day of the Dragons, but it’s really not necessary. What’re they gonna do, board wipe you? Sike! Counterspell. Trying to Murder Talrand? Nope! Negate. Opponents think they’re safe to cast their haymakers when you’re all tapped out? Just kidding! You have Thwart.
#1. Jhoira of the Ghitu

Jhoira of the Ghitu | Illustration by Kev Walker
Commander (1)
Creature (39)
Rift Elemental
Sphinx of the Second Sun
Wild-Magic Sorcerer
Timebender
Artisan of Kozilek
Etali, Primal Storm
Jhoira's Timebug
Deep-Sea Kraken
Nezahal, Primal Tide
Desolation Twin
Inkwell Leviathan
Ulamog's Crusher
Stormtide Leviathan
Bearer of the Heavens
Breaker of Armies
Diluvian Primordial
Archetype of Imagination
Charmbreaker Devils
Mercurial Chemister
Meteor Golem
Detritivore
Scholar of the Lost Trove
Tromokratis
Tyrant of Discord
Scourge of Fleets
Akroma, Angel of Fury
Niv-Mizzet, Dracogenius
Tidal Force
Gargadon
Palladium Myr
Brinelin, the Moon Kraken
Dragon Mage
Pathrazer of Ulamog
Arcanis the Omnipotent
Molten Primordial
Ovika, Enigma Goliath
Keeper of Secrets
Niv-Mizzet, the Firemind
Niv-Mizzet, Parun
Instant (14)
Fury Charm
Clockspinning
Timecrafting
Fact or Fiction
Rewind
Unwind
Opportunity
Aetherize
Mental Journey
Creative Outburst
Izzet Charm
Teach by Example
Scour from Existence
Wild Ricochet
Sorcery (7)
All of History, All at Once
Aminatou's Augury
Inspiring Refrain
Elemental Masterpiece
Ravenform
Boon of the Wish-Giver
Mnemonic Deluge
Enchantment (1)
Artifact (5)
Sol Talisman
Mind Stone
Commander's Sphere
God-Pharaoh's Statue
Izzet Locket
Land (33)
Swiftwater Cliffs
Izzet Boilerworks
Command Tower
Evolving Wilds
Izzet Guildgate
Highland Lake
Terramorphic Expanse
Temple of Epiphany
Silverbluff Bridge
Prismari Campus
Mountain x11
Island x11
Myriad Landscape
Jhoira of the Ghitu’s ability to suspend any card gives you a lot of fun options when it comes to deckbuilding. You can essentially slap a bunch of high mana value cards with splashy effects into the deck and watch your opponents’ faces as they realize what’s coming in just a few turns. This Jhoira is unique in that it has a very powerful effect, but it doesn’t need to stay on the field to see it through. As long as you suspend some good cards before Jhoira’s gone, you’ll still be set up pretty nicely.
Some cards like Tyrant of Discord or Tidal Force are difficult to hard cast, and so don’t see as much play, making them cheap. However, thanks to Jhoira it’s a lot easier to get them on the field. While cards like Niv-Mizzet, Parun or Arcanis the Omnipotent might get played more often, it’s still nice to have a way to avoid their restrictive cost and possibly get them out more quickly.
Aside from big creatures, this deck also has some very splashy spells like Aminatou's Augury or Mnemonic Deluge. One with the Multiverse is one of the better cards in this deck, as it gives you a significant advantage each turn and you can cheat it out early with Jhoira.
This deck also has built-in ways to benefit from casting big spells. Ovika, Enigma Goliath can make you quite a few tokens thanks to this deck’s steep mana curve. Wild-Magic Sorcerer gives one of your suspended cards cascade each turn which could easily give you a second massive spell for free.
Commanding Conclusion

Sol Ring | Illustration by Mike Bierek
Arguments about Magic being pay-to-win or the idea of spending thousands on a deck can be very discouraging for newer players looking to pick up the game. It can also make veteran players feel stuck with the decks they already have, afraid of sinking the same amount of money into a new build. It’s always good to keep in mind fun budget options like these that can help you get started in the game or keep it fresh and exciting while not breaking the bank.
Which is your favorite budget commander? Ready to add a little more knowledge and improve your EDH deckbuilding? What’s the least you’ve ever spent on a Commander deck? Do you think precons are also fun budget decks? Let me know in the comments or on Draftsim’s X.
Thank you for reading and see you next time!
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