Retrace in MTG: Rules, History, and Best Cards
Have you ever found yourself wishing you could access a spell in your graveyard so you could run it back and win the game? Well, if that’s the case, retrace is the mechanic for you.
Read moreHave you ever found yourself wishing you could access a spell in your graveyard so you could run it back and win the game? Well, if that’s the case, retrace is the mechanic for you.
Read moreToday I want to talk about a new mechanic introduced in Alchemy Horizons: Baldur’s Gate. Double team has been teased as a “get two for the price of one” keyword. Who doesn’t like a deal?
Read moreHello planeswalkers! I know you’re always on the prowl for great information. I needed to get out one terrible joke, and I promise it won’t happen again. Today we take a look at the uncommon mechanic, prowl. With a total of ten cards with the...
Read moreAlchemy has been around on MTG Arena for some time now, and it’s started to settle into its little niche as the digital-only format where digital-only mechanics go to die. One of the mew mechanics, “boon,” is reminiscent of planeswalker emblems...
Read moreMagic has a string of cards and mechanics that allow you to durably alter a creature after it’s already been cast. Cipher is one of those experiments that seems to have exhausted its narrow design space between under- and overpowered.
Read moreIn Magic you’ll find yourself mana-flooded a fair amount, and buyback gives you a way to sink that extra mana into spells that can bury your opponent. There are also other means of paying buyback besides just extra mana, so let’s delve into this...
Read moreFor Magic players in the know, the very word “layers” conjures all sorts of horror stories of weird rules interactions that don’t look like they should work. For aspiring judges, layers can be among the more difficult rules to...
Read moreOne turn they’re here, and then poof they’re gone! Magic’s vanishing mechanic puts a time limit on your permanents and forces you to use time as a resource. But what makes vanishing unique, and how did it come about?
Read moreEvery time we return to Ravnica, it seems like one of the guilds gets the short end of the stick, as far as effective and thematic mechanics go. Forecast isn’t bad, per se. It just lacks a certain splashy-ness that other mechanics have, and...
Read moreSoulbond is a keyword that caused a bit too much confusion, taking its place alongside abilities like flanking or banding. What is soulbond, how does it work, and are any of the cards worth playing still? Let’s take a look at the mechanic, its...
Read moreOffering lets you cast big bad creatures at flash speed… but, as it turned out, it wasn’t exactly a smash-hit of a mechanic, and there are only about half a dozen cards with offering. It’s a cool keyword ability, so let’s find...
Read moreOver the years, Magic has accrued quite the collection of keyword abilities. Some of these like flying or trample have stuck around and probably won’t be going anywhere. However, some keyword mechanics fall off as quickly as they pop up. A prime...
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