Cases in MTG: Rules, History, and Best Cards
Every good detective needs a good case to solve. In fact, that’s how good detectives are made: by cracking tough cases.
Read moreEvery good detective needs a good case to solve. In fact, that’s how good detectives are made: by cracking tough cases.
Read moreSuspect is a mechanic introduced in the Murders at Karlov Manor Magic set. Like any good murder mystery, it seems straightforward at first glanceโฆ
Read moreCollecting evidence is a necessary activity for investigators of murders and crime scenes. Naturally, in a MTG set that revolves around solving mysteries like Murders at Karlov Manor, thereโs much evidence to be collected by characters like...
Read moreIf youโre a Limited aficionado and havenโt been playing Cube, youโre missing out on Draft at its absolute finest. Cube is essentially a curated Limited experience, crafted by cube-designers who want to sculpt their own Draft environments for...
Read moreFor newer players, the most likely entry point for the question of โHuh?โ when they see the rules for landhome is when they get pulled into a game of Dandรขn. Thereโs some odd text on that card, a remnant of a now obsolete mechanic which...
Read moreAbilities have come and gone through Magicโs long history. There have even been a few outliers that were so good on the few cards that had them that they havenโt come back again. The provoke ability is exactly that.
Read moreToday I’m going to talk about corrupted, how it interacts with poison counters and other relevant mechanics. Stay with me for a while and letโs see if the mechanic is worth our time or not. Here we go!
Read moreThere’s nothing quite like being in the zone. The thing is, there are at least seven different zones in a game of Magic, and often more! Cards are public knowledge in some zones but are hidden information in others; you can arrange your...
Read moreHave you ever wanted to haste a creature and cash it for a card? Well now you can, because Streets of New Capenna brought with it the blitz mechanic.
Read moreExplore is a mechanic that debuted in Ixalan, a set filled with adventure and exploration tropes. The Lost Caverns of Ixalan brought us back to that plane, and the explore theme returned, now in the underworld. Ixalan people have plenty of...
Read moreInnistrad’s spooky gothic horror vibes not only make the setting visually appealing, they open up interesting design space. How do you make game mechanics that not only feel flavorful within the world but also work in the game itself?
Read moreThroughout Magicโs history, keywords and mechanics will appear in a set and then fade away for a few years. In Crimson Vow we saw the main-set return of a mechanic originally seen in 2015โs Dragons of Tarkir set, and it’s come up on rare...
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