Airbending in MTG: Rules, History, and Best Cards
MTG reflects the airbending ability well, a tempo mechanic that allows you to get rid of big, expensive permanents on the battlefield, reset your own cards, or disrupt counter synergies.
Read moreMTG reflects the airbending ability well, a tempo mechanic that allows you to get rid of big, expensive permanents on the battlefield, reset your own cards, or disrupt counter synergies.
Read moreEach bending mechanic comes with their own philosophies, which will be key to adapt them well. Let’s review waterbending to understand how the mechanic works and whether it does justice to the story!
Read moreIt’s more of a new way to handle an existing ability that we’ve seen fairly frequently. But having the ability as part of a counter (as opposed to being meshed into the card’s rules text) adds a subtle layer of strategy. WotC...
Read moreLucky for you, Iโve compiled a list of the strangest and weirdest rules interactions in Magic. Get ready to amaze/punish your friends with your newly acquired useless MTG knowledge!
Read moreDungeons in MTG! Theyโve always been a thing in D&D. Itโs right in the name: Dungeons & Dragons. But now theyโre in Magic, too. But what do dungeons actually do? How do they work, how do you use them, and how do you survive them?
Read moreToday Iโll be running you through the ins and outs of shield counters. We’ll look at how they work, specific rules for novel situations, the best cards to dole them out, and more!
Read moreCreepy crawlies rising from the dead isnโt anything new to MTG. In fact itโs one of the most fun parts of the game! But there was a time when Wizards went too far and unleashed a mechanic that was so powerful it would be locked away forever...
Read moreArtifacts have been staple permanents in Magic since the very beginning. Over time, subtypes of artifacts have been introduced to tie together similar abilities and archetypes, and we now have a bunch of artifact types to consider when we build...
Read moreReconfigure is one of the main set mechanics of Neon Dynasty and acts as a means of giving life to equipment that you can turn into independent creatures. Reconfigure is a mechanic that takes a minute to understand, but it makes sense once you...
Read moreWhen I started playing Magic, there hadnโt been a proper snow-based set for about five years. Coldsnap was the last time snow cards had made an appearance, and at that point theyโd become some kind of myth. They tended to require expensive basics...
Read moreAbilities on creatures, artifacts, planeswalkers, and enchantments are especially prevalent throughout the game, and theyโre essential to making a lot of decks function. You have to pay mana or other resources to activate some abilities, but...
Read moreMagic is one of the easiest games to pick up and learn, but it’s also one of the most complicated in terms of rules and interactions, especially the rules for combat. How does the game handle combat damage, and how does combat damage work...
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