The Ultimate Guide to the Old School Magic Format
Product fatigue. Universes Beyond fatigue. Just plain old fatigue. It happens. If you long for a simpler time, the Old School format might just be for you.
Read moreProduct fatigue. Universes Beyond fatigue. Just plain old fatigue. It happens. If you long for a simpler time, the Old School format might just be for you.
Read moreWay back in the Time Spiral block we were shown a pair of timeshifted cards with a strange new ability: poisonous. This was not only a callback to the poison counters that were sporadically printed between Legends and Visions, but also a...
Read moreOn todayโs MTG mechanics menu we have shroud.
Read moreIf youโve ever played the Fallout games before, youโll no doubt remember picking up all kinds of junk from around the game world and (hopefully) making good use of it later on, whether by selling it, trading it or crafting with it. Whatever you...
Read moreChanging the text of a card in Alchemy has proven unpopular, and oracle text adjustments remain grump-inducing, but when a card lets us do that as part of Magic, we love it! It feels like cheating, but in a totally safe way.
Read moreBest cards, plural, may be overstating this keyword ability a bit: as it turns out, there’s exactly two cards with the fortify keyword in all MTG. The same is true for fortification, the artifact subtype associated with the fortify keyword...
Read moreCommand cards are unique instants and sorceries in Magic. Their power comes from their choice and flexibility. Today Iโll go over each command card in order from worst to best, review their abilities, and give them a general ranking compared to...
Read moreFuture Sight was a super interesting set. The weird and chaotic lore of the set essentially allowed the gameโs designers to come up with tons of weird and original mechanics, making it a sort of testing ground for ideas that might’ve...
Read moreExplorer is WotCโs pathway format to Pioneer, and continues to work towards that goal with the introduction of cards to Arena that haven’t already been introduced through either Standard or Historic. Letโs take a look at where the format is...
Read moreDaybound and nightbound were met with criticism on release. While this looked like an innovation to the usual werewolf-transforming mechanics, it turned out to be a muddled mess that’s hard to understand in the first place.
Read moreMorbid’s a simple mechanic that cares about creature deaths, making it a perfect ability for the Golgari color pair.
Read moreDomain is a threshold mechanic that counts the types of basic land you have in play. Letโs delve into domainโs, uh, domain, and explore just what makes it click.
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