Deathtouch in MTG: Rules, History, and Best Cards
Deathtouch is bound to appear in your games as one of MTG’s evergreen mechanic. It shows the flavor of venom or poison or just a deathly gaze.
Read moreDeathtouch is bound to appear in your games as one of MTG’s evergreen mechanic. It shows the flavor of venom or poison or just a deathly gaze.
Read moreOne of the strongest mechanics is constellation, a simple ability that provides tons of value whenever enchantments come into play. It’s a great mechanic for anybody who loves enchantments and value, but how does it work, and what are the best...
Read more+1/+1 counters are an essential part of Magic. One of my favorite things to do in Magic is to put some dice on some cards, and the modular mechanic is a great start for any of these decks.
Read moreJoin forces is the MTG equivalent of those group projects in school where one person did absolutely nothing but still got the A+ thanks to everyone else’s hard work.
Read moreMTG usually needs mechanics that smooth the game, either providing more opportunities for you to play the lands when you need to or to find that spell you need, the mana you need, etc. Connive also serves this purpose in Streets of New...
Read moreWe’ve had to redefine terms of commonly occurring conditions of cards in Magic over time. Today I’m looking at the latest of these terms introduced in Kamigawa: Neon Dynasty: modified.
Read moreWard is one of Magic’s newest mechanics, evergreen from the moment it hit a card.
Read moreHave you ever wanted a snack but you know it’s not good for you, so you tuck it away and decide that it’s better as a reward for some accomplishment during your day? Then you treat yourself to that snack when you meet your self-imposed...
Read moreThe idea that an event is destined to happen and the struggle to avoid or accept it plays into the narratives of a lot of my favorite heroes, which is why I was delighted to see these concepts implemented in Kaldheim with the foretell...
Read moreTheros introduced us to a brand-new world based on ancient Greek mythology when it was released in 2013. Monstrosity was WotC’s mechanic to highlight some of these monsters, and that’s what I’ll be talking about today.
Read moreAlmost every Magic player can agree that Ravnica has consistently been a clear display of successful design. Today I’ll be talking about a mechanic that saw its origin as a guild mechanic for the Selesnya Conclave: convoke.
Read moreBloodthirst is the keyword ability that was introduced as the Gruul Clans’ associated ability in the first Ravnica block. It’s very closely tied to how the Gruul exist within Ravnica: violently.
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