Vigilance in MTG: Rules, History, and FAQ
Today I’m going to cover one of Magic’s first mechanics: vigilance. Letโs talk about vigilance, the key concepts, and the best cards.
Read moreToday I’m going to cover one of Magic’s first mechanics: vigilance. Letโs talk about vigilance, the key concepts, and the best cards.
Read moreToday I’ll be covering flash in our favorite card game. This a mechanic we’ve seen in the last couple years on infamous cards like Embercleave. Let’s find out why this mechanic is so popular and the scariest cards with it!
Read moreHave you ever wanted a snack but you know itโs not good for you, so you tuck it away and decide that itโs better as a reward for some accomplishment during your day? Then you treat yourself to that snack when you meet your self-imposed...
Read moreโOutlast has the problem where the cards look worse than they actually are,โ wrote Mark Rosewater of the unpopular Khans of Tarkir mechanic. Maybe these cards are more useful than you remember?
Read moreMagic has had its fair share of mechanics that come and go with sets. Haste is particularly guilty in this area and has some confusing aspects that arenโt intuitive to new players.
Read moreI’m not an MTG judge, but I take time to do some research on these keywords before I present them to you. I try my best to bring you top quality information on the history, rules, and playability of these mentor cards. Just like an over...
Read moreHave you ever heard of the radiance mechanic? If not, that may be because there are only ten cards with it in the MTG universe. Letโs let our light shine like a radiant star and find out why there are so few of them in print.
Read moreToday weโre taking a look at bloodrush, the Gruul mechanic for 2013โs Gatecrash. It isnโt necessarily the most powerful mechanic, but itโs probably the mechanic that best catches the Gruul aspect of attacking and making your creatures very big...
Read moreIn the midst of the Masques block was Nemesis, a 143-card set that introduced the fading keyword to Magic. Step through the veil with me back to the turn of the century and welcome the ephemeral permanents of Nemesis.
Read moreMagic has a string of cards and mechanics that allow you to durably alter a creature after itโs already been cast. Cipher is one of those experiments that seems to have exhausted its narrow design space between under- and overpowered.
Read moreIn Magic youโll find yourself mana-flooded a fair amount, and buyback gives you a way to sink that extra mana into spells that can bury your opponent. There are also other means of paying buyback besides just extra mana, so letโs delve into this...
Read moreOne turn theyโre here, and then poof theyโre gone! Magicโs vanishing mechanic puts a time limit on your permanents and forces you to use time as a resource. But what makes vanishing unique, and how did it come about?
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