Revolt in MTG: Rules, History, and Best Cards
Revolt is a very simple mechanic from Aether Revolt that would probably be forgotten by now, if not for a famous removal spell.
Read moreRevolt is a very simple mechanic from Aether Revolt that would probably be forgotten by now, if not for a famous removal spell.
Read moreVoid triggers as battlefields get emptier, or whenever a spell is warped away at lightspeed. Just how does void work? And with which previous mechanics does it share some similarities?
Read moreWarp has huge implications for MTG, considering that many effects help us take advantage of a creature, even temporarily, and it’ll sometimes feel like cheating to play big creatures way ahead of schedule.
Read moreThe station mechanic from Edge of Eternities adapts many of the ideas seen on vehicles and broadens them to function in a familiar yet rather unique way.
Read moreUndying and delirium set this world as full of horrors from beyond the grave where people’s sanities are one bad day away from snapping. And there’s another mechanic that plays into the sanity of the characters. That’s madness, the ability I...
Read moreCascade has probably become one of my favorite mechanics since I started playing Magic back in 2007. Free spells are always fun and it makes players feel like they’re playing more powerful cards, even if the card they cascaded into...
Read moreNext in a long line of “kicker-style” mechanics is tiered, a way to increase the impact of your spells and feel like you’re developing your own JRPG Final Fantasy mage character. Or healer. Or support character.
Read moreMelee is the kind of Magic mechanic that rewards going wide and having as many enemies as possible, to kill them as fast as possible. After all, nothing wrecks wise plans like a punch in the face!
Read moreParadox in MTG messes with the game’s basics: You don’t want to play the cards from your hand. Today I’ll take you through the paradox mechanic, its rules, the best cards, and some incentives to play a deck built around this mechanic.
Read moreToday, we’re talking about flurry—a mechanic you’ve probably already built around without even realizing it had a name. I’ll go over the best cards with the flurry mechanic, its history, and everything you need to know to start building your next...
Read moreHarmonize is three mechanics, rolled into a single keyword. It works like flashback, but you also get some optional cost reduction, and it plays into Temur’s big-creature identity well enough.
Read moreAs we prepare to face the dragons of Tarkir once again, we need all our warriors ready for battle. All units are mobilized for war. All your questions about mobilize should be answered in this here briefing.
Read more