Deathtouch in MTG: Rules, History, and FAQ
Deathtouch is bound to appear in your games as one of MTGโs evergreen mechanic. It shows the flavor of venom or poison or just a deathly gaze.
Read moreDeathtouch is bound to appear in your games as one of MTGโs evergreen mechanic. It shows the flavor of venom or poison or just a deathly gaze.
Read moreMonarch is a mechanic that shines the brightest in multiplayer games, particularly for Commander. Itโs a great way to give your game a more โpoliticalโ dynamic. It creates incentives to build alliances and causes everyone to take action as soon...
Read morePersist was introduced in 2008 with Shadowmoor. The defining mechanic in a multicolor block, persist is featured in all colors and on creatures of all sizes.
Read moreAlmost every Magic player can agree that Ravnica has consistently been a clear display of successful design. Today Iโll be talking about a mechanic that saw its origin as a guild mechanic for the Selesnya Conclave: convoke.
Read moreReleased in Battle for Zendikar in 2015, awaken turns your useless basics into fierce warriors. Letโs take a deep look and see how you can awaken your lands straight into the red zone!
Read moreShadow decks were the next weenie/fliers deck when the Tempest block was released. The idea of attacking each turn with nigh-unblockable creatures and tempo-ing your opponent out of the game isnโt novel these days.
Read morePhyrexian mana looks at the concept of mana as a resource and turns the heat up to 11 by letting you pay life instead of mana to cast a spell. Interested? Letโs take a deeper dive into everything about it!
Read moreFrom milling to commander damage, alternate win conditions have existed in Magic for a long time now. One of the most famous alternate win condition is poisoning your opponent. But what is poison, and how does it work? Letโs talk about that.
Read moreCreated in Shadows over Innistrad, investigate gave us the Clue token, the first in a long line of resource-based artifact tokens. Today I’m investigating the mechanic to bring you the best cards with investigate, as well as answering some...
Read moreThere are plenty of mechanics and keywords in Magic. What about straight up just tanking damage and destruction? Enter indestructible.
Read more+1/+1 counters are an essential part of Magic. One of my favorite things to do in Magic is to put some dice on some cards, and the modular mechanic is a great start for any of these decks.
Read moreWhile there have been a multitude of cycling cards that also affect Constructed, cycling can help create compelling games in Limited, ensuring you can find lands early and dig towards action late.
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