Modified in MTG: Rules, History, and Best Cards
Weโve had to redefine terms of commonly occurring conditions of cards in Magic over time. Today Iโm looking at the latest of these terms introduced in Kamigawa: Neon Dynasty: modified.
Read moreWeโve had to redefine terms of commonly occurring conditions of cards in Magic over time. Today Iโm looking at the latest of these terms introduced in Kamigawa: Neon Dynasty: modified.
Read moreDiscard first, then break stuff: Thatโs the promise behind mayhem, the villain-flavored twist on graveyard casting from the MTG Spider-Man crossover.
Read moreIntroduced in Commander 2013, tempting offer was created at the dawn of the new age of supplemental multiplayer sets. It’s one way that WotC would explore multiplayer-centric mechanics through their different product offerings
Read moreRevolt is a very simple mechanic from Aether Revolt that would probably be forgotten by now, if not for a famous removal spell.
Read moreVoid triggers as battlefields get emptier, or whenever a spell is warped away at lightspeed. Just how does void work? And with which previous mechanics does it share some similarities?
Read moreWarp has huge implications for MTG, considering that many effects help us take advantage of a creature, even temporarily, and it’ll sometimes feel like cheating to play big creatures way ahead of schedule.
Read moreThe station mechanic from Edge of Eternities adapts many of the ideas seen on vehicles and broadens them to function in a familiar yet rather unique way.
Read moreUndying and delirium set this world as full of horrors from beyond the grave where peopleโs sanities are one bad day away from snapping. And thereโs another mechanic that plays into the sanity of the characters. Thatโs madness, the ability I...
Read moreCascade has probably become one of my favorite mechanics since I started playing Magic back in 2007. Free spells are always fun and it makes players feel like they’re playing more powerful cards, even if the card they cascaded into...
Read moreNext in a long line of โkicker-styleโ mechanics is tiered, a way to increase the impact of your spells and feel like you’re developing your own JRPG Final Fantasy mage character. Or healer. Or support character.
Read moreMelee is the kind of Magic mechanic that rewards going wide and having as many enemies as possible, to kill them as fast as possible. After all, nothing wrecks wise plans like a punch in the face!
Read moreParadox in MTG messes with the gameโs basics: You donโt want to play the cards from your hand. Today Iโll take you through the paradox mechanic, its rules, the best cards, and some incentives to play a deck built around this mechanic.
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