Retrace in MTG: Rules, History, and Best Cards
Have you ever found yourself wishing you could access a spell in your graveyard so you could run it back and win the game? Well, if that’s the case, retrace is the mechanic for you.
Read moreHave you ever found yourself wishing you could access a spell in your graveyard so you could run it back and win the game? Well, if that’s the case, retrace is the mechanic for you.
Read moreOnce Upon a Time, there was this game called Magic: the Gathering. The creators of this game decided to take fairytale-type stories and mend them with this game. The result was Throne of Eldraine. And with the fairytale-MTG mashup came an awesome...
Read moreMagic has a string of cards and mechanics that allow you to durably alter a creature after it’s already been cast. Cipher is one of those experiments that seems to have exhausted its narrow design space between under- and overpowered.
Read moreIn Magic you’ll find yourself mana-flooded a fair amount, and buyback gives you a way to sink that extra mana into spells that can bury your opponent. There are also other means of paying buyback besides just extra mana, so let’s delve into this...
Read moreTrample is a keyword that those of us who’ve been playing for years can hardly remember ever not knowing how it works. But in case you’re new or need a refresher, today I’m going to give you an overview of everything you need to know.
Read moreOne turn they’re here, and then poof they’re gone! Magic’s vanishing mechanic puts a time limit on your permanents and forces you to use time as a resource. But what makes vanishing unique, and how did it come about?
Read moreEvery time we return to Ravnica, it seems like one of the guilds gets the short end of the stick, as far as effective and thematic mechanics go. Forecast isn’t bad, per se. It just lacks a certain splashy-ness that other mechanics have, and...
Read moreSoulbond is a keyword that caused a bit too much confusion, taking its place alongside abilities like flanking or banding. What is soulbond, how does it work, and are any of the cards worth playing still? Let’s take a look at the mechanic, its...
Read moreOffering lets you cast big bad creatures at flash speed… but, as it turned out, it wasn’t exactly a smash-hit of a mechanic, and there are only about half a dozen cards with offering. It’s a cool keyword ability, so let’s find...
Read moreMagic is well-known for designing creatures that fall into one of two camps: either the weaker, more expensive card with a great ability, or the cheaper, over-statted creature with a drawback. Decayed falls into that latter category...
Read moreRecover probably belongs to that group of Magic: The Gathering mechanics that sounded better in the designers’ minds. It’s still a quintessentially Magic-al mechanic, though, since it’s all about using your graveyard as a resource.
Read moreI dare say that monarch isn’t one of Magic’s most popular mechanics. It’s only been featured in two sets so far, and it’s not particularly strong at first glance. I really like it, especially as a theme for Commander decks. I think it...
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