All 35 Planeswalker Commanders in MTG Ranked
The command zone has experienced a fundamental change since the release of Commander 2014. You can select a planeswalker as your commander, a whole set of rules and questions come into play.
Read moreThe command zone has experienced a fundamental change since the release of Commander 2014. You can select a planeswalker as your commander, a whole set of rules and questions come into play.
Read moreThe Prismari school in Secrets of Strixhaven gets a mechanic similar to magecraft in opus, which also cares about casting instants and sorceries, and it loves when you get flamboyant with expensive ones.
Read moreMeld is a mechanic first bought into Magic with Eldritch Moon as one of the methods to evoke the eldritch horrors that Emrakul was raining down upon Innistrad in that set. Well, it came back in The Brothers’ War, and the cards are pretty...
Read moreToday’s Commander has some qualities that take away from the original intent of the format. What used to be a casual place to use some of your underpowered pet cards is becoming increasingly competitive. Luckily, some players who miss the...
Read moreSome people love the challenges and the extra power companions can bring, while other players get tired of battling a Lurrus or Yorion deck again and again. Today we’re going over all there is to know about companion rules, the power level...
Read morePhyrexia: All Will Be One was an even more distorted take on Scars of Mirrodin/New Phyrexia. Phyrexians took the plane of Mirrodin after all. Oil counters were one of the key features of this set.
Read moreProtection is a mechanic from MTG’s past that’s hard to grasp, and it’s rarely used these days. But Commander players often have to deal with its evolved version: protection from everything.
Read moreTime travel is a mechanic that lets you mess with that clock, and make it run slower or faster depending what you need. It accelerates or dampers time counters.
Read moreOne of the things that has kept me so hooked up on Magic for over a decade is its wide range of possibilities and homebrewing. There’s an absurd number of options for you to pick from, but even beyond that, it’s a very malleable game. It takes...
Read moreThere are some keywords in Magic that those of us who’ve been playing for years can hardly remember ever not knowing how they work, while newer players may get confused in the details. Trample is a great example of this, and today I give you an...
Read morePhyrexians, the greatest threat to the known Multiverse, showed their claws and teeth in Phyrexia: All Will Be One, where they had lots of weapons at their disposal. One of those was toxic, which relates to infect, a previous Phyrexian-themed...
Read moreMagic can be a difficult game. Sometimes you look at your opponent’s defenses and see that there’s no way in. If only you had a card that said, “you win the game.” What if I told you that those cards actually exist?
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