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HomeTag: MTG history

Tag: MTG history

MTG Cards
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Charge Counters in MTG: Rules, History, and Best Cards

Charge Counters in MTG: Rules, History, and Best Cards

Herko Kerghans August 7, 2026 MTG Cards, MTG Rules

Charge counters are the default counter for artifacts, enchantments, and lands. Whenever an artifact needs some generic counters to keep track of some mechanic, the usual default are charge counters.

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MTG Cards
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Land Types in MTG: Complete Rules, History, and FAQ

Land Types in MTG: Complete Rules, History, and FAQ

Jeff Dunn August 7, 2026 MTG Cards, MTG Rules

Lands are a foundational part of Magic: The Gathering. Mechanically, lands are the primary way players generate mana to cast spells. Flavorfully, they represent locations planeswalkers have bonded with from across the multiverse.

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MTG Cards
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Void in MTG: Rules, History, and Best Cards

Void in MTG: Rules, History, and Best Cards

Jeff Dunn August 6, 2026 MTG Cards, MTG Rules

Void triggers as battlefields get emptier, or whenever a spell is warped away at lightspeed. Just how does void work? And with which previous mechanics does it share some similarities?

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MTG Cards
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Eminence in MTG: Rules, History, and All 6 Cards Ranked

Eminence in MTG: Rules, History, and All 6 Cards Ranked

Ignacio (Iรฑaki) August 6, 2026 MTG Cards, MTG Rules

I love Magic mechanics that are โ€œcontroversialโ€ among fans. Today I want to talk about Commanderโ€™s very own exclusive and controversial mechanic: eminence.

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MTG Cards
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Warp in MTG: Rules, History, and Best Cards

Warp in MTG: Rules, History, and Best Cards

Pedro Furtado (djorso) August 6, 2026 MTG Cards, MTG Rules

Warp has huge implications for MTG, considering that many effects help us take advantage of a creature, even temporarily, and it’ll sometimes feel like cheating to play big creatures way ahead of schedule.

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MTG Cards
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Hone Counters in MTG: Rules, History, and Best Cards

Hone Counters in MTG: Rules, History, and Best Cards

Pedro Furtado (djorso) August 4, 2026 MTG Cards, MTG Rules

The dwarves of Middle-earth found a way to sharpen their battle axes to make them deal more damage, and that translates to Magic in the form of hone counters.

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Collecting
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Boast in MTG: Rules, History, and Best Cards

Boast in MTG: Rules, History, and Best Cards

Sky Mason (darthjacen) July 29, 2026 Collecting, MTG Cards, MTG Rules

During the times of the Norse, warriors would boast of their great achievements as they sat by campfires over food. To incorporate that same flavor into Magic, we have the boast mechanic.

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MTG Cards
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Quest Counters in MTG: Rules, History, and Best Cards

Quest Counters in MTG: Rules, History, and Best Cards

alexis July 29, 2026 MTG Cards, MTG Rules

Quests have been a part of fantasy since long before fantasy itself. In Magic, quest are represented on a number of cards that track your game actions with quest counters and reward you for reaching a certain number.

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MTG Cards
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Squad in MTG: Rules, History, and Best Cards

Squad in MTG: Rules, History, and Best Cards

Timothy Zaccagnino July 28, 2026 MTG Cards, MTG Rules

Squad is a simple way to get more bang for your buck. Sink a few extra resources into your spell and the whole squad’s showing up to the battlefield.

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MTG Cards
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Lander Tokens in MTG: Rules, History, and Best Cards

Lander Tokens in MTG: Rules, History, and Best Cards

A.L. Walser July 28, 2026 MTG Cards, MTG Rules

Edge of Eternities expands the sacrificial artifact token space further with its Lander tokens, which offer a meaningfully different form of advantage than previous artifact tokens.

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MTG Cards
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Station in MTG: Rules, History, and Best Cards

Station in MTG: Rules, History, and Best Cards

A.L. Walser July 27, 2026 MTG Cards, MTG Rules

The station mechanic from Edge of Eternities adapts many of the ideas seen on vehicles and broadens them to function in a familiar yet rather unique way.

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MTG Cards
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Replacement Effects in MTG: Rules, History, and FAQ

Replacement Effects in MTG: Rules, History, and FAQ

Herko Kerghans July 24, 2026 MTG Cards, MTG Rules

Replacement effects are Magicโ€™s built-in rules that modify or tweak game events before they happen. They can also get quite messy, though, so let’s break down the ins and outs of how replacement effects work in MTG.

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