Support in MTG: Rules, History, and Best Cards
Support’s easy enough to understand. It’s an older mechanic that might have some cool synergies if you’re brewing decks with flicker and counters in mind.
Read moreSupport’s easy enough to understand. It’s an older mechanic that might have some cool synergies if you’re brewing decks with flicker and counters in mind.
Read moreAhoy mateys! Sometimes, even pirates need to stop fighting and talk their way out of a battle. That’s when they call for parley. At least in Magic, everybody gets something good to take home from this negotiation, and you may walk away with...
Read moreA throne isn’t supposed to be shared. Anyone wishing to sit on it needs to remove the person that’s already there. Dethrone is a mechanic designed to do exactly that: to give your minions an edge when you decide the current ruler shouldn’t...
Read moreKeyword counters are a fascinating way to make some spells stronger and provide permanent buffs that don’t rely on +1/+1 counters. Not only are they fun, they’re also intensely flavorful, which is a winning combination in my book.
Read moreA question for creature-based strategies in Magic has always been whether to go tall or go wide. Should you have a really big creature, or lots of little ones? Fabricate is a mechanic that lets you choose the option you most need when you cast...
Read moreIn the ever-evolving world of Magic: The Gathering, new mechanics frequently reshape gameplay and strategy. One intriguing addition is the forage keyword action, introduced in the Bloomburrow Magic set.
Read moreBloomburrow introduces this ability word that’ll remind many players of another ability that’s mostly locked to a different Magic plane. So how does valiant work, and how does it compare to heroic? I doveinto this mechanic, so let’s hop into the...
Read moreThere are many thresholds in life and MTG, like what you’d pay for a deck, or the number of energy drinks before you can no longer function properly. All these thresholds exist, but let’s take a closer look at the threshold ability word in...
Read moreThe world of competitive Magic saw a major facelift with the most recent organized play update released by Wizards coming with Streets of New Capenna. This announcement included a new tournament structure, the return of the Pro Tour, a new MTG...
Read moreMagic has plenty of forever mechanics, the evergreen abilities you see in every Magic set and recognize at a glance. Then it has its objectively bad mechanics, like daybound/nightbound and ante. But there’s a third category of mechanics that lies...
Read moreThe best part of any story is its villains, and boy does Magic have its share. The best villain that Magic has had in its almost 30-year history is without a doubt Phyrexia.
Read moreAdapt is different from evolve, which is different from mutate in MTG. They’re also different in real life, but in the fantasy gaming space, they all sort of point towards the same thing: the idea that the creature in play can change for the...
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