Vigilance in MTG: Rules, History, and FAQ
Today I’m going to cover one of Magic’s first mechanics: vigilance. Letโs talk about vigilance, the key concepts, and the best cards.
Read moreToday I’m going to cover one of Magic’s first mechanics: vigilance. Letโs talk about vigilance, the key concepts, and the best cards.
Read moreIt seems like thereโs something eerie going on at Duskmourn: House of Horror. Or outright terrifying! Eerie is a new ability word from Duskmourn thatโs a new take on constellation, or โenchantmentfallโ if you will.
Read moreMagic: The Gathering has a bunch of rules. Seriously, itโs one of the most complex games ever, and every two months or so new cards are released that bring with them new rules and interactions. Human beings like to simplify things, and we tend to...
Read moreHave you ever wanted a snack but you know itโs not good for you, so you tuck it away and decide that itโs better as a reward for some accomplishment during your day? Then you treat yourself to that snack when you meet your self-imposed...
Read moreMany years have passed since the introduction of planeswalkers as a card type in Magic. And now, on the gameโs 30th anniversary, weโre getting an all new card type: battle.
Read moreWith the release of Dominaria United we were greeted by the return of some fan-favorite mechanics. One of those are sagas. Read ahead is a mechanic that gives sagas something new to play with and makes them much more versatile.
Read moreBattle cry, while relatively low powered, transcends Limited play and has some interesting applications in Constructed formats, especially Commander. Its potential includes a certain Neon Dynasty commander that’s broken into the top 10 most...
Read moreWilds of Eldraine brought a selection of new mechanics along with it, including bargain as the โitโs just kickerโ mechanic of the set. It makes a lot of spells quite a bit better for (potentially) just a small added cost.
Read moreSupport’s easy enough to understand. It’s an older mechanic that might have some cool synergies if youโre brewing decks with flicker and counters in mind.
Read moreAhoy mateys! Sometimes, even pirates need to stop fighting and talk their way out of a battle. Thatโs when they call for parley. At least in Magic, everybody gets something good to take home from this negotiation, and you may walk away with...
Read moreA throne isnโt supposed to be shared. Anyone wishing to sit on it needs to remove the person thatโs already there. Dethrone is a mechanic designed to do exactly that: to give your minions an edge when you decide the current ruler shouldn’t...
Read moreKeyword counters are a fascinating way to make some spells stronger and provide permanent buffs that don’t rely on +1/+1 counters. Not only are they fun, they’re also intensely flavorful, which is a winning combination in my book.
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