Last updated on May 12, 2026

Artistic Process (Secrets of Strixhaven) - art by Mariah Tekulve

Artistic Process | Illustration by Mariah Tekulve

Yesterday’s Magic Arena Announcements brought more goodies than normal as three killer cards were previewed for the upcoming Secrets of Strixhaven Alchemy set, with the most exciting of these being a Prismari card that hightlights a new mechanic: covercast! The mechanic is a play on opus that allows instants and sorceries to benefit from their expensive cousins.

Summitfest Closing Ceremony

Summitfest Closing Ceremony

Summitfest Closing Ceremony is absolutely the flashiest card previewed, as befits a Prismari card. It definitely feels more like a Brawl card than one for Timeless or Historic. Its covercast ability connects to the intensity mechanic to empower big, explosive decks.

Its already a ritual as it nets mana, but every bit of intensity you can give makes it stronger. Turning 5 mana into 6 is meh, but turn 5 into 8 or 10 is game-winning. Rituals are always primed to be copied, but the card draw on SCC makes it even more tempting.

Stella Lee, Wild Card

So, where should this go? Assuming it sees play in Brawl, I can think of a couple decent commanders, with Stella Lee, Wild Card coming up first. Stella can copy SCC for an explosive turn or you can use SCC to set up the three spells necessary to activate Stella and copy something like Twisted Fealty.

Sanar, Unfinished Genius

Sanar, Unfinished Genius works extremely well with SCC. Its Treasure lets us ramp into it and the prepared spell can tutor it up for us while intensifying it. It’s a very simple synergy.

Ashling, Rimebound provides a decent mana boost that plays well with Summitfest Closing Ceremony on two accounts: One, it lets you snowball the mana advantage into a single, brilliant turn. Secondly, you’re more likely to spend five or more mana on instants and sorceries when you have a mana dork producing two extra mana each turn.

Blood Age Muster

Blood Age Muster

Blood Age Muster is an extra payoff for Lorehold gravebreak strategies, which can use the help as so few of them exist. Its spellbook contents are mostly Draft cards associated with Lorehold’s archaeological spirit summoning:

While the offerings look relatively unexciting, it’s a 2-mana enchantment that makes 2/2s with different upsides. The low cost gets the engines rolling faster than, say, Quintorius, History Chaser or Ark of Hunger, so I’d expect it to be great in a Quintorius Brawl deck. Heck, at this low of a cost, it could have legs in Historic.

Variable Solutions

Variable Solutions

Variable Solutions riffs on Multiple Choice from Strixhaven: School of Mages and is probably the best card here. Rampant Growth is an extremely strong card. Seeking a basic land is just a little weaker that search for a land because you don’t get to control whether or not this fixes you, but that downside can be forgiven for the upside of scaling into a card that does more things. Your ramp spell gets to flex between a body on board and an artifact removal spell. And a deck that wanted cheap ramp should have no trouble making X four or more for all the effects. It’s practically all the upside of Rampant Growth with none of the downsides that come from topdecking it in the late game. Get ready to see this out of Mythweaver Poq and every other green Brawl deck you run into.

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