Last updated on March 26, 2026

Rootha Mastering the Moment | Illustration by Lie Setiawan
As Secrets of Strixhaven approaches, I grow increasingly excited for the newest in-universe Magic set, which translates to lots of brewing. I’ve written combo articles for the new Killian, Dina, and Zimone; it’s time to enhance Rootha, Mastering the Moment with 5 combos at a variety of power levels to upgrade the SOC precon or inspire a brew. These combos generally care about instants and sorceries, with a focus on cards that work with chonky ones.

Dualcaster Mage + Twinflame
Starting off strong, Dualcaster Mage and Twinflame is a popular mono-red combo that’s a real Splinter Twin situation.
All you need to mana for both cards and any creature in play. Target your creature with Twinflame, then drop Dualcaster Mage and copy it. Make the copy target Dualcaster, which creates a hasty token copy of Dualcaster, which copies Twinflame again.
This is a pretty high-power combo that crops up in cEDH decks, so only use it if you’re serious about boosting Rootha to Brackets 4 or 5. It works well with Rootha for two reasons. Firstly, Fork effects work well with the big instants and sorceries Rootha wants. Secondly, the deck’s likely to play rituals like Seething Song and ”Name-Sticker” Goblin that drop the combo well before your opponents are ready for it.
Stella Lee, Wild Card + Cerulean Wisps
Spell-copying effects synergize with expensive spells because they get twice the value at a fraction of the cost; if you’re playing Aminatou's Augury and Expropriate, you have the ramp package to find two mana.
Stella Lee, Wild Card asks roughly the same; its activated ability requires casting three spells, which mana rocks easily enable since you can sequence your turn around them. Pairing it with Cerulean Wisps draws your deck to find an explosive finish; as for the Wisps’s role in the deck, a cantrip can only be so bad.
While this is technically a two-card combo, it requires several additional cards, so I think it fits in higher power Bracket 3 pods, though your mileage may vary.
Surge to Victory + Savage Beating
Use Surge to Victory to exile Savage Beating from your graveyard (easily set up with Unexpected Windfall and similar effects) and attack. You’ll copy the Savage Beating when you deal combat damage, which lets you attack again to keep copying it.
This combo only works if your opponent can’t block, but that isn’t hard to set up; cards like Sundering Eruption prevent blocking, or you can use evasive creatures like Thunderclap Drake.
These cards work well with Rootha because Surge of Victory wants to pair with big instants and sorceries and the extra combats let Rootha create extra tokens. This is a middling combo; only two cards, but it’s costly and requires additional setup while being hard to interact with—perfect Bracket 3 fodder.
Mana Geyser + Reiterate
Mana Geyser and Reiterate generate infinite mana, which is perfect to cast spells like Apex of Power and Crackle with Power. In addition to having both cards in hand and the mana to cast them (and pay the buyback cost), your opponents need a collective 7 or more tapped lands.
Cast Mana Geyser, then cast Reiterate with buyback, targeting the Geyser. Reiterate goes back to your hand, then the copied Mana Geyser makes seven mana, six of which gets spent casting Reiterate again. The combo technically works with 6 mana for infinite magecraft triggers and storm, though that’s harder to capitalize on.
Though this is only two cards, the combo requires a whopping 11 mana to start and has additional conditions, plus is terribly vulnerable to countermagic; a recipe for a comfortable Bracket 3 combo.
Devastating Onslaught + Mana Geyser + Pinnacle Monk
Like the above combo, this one requires Mana Geyser to generate tons of mana, except now your opponents need to control a whopping 10 tapped lands, plus you need Devstating Onslaught and Pinnacle Monk.
With the Monk in play, cast Mana Geyser. Then use 5 mana to create two copies of Pinnacle Monk, which return the other cards to your hand. Rinse and repeat. While you can create infinite mana if your opponents have 11 tapped lands, the infinite hasty Monks should be plenty to win with.
This combo is basically a more convoluted Dualcaster Mage with extra pieces. But the starting mana requirements and what you need from your opponents are so high it would even be appropriate in Bracket 2 if that struck your fancy.
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