Last updated on October 30, 2024

Legion Loyalist | Illustration by Eric Deschamps
Engaging in combat is one of the most critical parts of Magic. Usually, the bigger creature is the most valuable one, and it often wins fights if the field is fair. Because of this, evasion abilities like flying or menace have been introduced to spice things up and keep games from stalling forever.
Other options to bypass blockers are to kill them or to use combat tricks to win fights, but what if I told you that there's another way? Yes, you can hit your opponent's life total without engaging in combat or worrying about what their blockers look like. How?
Falter effects. What are they, and how can you use them to your advantage? Hopefully my tips will halt your hesitation!
What Are Falter Effects in MTG?

Concussive Bolt | Illustration by Johann Bodin
These effects were originally introduced as global ones with cards like Falter, which makes your opponentsโ creatures unable to block. At first, this kind of effect was only restricted to creatures without flying, but it later started affecting all creatures or specific subsets.
Iโm only looking at cards that affect the whole board and don't target creatures today, so cards like Mythos of Vadrok are excluded.
Honorary mentions go to cards like Abandon the Post and Nightbird's Clutches, though. They were prevalent effects back in their day in Limited.
Best Black Creatures Canโt Block Card
#1. Dread Charge
Falter effects arenโt well spread among colors outside of red. If youโre looking for this kind of effect in black, Dread Charge is the only one I could find that meets the Falter criteria I set out. There are other effects like Baleful Beholderโs second ability that can act as a decent mimic, but it's not the same according to the definition.
Best Red Creatures Canโt Block Cards
#20. Concussive Bolt
I love that Concussive Bolt exists, but as a Magic card, I think it's too much to consider playable. Its sin is that it's too pricey for what it does. A 3-mana card would have been better.
#19. Art Appreciation
This is a fun card to play in Commander. Some would fool around and give 5 to a card just to see how the game develops from there to annoy the casterโs opponents. Thatโs assuming Art Appreciation sees play: even at its total value, it's not that appealing to run.
#18. Awe for the Guilds
I like Awe for the Guilds more than other similar effects because it can be backbreaking against some dedicated decks.
#17. Barrage of Boulders
Barrage of Boulders is perfect as a pseudo board wipe and a potential global falter effect. If you need one mode, it's good enough to run in some decks.
#16. Blow Your House Down
At some point, I thought about using Blow Your House Down as a sideboard card against wall decks in Pauper. The deck lost popularity, but it was a decent choice if the problem had persisted.
#15. War Cadence
With enough mana investment, War Cadence can be a one-sided Bedlam.
#14. Bothersome Quasit

It feels like Bothersome Quasit doesn't belong on this list. The key here is that its first ability is static, so it affects all of your opponentsโ goaded creatures.
#13. Coronation of Chaos

Coronation of Chaos is a fine card to spread chaos on the battlefield. Your opponent canโt retaliate against you if you attack them for a bunch.
#12. Ember Gale
Ember galeEmber Gale is like Cosmotronic Wave, but it targets a narrower set of cards.
#11. Cosmotronic Wave
This effect is going to appear lots here. Dealing one damage and causing a falter effect is very common in red.
#10. Demoralize
If you don't have Threshold, this basically gives menace to your other creatures. If you do, it's a one-time Bedlam.
#9. Destructive Tampering
I like cards that give different options. Destructive Tampering is a perfect sideboard against artifact decks or if youโre looking to open breaches in your opponent's defenses.
#8. Eunuchs' Intrigues

This is the closest thing to Bedlam, but it's hard to tell if it's good or not because your opponent can choose their best creature. Of course, only one creature isnโt enough to block a whole army.
#7. Flash of Defiance
Flash of Defiance is an excellent sideboard against decks that primarily run blue or green creatures. On top of being cheap, it also has a cheap flashback casting cost.
#6. Heat Wave
I like MTG cards that have the same name as Pokรฉmon moves. Geeking out aside, this is a funny card to play because it's straight hate against blue decks. It also affects non-blue ones by punishing your opponents if they block.
#5. Raging River
Raging River is hard to understand, but I think Iโve got it? When you attack an opponent, they get to split their non-fliers into two piles, Left and Right. Itโs up to you to choose which pile can block each attacking creature.
Thereโs so much strategy at play: how many attackers should you declare? How does your opponent divide their blockers? Which pile do you assign to each attacker you have? The card doesnโt specify that the piles have to be even or anything, eitherโฆ.
#4. Bedlam
This does what it's intended. Creatures canโt block while Bedlam is on the battlefield.
#3. Hero of Oxid Ridge
Hero of Oxid Ridge saw some narrow play when it was Standard legal, but it didn't have enough impact to stay around. Over the years, it's been a critical part of Vintage Cubes on MTGO for red decks.
#2. Falter + Magmatic Chasm + Seismic Stomp



Falter has the effectโs name, and it's the blueprint for similar cards. This one is cheap; the only drawback is that fliers can still block. Magmatic Chasm is just a shameless copy of Falter, and so is Seismic Stomp.
#1. Legion Loyalist
It's weird for a cheap creature to have a falter effect on it, but Legion Loyalist is the perfect choice against token-themed decks.
Best Green Creatures Canโt Block Cards
#2. Bower Passage
This is like the anti-Falter. Flying creatures can't block with this one.
#1. Song of Serenity
Song of Serenity is the perfect sideboard card against enchantress decks because it prevents enchanted creatures from blocking and attacking.
Best Multicolored Creatures Canโt Block Cards
#3. Order // Chaos

For the purposes of this article, the Chaos part is of interest. Its Order part can also be handy as a removal spell.
#2. Temur Charm
Temur Charm doesnโt see play very commonly, but it has multiple modes. The falter sure is one of them.
#1. Kulrath Knight
Counter-themed commander decks are common, and Kulrath Knight is the perfect card to hate on them.
Best Colorless Creatures Canโt Block Card
#1. Void Winnower
Void Winnower is somewhat expensive to play, but it limits a lot of what your opponents can do.
Best Falter Effect Payoffs
It may be somewhat intuitive, but the better payoffs for this kind of effect are creatures that significantly impact your opponents when they deal combat damage. This is true for effects that trigger when your opponent is dealt combat damage.
The first creature that comes to mind for falter payoffs is Master of Cruelties. It can reduce anyone's life points to one if it hits.
Another payoff for falter effects is Vraska, Golgari Queenโs ultimate. Any creature able to attack becomes a deadly finisher. As commander, you can even aim to finish all your opponents with the right card combination.
If you want to mill your opponents, Raven Guild Master is one of the best ways.
These are the cycle of swords that were originally printed in the first Mirrodin sets. Each of them gives protection from two colors and has combat damage effects attached. The most powerful are Sword of Body and Mind and Sword of Feast and Famine, which are among Magic's best equipment.
Card advantage is key to winning games, and falter effects and Coastal Piracy are like bread and butter.
Last but not least, infect is a mechanic that benefits greatly from hitting your opponents. Theyโre basically starting with half of their life in some formats.
Wrap Up

Coastal Piracy | Illustration by Matthew D. Wilson
As you may have seen, falter effects are designed so that your opponents can't interact with them, so creatures that have combat damage effects on them rise in value.
The key to making the most out of these effects is the surprise factor. The more creatures you have, the better your chances are of winning.
What do you think? Did you like the list? Was there any card that I missed? Please let me know in the comments or over on the Draftsim Discord.
T-t-t-thatโs all folks! (See what I did there?)
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