Last updated on April 2, 2024

Start Your Engines - Illustration by Darek Zabrocki

Start Your Engines | Illustration by Darek Zabrocki

Building Magic decks can be daunting for new players. There’s an overwhelming number of options, even when faced with preliminary decisions like picking a color combination or deck archetype.

The Arena starter decks are a great way to build your Arena collection and begin playing. Once you’ve gotten a few rounds under your belt and built up a collection of wildcards, the next step is to upgrade your decks! Here’s how.

Overview of Decks

Thalia, Guardian of Thraben - Illustration by Jana Schirmer & Johannes Voss

Thalia, Guardian of Thraben | Illustration by Jana Schirmer & Johannes Voss

  • Keep the Peace : Utilize a small army of soldiers to maintain peace on the board by enforcing the law and bolstering your life total with lifegain.
  • Aerial Domination : Take the skies and obliterate your land-locked foes with a winged army that ignores any attempt at defense.
  • Cold-Blooded Killers : Overwhelm your opponents by slaughtering every opposing warrior and laying claim to a hollow fortress.
  • Goblins Everywhere! : Bury your foes beneath an army of goblins bristling with weapons and fool-hardy courage.
  • Large and In Charge : Crush your opponents beneath the greatest, most majestic creatures in the world and remind them of nature’s implacable power.
  • Arcane Aggression : Use a barrage of flaming spells and clever wizards to obliterate your opponents in an arcane flurry.
  • Charge Ahead : Take the battle straight to your foes with an army of massive, hasty creatures that win the war while your opponents sip their morning coffee.
  • Grave Secrets : Slow the game down and win by trawling through your graveyard with recursive spells as you grind your opponent out of resources.
  • Growing Hope : Use +1/+1 counters to turn a small, loyal army into an indomitable fighting force.
  • High-Flying Valor : Assemble the greatest soldiers Dominaria has ever seen and show your opponents the terror of a well-trained army.
  • Legions of Phyrexia : Utilize decades of Phyrexian preparation to overwhelm your opponents with a compleat army and bring the Multiverse to its knees.
  • Rebel Armory : Use equipment to bolster the power of a scrappy rebel army to take on the greatest threats in the Multiverse and defend your home.
  • Savage Scavengers : Fill your graveyard with creatures and reanimate them to bring a never-ending deluge of the dead upon your opponents.
  • Scrapyard Sacrifice : Turn tiny creatures into scrap materials with your sacrifice cards and assemble the parts into ever better armies to fight with.
  • Sylvan Wisdom : Forsee the future with elven magic and use your knowledge to make your elves stronger and faster than your enemies living in the moment.

Keep The Peace

Angelic Guardian - Illustration by Sara Winters

Angelic Guardian | Illustration by Sara Winters

This mono-white deck leans on white’s love of small creatures and lifegain to make an aggressive build that buffers its life total to keep it ahead against other aggressive decks. The most important aspect of piloting this deck effectively is focusing on how well the hand you keep curves out or plays spells each turn.

Strengths and Weaknesses

White weenie and lifegain decks have always been part of Magic. Filling the board with efficient creatures in the color defined by its efficient creatures is always a strong strategy. The biggest weakness of this deck is just weak cards that are ineffective on their own.

What to Change

Out:

In:

These changes focus on cutting the most ineffective and inefficient cards, like Charmed Stray and Goring Ceratops. Cards like Thalia, Guardian of Thraben and Recruitment Officer give up some late-game equity in favor of making your early game far stronger, while Heliod, Sun-Crowned and Lunarch Veteran strengthen your lifegain synergies.

Aerial Domination

Unsummon - Illustration by Izzy

Unsummon | Illustration by Izzy

Aggressive decks utilizing a bunch of cheap fliers are often quite powerful since flying lets you ignore opposing blockers. Mono-blue decks lean on tempo strategies that focus on gaining a temporary advantage, often by bouncing opposing creatures since blue doesn’t remove permanents as well as other colors. A big part of playing this deck well involves knowing when to use your bounce spells to answer a threat and when to hold them.

Strengths and Weaknesses

A bunch of cheap fliers is a great way to get your opponent’s life total to 0. This deck’s biggest weakness is that it has a bunch of non-flying creatures to hold the ground while your fliers get in over your opponents, but that leads to draws where your board is cluttered with blockers instead of advancing your board state.

What to Change

Out:

In:

These changes focus on removing the cards that don’t work with your game plan. This aggressive deck isn’t interested in playing defensive creatures like Wall of Runes and Sworn Guardian when options like Faerie Mastermind and Siren Stormtamer provide pressure and disruption. Waterknot is clunkier than this deck needs, letting you use Fading Hope alongside increased card draw from Chart a Course and the last Cloudkin Seer to tempo out your opponent.

Cold-Blooded Killers

Typhoid Rat - Illustration by Dave Kendall

Typhoid Rat | Illustration by Dave Kendall

Black excels at creature interaction, and this deck goes all-in on that with a bunch of removal alongside cheap creatures that win the game once you’ve killed everything your opponents have cast. Despite this abundant interaction, a key feature of this deck is knowing which threats deserve the Murder and which can simply be fought in combat with your creatures.

Strengths and Weaknesses

A bundle of creature interaction is always strong, especially since the starter decks are creature-focused. The deck’s biggest weakness is its creatures, which are ineffective if you don’t have a bunch of interaction.

What to Change:

Out:

In:

These changes remove all the ineffectual early creatures like Malakir Cullblade and Sanitarium Skeleton for more disruptive options that kill opposing creatures or attack their hand. You also have a couple of mono-black payoffs in Dread Presence and Tendrils of Corruption over weaker late-game plays that provide a lot of reach to end the game.

Goblin Everywhere!

Nest Robber - Illustration by Jonathan Kuo

Nest Robber | Illustration by Jonathan Kuo

Mono-red is all about going fast, and red mages have utilized goblins as a means to that end for almost as long as we’ve played Magic. Rather like the white deck, piloting this Goblins list is a matter of sequencing and understanding which cards to cast first to deal the most damage.

Strengths and Weaknesses

The greatest weakness of this deck is that it has shockingly few goblins for a typal deck, leaning on a lot of expensive dragons that chaff with the mono-red ideal of going wide and fast. There’s plenty of potential for red aggro here, but it needs to get brought out.

What to Change

Out:

In:

This deck has one more change than the others, but it’s all to make the deck do what it says on the tin. Making all your early plays make multiple goblins makes cards like Ogre Battledriver and your lords far better. Stripping away all the expensive cards gives this deck the explosive power it needs to rip through your opponents.

Large and In Charge

Jungle Delver | Illustration by Kieran Yanner

Jungle Delver | Illustration by Kieran Yanner

Mono-green is always about going bigger than your opponents between mana acceleration that allows you to play more expensive spells and creatures that are naturally the largest in the game. This overwhelming strength often leads to powerful, explosive draws. Ways to power out your big creatures are important.

Strengths and Weaknesses

This is one of the better-balanced mono-colored decks, if only because playing early ramp creatures into big threats is hard to mess up. This deck has a few cards that could be upgraded, but it doesn’t need as hefty an overhaul as the white or red decks.

What to Change

Out:

In:

These changes help the deck lean into mana acceleration and go big by removing cards like Jungle Delver and Stony Strength in favor of additional mana acceleration. You can also upgrade your creatures significantly; focusing on creatures like Affectionate Indrik and Kogla, the Titan Ape that function as removal gets you way ahead while a bit of extra card draw keeps you there.

Arcane Aggression

Lightning Strike - Illustration by Adam Paquette

Lightning Strike | Illustration by Adam Paquette

Izzet spellslinger decks have a lot of range, but this one focuses on going fast and aggressive. This leads well to utilizing burn spells that damage your opponent or their creatures. Careful sequencing is key here, especially once your upgrades add more prowess creatures.

Strengths and Weaknesses

This is a powerful deck. You’ve got a lot of strong interaction and card draw alongside cheap creatures that can win the game when left unchecked. Its curve is a little top-heavy for an aggressive deck such as this.

What to Change

Out:

In:

Since Arcane Aggression was already powerful, these changes are less about “fixing” flaws and more about upgrading concepts. Consider and Chart a Course are significant card draw upgrades, and adding more cheap spells makes two more Tolarian Terror quite strong. Monastery Swiftspear is one of the best aggressive creatures ever, and this deck is happy to play it.

Charging Ahead

Samut, Vizier of Naktamun - Illustration by Jarel Threat

Samut, Vizier of Naktamun | Illustration by Jarel Threat

Haste is a very effective keyword for aggressive decks; more than any other keyword, it’s what makes creatures powerfully aggressive. Charging Ahead uses these haste creatures for a powerful deck with a dragon subtheme and a host of good fight spells to clear the path. It’s an aggressive deck that goes a bit bigger than similar strategies; making good use of your mana dorks is important to pilot this well.

Strengths and Weaknesses

This is a well-conceived deck. It falls a little flat as an aggressive deck; it’s woefully short on good 1- and 2-drops, while its top-end costs more mana than an aggressive deck wants. Aside from curve flaws, it has a very effective game plan.

What to Change

Out:

In:

These changes exchange weak aggressive creatures like Viashino Branchrider and Feldon, Ronom Excavator for more early acceleration and some of the weaker 5-drops for some of the best in Glorybringer and Goldspan Dragon. The increase in dragons lets you round out the playset of Kolaghan Warhammer. These changes affect the deck’s game plan; it’s less of an aggressive deck and more of a midrange deck now.

Grave Secrets

Reezug, the Bonecobbler - Illustration by stoicHua

Reezug, the Bonecobbler | Illustration by stoicHua

Grave Secrets stands out as a control deck, while the others focus on more aggressive strategies. It also offers mill as a win condition with cards like Breach the Multiverse and Halo-Charged Skaab. You’ll need to play this deck patiently to find its full potential.

Strengths and Weaknesses

Playing a mill strategy is quite intriguing, especially for a deck in a format of creatures. This deck’s primary weaknesses are that its mill cards are slow, and the removal isn’t as effective as you’d want from control shells, especially when you know all the other decks in the challenge are creature-focused.

What to Change

Out:

In:

These changes primarily focus on strengthening your mill plan and getting better removal. Go for the Throat kills basically everything, and a wrath like Crux of Fate is vital for control decks in a creature-heavy meta. Cruel Somnophage provides a cheap threat alongside your mill, which Teferi's Tutelage makes more consistent.

Growing Hope

Botanical Brawler - Illustration by Jesper Ejsing

Botanical Brawler | Illustration by Jesper Ejsing

The Growing Hope deck focuses on bulking up your creatures by throwing +1/+1 counters on a small army. It’s a great game plan, focusing on building an aggressive army that scales with the game as it steadily grows beyond what your opponents can handle. This is another deck where careful sequencing matters.

Strengths and Weaknesses

This strikes me as one of the stronger decks. It’s got a consistent, powerful game plan and has incredibly strong draws. Rather like the Arcane Aggression deck, my changes focus on bolstering what’s already here instead of applying the drastic changes Charging Ahead got.

What to Change

Out:

In:

These changes fill out playsets of cards already present in the deck while focusing on giving the deck cheap ways to spread around counters to get the most out of Kami of Whispered Hopes and other cards that help stack counters.

High-Flying Valor

Myrel, Shield of Argive - Illustration by Ryan Pancoast

Myrel, Shield of Argive | Illustration by Ryan Pancoast

Another of the better decks, High-Flying Valor, is a soldier typal deck focusing on pummeling its opponents with a bunch of soldiers and cards that benefit you from playing them. This is a fantastically aggressive deck that rewards curving out well and knowing when to deploy your lords.

Strengths and Weaknesses

This is a really great deck. It’s got a solid curve, including a bunch of fliers to help get over ground blockers, and some good lords to back them up. These changes tweak the list; take out some of the draft cards, and focus on making your better draws occur more often.

What to Change

Out:

In:

These changes bring in playsets of the most valuable creatures you want to draw every game: the lords and Resolute Reinforcements, which makes them better. I also upgraded the removal by cutting some clunkier interactive spells.

Legions of Phyrexia

Gix, Yawgmoth Praetor - Illustration by Anna Podedworna

Gix, Yawgmoth Praetor | Illustration by Anna Podedworna

The Legions of Phyrexia deck focuses on the incubate mechanic from March of the Machine to unleash an army of artifact tokens on your opponents. This is much grindy than some of the other decks; many of your creatures pose a threat and make an additional one, giving you plenty of resources to grind out your opponents. This is a great choice for players who can be aggressive but don’t mind grinding like a traditional midrange deck.

Strengths and Weaknesses

This is a well-rounded midrange deck. There’s a lot of token production, ways to make those tokens stronger, and decent removal to back it all up. Changes here focus on increasing threat density and upgrading the clunkier cards.

What to Change

Out:

In:

The highlights here are getting in Go for the Throat and Sheoldred, the Apocalypse in over weaker creatures and interaction. The addition of Skrelv's Hive and more recursive abilities makes the deck a bit grindier.

Rebel Armory

Baird, Argivian Recruiter - Illustration by Jarel Threat

Baird, Argivian Recruiter | Illustration by Jarel Threat

The Boros () deck centers on the For Mirrodin! mechanic for an aggressive equipment deck, and it’s one of the strongest. For Mirrodin! is incredibly powerful as a two-for-one mechanic. You’re always getting equipment and a creature, giving you more resources than your opponents.

Strengths and Weaknesses

This deck is just incredibly strong. We’ve got an excellent mana curve with powerful creatures. All the equipment makes our dorky creatures powerful and gives us ways to use excess mana. There’s room for a few tweaks, but I don’t want to do much to disrupt what this deck has going on.

What to Change

Out:

In:

These changes ditch the weakest equipment and add some powerful cards that reward you for playing all this equipment, like Sram, Senior Edificer and Kellan, the Fae-Blooded. Dire Flail is a great new addition that gives the deck extra reach.

Savage Scavengers

Glissa Sunslayer - Illustration by Krharts

Glissa Sunslayer | Illustration by Krharts

Golgari () decks often play around with the graveyard, and Savage Scavengers is no different. Utilizing the graveyard as a resource gives decks resiliency against removal but also lets you turn self-mill cards into card advantage.

Strengths and Weaknesses

This deck offers a solid base for a graveyard deck but has a couple of weak cards and some things that don’t really fit. The cards that care about dying are a little out of place in a deck without sacrifice outlets. This deck is well-positioned to make use of cards from the new set.

What to Change

Out:

In:

These changes focus heavily on descend cards from The Lost Caverns of Ixalan because they provide powerful payoffs to the self-mill already present in the deck. The Mycotyrant and Souls of the Lost provide significant threats, while Chupacabra Echo greatly ups the removal suite while maximizing the number of permanents in this deck.

Scrapyard Sacrifice

Ashnod, Flesh Mechanist - Illustration by Howard Lyon

Ashnod, Flesh Mechanist | Illustration by Howard Lyon

Rakdos () decks love sacrificing permanents for all kinds of value, and this starter deck is no different, even if it’s a bit weaker than you’d want to see. Sacrifice decks function in a payoff-enabler pattern; your cards either give you sacrifice fodder or a reason to sacrifice those creatures. Finding the right balance is crucial to piloting sacrifice decks, also known as aristocrat decks.

Strengths and Weaknesses

There frankly aren’t many strengths here. Sacrifice strategies are strong, but the individual cards in this deck are relatively weak. There aren’t many cards that reward us for sacrificing, some of our fodder is way too expensive, and the whole thing needs some tweaking to bring it up to snuff.

What to Change

Out:

In:

These changes try to fix some of the flaws in the deck by removing expensive cards or cards that don’t interact with the sacrifice game plan in favor of better sacrifice fodder like Nested Shambler and Orcish Bowmasters. You also get some stronger sacrifice payoffs; Yawgmoth, Thran Physician is a great card to pump fodder into while Juri, Master of the Revue and Mayhem Devil wreak havoc on your opponents.

Sylvan Wisdom

Glorfindel, Dauntless Rescuer | Illustration by Viko Menezes

Glorfindel, Dauntless Rescuer | Illustration by Viko Menezes

Like the Selesnya deck, Sylvan Wisdom leans on +1/+1 counters to help bolster its creatures. Unlike the other deck, this one is quite a bit weaker. Simic scrying didn’t work well in the Limited environment this deck was adapted from. It’s still rather weak here, but there’s still room for improvement.

Strengths and Weaknesses

The main issue is that scrying is a hard mechanic to build a deck around. Incidental scrying? Excellent. But focusing on it doesn’t win the way building around tokens or card draw does. That said, you can still work to increase this deck’s strength by focusing on a few good elves and surrounding them with cards that scry and have powerful effects.

What to Change

Out:

In:

The best draws lean on using Arwen Undomiel and Elrond, Master of Healing to put +1/+1 counters on creatures. To maximize this, I’ve removed everything that gets a temporary buff when you scry in favor of more cards that distribute counters, more incidental scrying instead of cards that only scry, and Elvish Mariner to facilitate aggressive, tempo-heavy draws.

Wrap Up

Fading Hope - Illustration by Rovina Cai

Fading Hope | Illustration by Rovina Cai

The Arena starter decks are fantastic ways for new players to dip their toes into the wide world of Constructed Magic. Building a deck from the thousands of available cards is daunting, but the starter decks give a solid introduction to many deckbuilding concepts.

The best way to use them is to play with them often, learn what works and what doesn’t, and figure out how to bridge the game between the two. What’s your favorite color pair? Which of these decks do you want to play the most? Let me know in the comments or on the Draftsim Discord!

Stay safe, and thanks for reading!

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