The Sensational She-Hulk - Illustration by Taurin Clarke

The Sensational She-Hulk | Illustration by Taurin Clarke

After a “not-so-good” debut Marvel MTG set featuring Spider-Man, WotC’s second attempt is a much broader excursion into the Marvel universe, and it’s looking pretty amazing so far. Marvel Super Heroes releases in a couple of days, and finally, we have a proper large MTG set featuring all our beloved Marvel characters – heroes and villains alike – in a way that does them justice. Today, we’re take a look at the most expensive cards in this set. I want to break this set down into three subsets:

First, I’ll rank the most expensive cards only from MSH then MSC (Commander, not Jumpstart). I’ll address the other cards separately because their prices can go wild due to a reduced supply. Also, it’s not fair to compare a $10 card you can play in Standard and open in a Play Booster to a Commander card and future Eternal staple available only in precons.

Note: These prices were taken from TCGplayer on June 17th, 2026, and are subject to significant changes after the set fully releases.

Table of Contents show

Marvel Super Heroes (MSH) Most Expensive Cards

Loki's Scepter - Illustration by L J Koh

Loki's Scepter | Illustration by L J Koh

#16. Cosmic Cube – $15

I like that you can cast Cosmic Cube, attack with whatever you have, and suddenly get some cards out of it. The ability to attack with a 3/3, then cast one card with mana value 3 or less is good, and it only gets better as the game goes on, especially if you’re attacking with a pumped up creature.

#15. Doctor Doom – $15

Doctor Doom is a fantastic card to spend 6 mana on. It’s resistant to removal, it creates more than one artifact body, and you can start to draw more cards right away, like a hasty Phyrexian Arena. Doom works in all sorts of black decks, including draw two, villains, artifacts, and it’s just a solid 6-mana play in formats like Standard.

#14. Shang-Chi, Master of Kung Fu – $16

The text “add two mana of any color” on a 2-mana creature is usually scary. Fortunately, it’s just for activating abilities of creatures, but there’s the potential for a lot of broken interactions. Shang-Chi, Master of Kung Fu allows mana dorks to generate mana the turn they enter the battlefield, and in this set, we can get excellent power-up discounts. This ability has a strong home with commanders with multiple colored abilities, like Kenrith, the Returned King or EDH decks that rely on their commander’s tap abilities. Kinnan, Bonder Prodigy is also an interesting home for this card, and reducing Kinnan’s ability from 7 to 5 is very good.

#13. M.O.D.O.K. – $16

M.O.D.O.K. is a nice black design, and one that should see play in multiple formats as a weird threat. It impacts the board immediately with its permanent -1/-1 effect to your opponent’s creatures, and you can connive at will. Right there, you have draw 2 synergy, madness, filling graveyards for threshold, and more. As this card grows, you’ll get more life back from its lifelink, fueling even more connives.

#12. Namor the Sub-Mariner – $17

Namor the Sub-Mariner is very solid as a blue creature, and it fits multiple shells. It’s a merfolk that makes merfolk tokens when you cast noncreature spells with blue symbols on them. Namor’s playability ranges from typal merfolk to spellslinger, and it’s excellent in draw-go when you play a counterspell and get two tokens. Blue devotion with enchantments should also like this card as well.

#11. Mjölnir, Hammer of Thor – $17

Mjölnir, Hammer of Thor joins a list of very powerful red equipment pieces, like Embercleave. Mjölnir has plenty of uses. You can sweep the board, hit a strong creature, or equip it to a worthy creature to double their damage. Not every creature is “worthy” of wielding the hammer of legend, but most equipment decks in EDH are already base red-white, so that shouldn’t be a problem. The synergies with Thor, God of Thunder are very nice, too.

#10. Thor, God of Thunder – $18

Thor, God of Thunder is one of the more creative big red control cards out there. It deals damage to any target equal to the MV of any noncreature spell you cast. You can have some pretty busted turns with Excalibur, Sword of Eden, Embercleave, or just add more oomph to your red burn spells. Cards like Big Score would be top-tier rares if they dealt 4 damage on top, which you can do with Thor. But that’s not all, considering that when this card enters, you get to grab something extra from your graveyard.

#9. Tony Stark / The Invincible Iron Man – $20

As with all these transforming double-faced cards, the back side is castable and very strong. The Invincible Iron Man is what you want out of this card; just attacking with it means you’ll put any equipment from your hand into play attached to Iron Man. Many times, this will be broken with those famous equipment pieces (like Colossus Hammer). Tony Stark in the early game is nice as a way to dig for your artifacts and potential combos while generating card advantage.

#8. Bruce Banner / The Incredible Hulk – $20

The Incredible Hulk is just incredible, and the main part of this card. An 8/8 creature with trample and extra turn shenanigans demands a removal spell ASAP, and it’s impossible to ignore. And it’s very hard to block profitably, too. Red decks can easily give haste and double strike to increase the smashing Hulk can do, and you’ll want some green fight spells to enrage Hulk. But that’s not all there is to this card: Bruce Banner is a solid card draw engine if your opponents lack cheap removal.

#7. Iron Man Armor – $21

Cards like Celestial Armor and Iron Man Armor tend to see heavy play because you can take your creature to the skies, creating a big threat and generating a huge tempo swing. Being colorless is a huge boon, and if your creature dies, you can pay to give it “arms and legs”. It’s a mix of a flash equipment and a living weapon card, and in an artifact-heavy deck, it hits hard.

#6. King T’Challa / Black Panther, Hope Enduring – $22

This card has two different versions, and both are excellent. King T'Challa is a 3/2 flash creature that lets you draw an extra card whenever any player (including you) draws their second card in a turn, while Black Panther, Hope Enduring, the 6-mana version, is damage-proof and can also draw you two cards by attacking. The fact that you can lead with the cheaper side and later transform is just icing on the cake. I see this card being heavily played in WU decks across multiple formats.

#5. The Coming of Galactus – $23

A 5-mana saga must have a very strong impact with its the first chapter to be good, and The Coming of Galactus delivers right away. Getting to destroy a nonland permanent upfront is already good, but what comes later will leave players in fear of Galactus itself. If they don’t deal with this saga, they’ll lose life and have to deal with a giant 16/16 token. I see this being perfect for midrange Commander decks, Standard decks, and decks that rely on enchantments/sagas to get value. Just don’t play that against mono-red burn.

#4. Captain America, Super-Soldier – $20

Captain America, Super-Soldier is a very solid 3-mana creature that can see play across multiple formats in white decks. It’s already a 3/2 first striker with a shield counter, and while it has its shield, it protects you and other heroes under your control. It really shines in a heroes deck, though, protecting the real threats from harm.

#3. Thanos, the Mad Titan – $21

The main overarching villain for most of the MCU, here we have Thanos, the Mad Titan in all its splendor. If you can pay for its power-up ability, you can give Thanos access to the Infinity Gauntlet and all the Infinity Stones and cause a Blip of your own. That is, destroy half the mana costs across the table. Besides being a popular character in an iconic representation, the Child of Alara vibes coming from this card are real, and this will see a lot of EDH play.

#2. Jennifer Walters / The Sensational She-Hulk – $30

Jennifer Walters starts small as a 2/3, but with an already relevant ability. MTG gets easier when your opponent can't cast anything on your turns. However, transforming this card into The Sensational She-Hulk is sensational indeed, because that leaves you with a big 6/6 that can redirect damage your other creatures take in combat. If your opponent has a 5/5 and you have a 2/2, they won’t want to block, right?

#1. The Mind Stone – $88

After The Soul Stone, a very sought-after card from Marvel’s Spider-Man, we have The Mind Stone, a strong 2-MV mana rock for white decks. It also comes with a harness ability, and in this case you’ll pay 6 mana to blink a creature you control, and you can get that each turn for free.

Marvel Super Heroes Commander (MSC) Most Expensive Cards

#14. Panther Habit – $11

Panther Habit is the source of Black Panther’s technology: In the comics, he takes damage, but he absorbs it, and he can even unleash that energy. It’s also a nice reference to past cards like Phantom Tiger. If you’re looking to protect your commander from damage and have synergies with +1/+1 counters, I don’t see this being a bad card at all.

#13. Kindred Dominance – $12.50

Typal cards are very strong in EDH, considering how much of the format revolves around creature type synergies. You preserve all your guys with Kindred Dominance while wiping the board, or at least leave your commander in play.

#12. Raise Repulsor Shields – $13

Raise Repulsor Shields is a Raise the Palisade reprint, a card that’s very interesting as a Cyclonic Rift for typal decks. Many times, casting this and attacking can finish a game or knock somebody down.

#11. Kindred Discovery – $13

Another blue typal reprint, Kindred Discovery is another staple. Five mana is a lot for an enchantment that doesn’t do anything, but just casting this and attacking with a creature already draws you a card. On an empty board, you’re getting more cards while rebuilding.

#10. Galactus, Devourer of Worlds – $15

Galactus, Devourer of Worlds is a big universal menace as expected, and it’s a 12/12 creature, Emrakul-levels of size. Not only that, but you also get removal as it enters. Unlike Eldrazi titans, this card can be a nice reanimator target as well. I don’t like that you need Silver Surfer to guide Galactus’s attacks, but, well, that’s how it goes, and it’s nice for flavor purposes.

#9. Wakanda Forever! – $15.50

Wakanda Forever! has many things going for it. It’s a 6-mana sorcery, but it gives you the best of six cards with an indestructible counter, and the other one in your hand. The other four cards go directly in your graveyard, so it serves a multitude of purposes. Excellent card in decks that can cheat big targets into play, not to mention the good card selection.

#8. Bast, Panther Goddess – $17

An alternate commander for the GW Wakanda Forever precon, Bast, Panther Goddess is a very interesting go-wide legend. It’s a god with attacking restrictions, which we've already seen a couple times, but the passive ability is very good to justify the downside. And the three creature threshold to attack isn’t the end of the world, either. If you have the minimum three guys, Bast attacks as a 7/7 with reach, trample, and indestructible. Looking good.

#7. The Fantasticar – $19

Vehicles usually need creatures to crew, but with The Fantasticar, any noncreature spell you cast turns this into a 4/4 flier. Spellslingers will also appreciate this: If you play four spells in a turn and then sacrifice it, you get four 4/4 flying artifacts (effectively splitting The Fantasticar when needed). Burn decks have a new tool: This can be 16 damage out of nowhere, added to whatever you already cast that turn.

#6. Tri-Sentinel, Act of Vengeance – $20

Tri-Sentinel, Act of Vengeance gives us a nice three-for-one if we’re ramping this and getting our opponents' smaller creatures. Besides the enters ability, you also have a 7/7 flier with unearth. Unearthing this means that someone will take 7 and you get more removal. An interesting addition to artifact and colorless decks.

#5. Luxury Suite – $20

The Commander precons are faily expensive at $75 a pop, so you'd expect a little more value in the mana base. That's not really the case, outside of each deck getting a single valuable bond land reprint. Luxury Suite is a welcome addition, but only covers so much of the initial cost of the precon it comes in.

#4. Mister Fantastic – $21

Mister Fantastic is a decent-sized creature that’s very easy to draw cards with. Each turn, you can draw one card by casting a noncreature spell, and by paying the , you can copy a trigger twice. At least the very least, you can copy that trigger and draw two more cards. Of course, the trigger copy scales a lot based on the cards you’re playing, so you can copy direct damage, exile effects, and much more. Getting three times the effect of a trigger is very worthy of a build-around card.

#3. Doctor Doom, King of Latveria – $28

The main face of the Doom Prevails villains precon deck, Doctor Doom, King of Latveria is very interesting to build around. Basically, every time you cycle a land, your opponents all lose 2 life. Playing blue and red cards that let you draw and discard or connive burns everybody. But that’s just the land aspect, and you can do so much more with this commander, from villains to conniving and reanimator.

#2. Human Torch – $50

This is clearly a nonsense price for a face commander, so expect to see this drop off the list entirely in the coming weeks. Also let this be a sign not to engage with presale prices.

Human Torch, one of the main commanders from The Fantastic Four precon, is a pretty good Voltron commander. You can give it evasion and double strike by casting noncreature spells, and pay the for the trigger to hit everybody at the same time. Plus, people love 4-color commanders. They’re just rarer and have more restrictions than 5-color ones.

#1. Molecule Man – $79

One of the most debated and hyped cards from the set, Molecule Man gives your cards miracle 0. As a result, you can cast the first card you draw each turn for free if it's a nonland. That’s bonkers in decks with many expensive spells (like colorless Eldrazi). You can also pull a trick where you draw exactly one card during your opponents' turns, and those will trigger the miracle ability as well. While some argue that’s not that good because it’s just a vanilla creature without protection, the price says otherwise, and this card can very well become a format staple.

Marvel Universe Bonus Sheet

There are 100 cards on the Marvel Universe bonus sheet, and 60 are exclusive to the Marvel Super Heroes set, while the other 40 were already released in Marvel’s Spider-Man. All of these are reprints, and they're mainly highly sought-after staples for Commander. These are the ones priced in the $30-60 range.

Marvel Super Heroes Jumpstart, Beginner Box, Welcome Deck Most Expensive Cards

Marvel Super Heroes Jumpstart has more than 51 different booster themes, and there are some pretty expensive cards, especially targeted for Commander play. It makes sense that the most expensive cards are legends with cool build-around abilities.

Of these, a cool highlight is Doctor Doom, Unrivaled, a new black win condition that relies on empty library combos. The price on these ones will vary a lot based on availability of the Jumpstart products.

The Marvel Super Heroes Beginner Box contains 10 Jumpstart boosters that are exclusive to it, with tutorial cards meant to help new Magic players learn the game. Of these cards, the most expensive is Iron Man, Tony Stark at $22.00.

The MSH Welcome Decks also come with a mythic each, and two of them are among the pricier cards ahead of release:

Promos, Alternate Art, and More

Now that we’ve covered the main cards from Standard, Commander, and Jumpstart offerings, let’s take a deeper look at the special treatment cards we can find in MSH and MSC.

Headliner: The Mind Stone

There are three versions of The Mind Stone. You can find the one with the standard MTG frame in Play Boosters and Collector Boosters. However, the premium foil version with Thanos art is only available in Collector Boosters.

The shiniest printing is a cosmic foil, textless version of The Mind Stone. Fewer than 150 of these exist, and they sell for thousands of dollars, so consider yourself pretty lucky when opening one of these.

Borderless Logo Cards

Here, we have our main characters together with their superhero or comic book logo. Fifteen rare and 13 mythic rare borderless logo cards await you, both in Play Boosters and Collector Boosters.

Borderless Scene Cards

There are six different scenes with varying numbers of cards that form each scene. You can find these in Play Boosters and Collector Boosters. Most scenes have 4-6 cards, but there’s a massive 18-card scene depicting familiar characters battling for the control of the Cosmic Cube.

Borderless Classic Comic Book Cards

The Borderless Classic Comic Book cards pay homage to the original source material. This treatment appears on only 15 mythic rares, all of them in traditional foil and only in Collector Boosters.

Showcase Panel Cards

These are among the nicer cards in the set. They’re mainly sagas represented as comic book panels, although there are other card types with the treatment.

Wrap Up

Kingpin, Wilson Fisk - Illustration by Jason Pastrana

Kingpin, Wilson Fisk | Illustration by Jason Pastrana

And that concludes my Marvel Super Heroes analysis. As has become the pattern for MTG sets, we have many different products that can be very confusing to everyone, and if that weren’t enough, there are many different versions of the same hero across different cards. But every type of MTG player should find something to their liking, be it casual, competitive, or Commander aficionados. And I’m glad that they didn’t repeat the many mistakes from Spider-Man this time around.

What do you think about the more expensive cards from this set? Which Marvel Super Heroes products are you going for? Check back for a price update in a few weeks, and take the discussion to the Draftsim Discord. For more from us, subscribe to our YouTube channel, The Daily Upkeep.

Thanks for reading, and stay safe!

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