Last updated on July 16, 2026

Iron Man, Bleeding Edge - Illustration by Ryan Pancoast

Iron Man, Bleeding Edge | Illustration by Ryan Pancoast

After a “not-so-good” debut Marvel MTG set featuring Spider-Man, WotC’s second attempt is a much broader excursion into the Marvel universe, and it's got some pretty amazing cards. Marvel Super Heroes is a proper large MTG set featuring nearly all our beloved Marvel characters – heroes and villains alike – in a way that does them justice. Today, we take a look at the most expensive cards in this set, but first a break down of this set and its three subsets:

First, I rank the most expensive cards from MSH and MSC (both Commander and Jumpstart) in their cheapest treatment, then get to the alternate versions. It’s unfair to compare a $10 card you can open in a Play Booster, then play in Standard to a Commander card that is a future Eternal staple available only in precons, but when these cards enter the secondary market, how they got there rarely makes a difference.

Note: These prices were taken from TCGplayer on July 16, 2026, and are subject to significant changes.

Marvel Super Heroes Most Expensive Cards

Loki's Scepter - Illustration by L J Koh

Loki's Scepter | Illustration by L J Koh

#20. Ultron, Artificial Malevolence – $15.44

Ultron, Artificial Malevolence

Ultron, Artificial Malevolence does a lot of things really well, and one of them is give you vehicles and spacecraft that are already set to attack or block. If you're plotting evil plans, you might be a villain.

#19. Impossible Man – $16.92

Impossible Man

Impossible Man can do pretty amazing stuff as a temporary copy machine. Combo decks can have a day with this shapeshifter.

#18. Sauron, Dino Devotee – $17.41

Sauron, Dino Devotee

Sauron, Dino Devotee reads to me except for the life gain on cure cancer. I suppose the big stats and dinosaur type are primarily green, and so are +1/+1 counters which get super effective with base power and toughness modifiers. Couldn't we have made the better choice be to cure cancer WotC?

#17. The Fantasticar – $21.87

Vehicles usually need creatures to crew, but with The Fantasticar, any noncreature spell you cast turns this into a 4/4 flier. Spellslingers will also appreciate this: If you play four spells in a turn and then sacrifice it, you get four 4/4 flying artifacts to effectively split up The Fantasticar. Burn decks have a new tool: The haste on those tokens means this can be 16 damage out of nowhere, added to whatever you already cast that turn.

#16. Molecule Man – $22.35

One of the most debated and hyped cards as it was previewed, Molecule Man gives your cards miracle . As a result, you can cast the first card you draw each turn for free if it's a nonland. That’s bonkers in decks with many expensive spells (like colorless eldrazi). You can also pull a trick where you draw exactly one card during your opponents' turns, and those will trigger the miracle ability as well. While some argue that’s not that good because it’s just a vanilla creature without protection, the price says otherwise, and this card has a ceiling beyond a format staple.

#15. Captain Marvel, Shooting Star – $23.18

Captain Marvel, Shooting Star

Whoa, a good lifegain triggered ability and Captain Marvel, Shooting Star ETBs and attacks with Swords to Plowshares! This is ridiculously easy to repeat, so no wonder it costs as much as it does in mana and money.

#14. The Fantastic Four – $23.66

The Fantastic Four

For a game with five colors, four is an important number with The Fantastic Four. Each effect is worth , maybe , so do the math, if you can get value out of keeping this card in play, good on you and may the value be ever in your favor.

#13. Spider-Man Web-Spinner – $23.69

Spider-Man Web-Spinner

The amazing Spider-Man Web-Spinner does damage and fast, and an important thing this does not do is target two creatures with it's falter effect due to double strike. As in, even though it deals damage twice, it only comes from one attack. Now, introduce extra combat phases and it's a whole different ball game.

#12. The Ten Rings – $26.55

The Ten Rings

The number 10 is great, and I'm glad the cost on The Ten Rings didn't get that high. You know what else is great? Colorless cards that draw you lots of cards each turn. If you have any question on why this is so valuable, lookup “affinity” in Magic.

#11. Swordsman's Steel – $26.99

Swordsman's Steel

Swordsman's Steel helps solve the card draw struggle many equipment decks face. It makes me excited to pull out all the living weapon variants like For Mirrodin!, reconfigure, and job select. WotC designers speak of backwards compatibility and this one has it in spades.

#10. Mjölnir, Hammer of Thor – $29.68

Mjölnir, Hammer of Thor joins a list of very powerful red equipment pieces, like Embercleave. Mjölnir has plenty of uses. You can sweep the board, hit a strong creature, or equip it to a worthy creature to double their damage. Not every creature is “worthy” of wielding the hammer of legend, but most equipment decks in EDH are already base red-white, so that is rarely a problem. The synergies with Thor, God of Thunder are very nice, too.

#9. Nico Minoru, Runaway – $37.45

Nico Minoru, Runaway

Play from exile cards continue to get more and more support and Nico Minoru, Runaway goes beyond that to include spells from the library and graveyard. You could pay for a Guttersnipe, but why not cycle that card into a free new card?

There's a bit of tension to caution yourself with here, the triggered ability wants you to cast smaller and more total spells, and the activated ability is best when you hit nonlands of four or more mana value. Not saying that both can't work in a deck, but it's worth noting.

#8. Hulk, Brutal Brawler – $41.63

Hulk, Brutal Brawler

Hulk, Brutal Brawler has a strong effect on a solid creature, but I have to believe the “Hulk” name is a huge part of this one's market value.

#7. Devil Dinosaur – $41.64

Devil Dinosaur

The widespread hexproof from Devil Dinosaur is nearly unheard of these days. Plus is very reasonable for a big dinosaur, so I understand the price tag on this.

#6. Iron Man, Modern Marvel – $43.38

Iron Man, Modern Marvel

I don't have a problem with 4-mana 3/3 fliers, but I am surprised that Iron Man, Modern Marvel demands this price tag. Don't get me wrong anthem effects and good card draw are amazing, so maybe there's value in simplicity.

#5. Ultron the Annihilator – $45.07

Ultron the Annihilator

It's early to call Ultron the Annihilator a miniature Grave Titan, but the powerful life loss triggered ability is easy to use in Commander.

#4. The Vision and Scarlet Witch – $63.86

The Vision and Scarlet Witch

Magic players have proven for years that getting mana for casting spells is pretty broken. The mana storage on Birgi, God of Storytelling is a key difference, but leaves The Vision and Scarlet Witch as a hugely powerful card for storm decks and more.

#3. Doctor Doom, Unrivaled – $65.49

Doctor Doom, Unrivaled

Win the game cards are notably splashy, but before you fire off that draw-your library combo, remember that you need to activate Doctor Doom, Unrivaled‘s ability for the win text to be enabled, and it's worst enemy is no avenger, but rather, stifle effects.

#2. The Mind Stone – $69.29

After The Soul Stone, a very sought-after card from Marvel’s Spider-Man, we have The Mind Stone, a strong 2-MV mana rock for white decks. This Infinity Stone also comes with a harness ability, and in this case you’ll pay 6 mana to gain an every-turn free blink of a nonland you control which is better than Conjurer's Closet.

#1. Loki, Lord of Misrule – $71.03

Loki, Lord of Misrule

I get that Loki is loved, but I never expected this much love for Loki, Lord of Misrule. The card is an amazing way to make all your creatures count as copies of your best creature. Give this god a middle name of “shenanigans” and let's have some fun.

Marvel Universe Bonus Sheet

There are 100 cards on the Marvel Universe bonus sheet, and 60 are exclusive to the Marvel Super Heroes set, while the other 40 were already released in Marvel’s Spider-Man. All of these are reprints and they're mainly highly sought-after staples for Commander. These are the ones that breach the $15 mark.

Promos, Alternate Art, and More

Now that we’ve covered the main cards, let’s take a deeper look at the high-value special treatment cards we can find in MSH and MSC.

Headliner: The Mind Stone — From $69 to $1,564 and More

There are three versions of The Mind Stone and each is super valuable. You can find the one with the regular MTG frame for about $69 in play boosters and collector boosters. However, the premium foil version with Thanos art has a market price of $1,564 and is only available in collector boosters.

Also exclusive to collector boosters is the shiniest printing as a cosmic foil, textless version of The Mind Stone. Fewer than 150 of these exist, and there's a scare amount of sale data, but rest assured they go for multiple thousands of dollars, so consider yourself pretty lucky if you open one of these.

Borderless Logo Cards

Here, we have our main characters together with their superhero or comic book logo. Fifteen rare and 13 mythic rare borderless logo cards await you, both in Play Boosters and Collector Boosters.

Borderless Classic Comic Book Cards

The Borderless Classic Comic Book cards pay homage to the original source material. This treatment appears on only 15 mythic rares, all of them in traditional foil and only in Collector Boosters.

Marvel Super Heroes Cards Worth $10-$15

Lots of Marvel Super Heroes cards are fantastic in the 99 of a Commander deck. Others are absolute build-arounds, and these are but a taste of them.

Marvel Super Heroes Cards Worth $5-$10

There's a large chunk of cards that are worth $5-$10, so soak up the value in these cards because the ones shown above are a tiny sample!

Wrap Up

Kingpin, Wilson Fisk - Illustration by Jason Pastrana

Kingpin, Wilson Fisk | Illustration by Jason Pastrana

And that concludes my Marvel Super Heroes analysis. As has become the pattern for MTG sets, we have many different products that can be very confusing to any player or collector, and if that weren’t enough, there are many different versions of the same hero across different cards. But every type of MTG player should find something to their liking, be it casual, competitive, or Commander aficionados. And I’m glad that they didn’t repeat the many mistakes from Spider-Man this time around.

What do you think about the more expensive cards from this set? Which Marvel Super Heroes pack openings have a story you can share? Take the discussion to the Draftsim Discord. For more from us, subscribe to our YouTube channel, The Daily Upkeep.

Thank you for reading, and stay safe!

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