Last updated on June 4, 2026

Mjölnir, Hammer of Thor | Illustration by Wayne Reynolds
While many superheroes are iconic in their own right, some have weapons as iconic—if not more so—as they are. Thor is one such character, as his hammer, Mjölnir, is just as important as the god of thunder himself. Luckily, Marvel Super Heroes didn’t deprive us of the hammer, and even worked in that the hammer can only be wielded by a worthy individual:
Equip worthy has spawned plenty of memes as players point out that Nicol Bolas and Elesh Norn are apparently worthy of the power of Thor, but it is a very real card with a scary ability, so let’s consider creatures that might not be worthy of Mjölnir but are certainly scary with it. Thor, God of Thunder is the obvious choice, but several other cards use the hammer well.
Heartless Hidetsugu
Let’s pick the low-hanging fruit: since Mjölnir doubles all damage the equipped creature deals, combat or otherwise, it provides an instant win with Heartless Hidetsugu. Mjölnir is far from the first card to enable this mono-red combo, but combo redundancy is always welcome.
Elsha, Threefold Master
Elsha, Threefold Master wields the hammer quite well, even though its stance and prowess suggest martial arts over weaponry. Doubling the damage it deals doubles the Monk tokens you reap, putting your opponents in deep trouble. This commander is already begging for a Temur Battle Rage; why not hit even harder?
Aisha of Sparks and Smoke
Aisha of Sparks and Smoke, also printed as Ken, Burning Brawler, uses Mjölnir to cast even bigger spells with its saboteur ability. You can jump from measly 4-drops like Seize the Day and Reconstruct History to instant and sorcery bombs like Improvisation Capstone and Hit the Mother Lode.
Amarant Coral
Magic can be an incredibly complex game, so sometimes you just want to deck with one option: attack, frequently and often. Amarant Coral agrees with this philosophy, and uses Mjölnir to pound the table into submission.
Arabella, Abandoned Doll
Arabella, Abandoned Doll is already an extremely threatening Boros () commander, but Mjölnir pushes it towards the broken. Making tokens is super easy in red–white, so Arabella already attacks and deals 10+ damage. Why not boost the damage so high your opponents leave the table with an irrational fear of dolls?
Ruric Thar, the Unbowed
If you’ve ever suffered a blue player’s counterspells, you’ve been tempted by Ruric Thar, the Unbowed’s ability to punish noncreature spells. Slap on a hammer and it’s the blue player’s turn to get frustrated that they can’t play any spells—except their punishment isn’t sadness, but death.
Donna Noble
Donna Noble is a legendary Stuffy Doll that goes extremely well with Mjölnir because it already deals a ton of damage. You want to hit Donna with a Star of Extinction to blow up a player, and this pushes 40 damage—enough to kill that player chilling behind Ghostly Prison. Donna even utilizes the enters ability because you can target it with Mjölnir’s damage, if that somehow benefits you.
A quick rules note: Donna makes another creature into Stuffy Doll, but she deals the damage, not the other creature. So you get two crazy space lasers.
Neheb, the Eternal
Neheb, the Eternal doesn’t have a damage dealing ability to double, but it benefits from Mjölnir nonetheless: dealing damage counts as life loss and Neheb often gets into the red zone to make mana. With Mjölnir, Neheb alone produces 10 mana for your second main phase unblocked; even blocking does little since the hammer gives trample to go with afflict.
Ghyrson Starn, Kelermorph
If you’re already using something like Torban, Thane of Red Fell to increase Ghyrson Starn, Kelermorph’s damage, you should consider Mjölnir as an alternative that won’t get caught up in the Wrath of God and is ready to boost Starn when you recast it.
Slicer, Hired Muscle / Slicer, High-Speed Antagonist
Mjölnir is a fundamentally aggressive card, so why not pair it with one of the best aggro commanders? Slicer, Hired Muscle gets around the three-player problem without quantum physics; it just goes fast and hard, attacking every combat. It naturally deals four times more damage than a creature that only gets one combat, so Mjölnir basically makes it deal eight times the damage of your average card (don’t think about the math too hard). Even with some hyperbole, it’s a great pairing.
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