Last updated on January 31, 2026

Xyris, the Writhing Storm - Illustration by Filip Burburan

Xyris, the Writhing Storm | Illustration by Filip Burburan

If you’ve ever wondered what it would be like to plunge your opponents into the snake pit from Indiana Jones and watch them succumb to a million scaly, squirming friends, your Temur commander of choice should be Xyris, the Writhing Storm.

Xyris provides plenty of power and card draw in the command zone while giving you a nasty token creation engine. This combination overwhelms your opponents in card advantage and board presence while a few key red cards pressure opposing life totals.

If that sounds like the deck for you, read on!

The Deck

Scrawling Crawler - Illustration by Miro Petrov

Scrawling Crawler | Illustration by Miro Petrov

Commander (1)

Xyris, the Writhing Storm

Creatures (19)

Birds of Paradise
Delighted Halfling
Agate Instigator
Faerie Mastermind
Humble Defector
Kami of the Crescent Moon
Red Death, Shipwrecker
Tangled Florahedron
Zenith Chronicler
Glasspool Mimic
Heartwood Storyteller
Jace's Archivist
Scrawling Crawler
Enduring Courage
Ogre Battledriver
Purphoros, God of the Forge
Pinnacle Monk
The Locust God
Craterhoof Behemoth

Instants (16)

An Offer You Can't Refuse
Slip Out the Back
Swan Song
Tyvar's Stand
Arcane Denial
Counterspell
Cyclonic Rift
Final Fortune
Mana Drain
Vision Skeins
Words of Wisdom
Deflecting Swat
Fierce Guardianship
Force of Negation
Sink into Stupor
Force of Will

Sorceries (13)

Burning Inquiry
Winds of Change
Nature's Lore
Shatterskull Smashing
Three Visits
Warrior's Oath
Day's Undoing
Jeska's Will
Molten Psyche
Timetwister
Wheel of Fortune
Windfall
Blasphemous Act

Enchantment (8)

Concordant Crossroads
Wild Growth
Goblin Bombardment
Impact Tremors
Proft's Eidetic Memory
Roar of Resistance
Dictate of Kruphix
Rites of Flourishing

Artifact (11)

Skullclamp
Sol Ring
Arcane Signet
Gruul Signet
Howling Mine
Izzet Signet
Talisman of Creativity
Talisman of Curiosity
Talisman of Impulse
Horn of Greed
Teferi's Puzzle Box

Land (32)

Boseiju, Who Endures
Breeding Pool
Command Tower
Commercial District
Dreamroot Cascade
Exotic Orchard
Forest
Geier Reach Sanitarium
Hedge Maze
Island x4
Ketria Triome
Misty Rainforest
Mountain x4
Otawara, Soaring City
Prismatic Vista
Rockfall Vale
Scalding Tarn
Steam Vents
Stomping Ground
Stormcarved Coast
Taiga
Thundering Falls
Tropical Island
Volcanic Island
Wooded Foothills
Yavimaya, Cradle of Growth

This deck relies on its commander as the key piece of its win condition, leveraging Xyris, the Writhing Storm’s Snake tokens to produce a massive board presence aided by red burn to send damage to the face.

To get those tokens, the deck employs many Howling Mine effects and wheels to force your opponents to draw cards, plus a bunch of ramp so that you can cast all those cards you’ve drawn. It also has a handful of group hug cards to soften the rest of the table towards you for the early and middle turns of the game before you annihilate them. Lastly, most of this deck’s interaction focuses on countermagic to protect Xyris; this deck’s a bit of a glass cannon that goes in on winning quickly.

The Commander: Xyris, the Writhing Storm

Xyris, the Writhing Storm

Xyris, the Writhing Storm’s the crown jewel of this little arrangement. It encourages you to build wholly around it and has the exact commander color identity for a wheels/forced draw strategy; most of your payoffs rest in red and blue while green primarily provides the huge amounts of mana necessary to make this strategy tick.

Your primary win condition rests in the Snake tokens Xyris creates, either through attacking or with the aid of various Impact Tremors effects that burn your opponents as you create the tokens.

Everything in this deck, from the mana to the protection spells, exists to protect and exalt your glorious, scaly commander.

Howling Mine Effects

The first category of forced draw in the deck are Howling Mine effects that cause each player to draw an additional card or two during their turn. These provide a steady source of Snake tokens for consistent pressure while adding a slight group hug subtheme; players are more lenient towards you when it gets them extra cards, though you can’t count on that being enough to ever win a game.

Kami of the Crescent MoonHowling Mine

Kami of the Crescent Moon and Howling Mine are classics of the genre and quite cheap. I much prefer the Mine as it doesn’t get swept away by random wraths, but both are worth their slot.

Dictate of Kruphix

Dictate of Kruphix combats the traditional weakness of Howling Mine: Your opponents get first crack at the cards and can even remove it after they’ve drawn but before you do. Having flash lets you play this blue enchantment right before your turn so that you’re the first to reap the rewards.

Scrawling Crawler

Scrawling Crawler combats this weakness in a different way; instead of each player getting additional cards in their draw step, the extra card draw happens all at once in your upkeep, so your opponents have to let you get a card if they get any. The burn attached to the Crawler makes it a powerful source of damage that isn’t reliant on your commander which becomes more useful as the game goes on and life totals dwindle.

Rites of Flourishing

Rites of Flourishing has my vote for the single best version of this effect in the deck, largely because this green enchantment allows you to ramp by playing additional lands and make use of all those extra cards very well.

Forced Draw

These cards are the bridge between your Howling Mines and your wheels. They often represent a burst of cards or steady card advantage, typically relying on triggered abilities to get the cards flowing.

Zenith ChroniclerHeartwood Storyteller

Zenith Chronicler and Heartwood Storyteller turn basic game actions into sources of card advantage for each player and Snakes for you.

Humble Defector

Humble Defector is another Howling Mine adjacent effect that gets you a couple of cards before your opponents begin passing it around. You might get it back thanks to some political gambits or your opponents will keep it. Heck, sometimes you might give it to a player who refuses to use it to deny you Snakes, which is the best-case scenario.

Horn of Greed

Horn of Greed is one of the best symmetrical effects in this deck; you draw so many cards that you practically always make land drops, leading to more card draw, which leads to more land drops, and so on.

Arcane Denial

Arcane Denial sees play in a wide range of decks due to its power, but this deck really leverages giving your opponent extra cards after protecting your important game pieces.

Vision SkeinsWords of Wisdom

Vision Skeins and Words of Wisdom provide quick bursts of card draw; these are particularly useful for creating surprise chump blockers to screw up an opponent’s combat step.

Burning Inquiry

Burning Inquiry creates a whopping nine Snakes for a single red mana. It’s also just really fun to resolve and watch the chaos happen.

Wheels

Your wheels, also called draw-sevens, are critical components of the deck. While the Howling Mine variants provide a steady stream of snakes, these effects create a massive board state from nothing and are essential for making enough snakes for a convincing win condition.

Wheel of FortuneTimetwister

Wheel of Fortune and Timetwister are the gold standard for wheels, and long locked behind the Reserved List, but that’s what proxies are for, eh? These are the best of them, though Day's Undoing isn’t far behind.

Windfall

Windfall has a fairly high ceiling thanks to your Howling Mine effects swelling hand sizes, though it comes with the risk of a worse wheel if hands are nearly hellbent.

Jace's ArchivistTeferi's Puzzle Box

Jace's Archivist provides critical support as one of your only repeatable wheels. The only other card that comes close is Teferi's Puzzle Box, which straddles the line between a wheel and a Howling Mine.

Molten Psyche

Molten Psyche can be sketchy since it’s card disadvantage, but you have more than enough mana rocks and such to enable metalcraft, allowing this to double as a win condition.

Winds of Change

While Winds of Change is also card disadvantage, it's incredibly efficient and one of your best win conditions because you can easily protect it with countermagic or use it in conjunction with another wheel for an unstoppable board presence.

Win Conditions

Now that you’ve amassed enough mutual card draw to breed an army with Xyris, you need ways to convert them into an effective win condition.

Impact TremorsAgate Instigator

I’ve packed the classic Impact Tremors as a must-have inclusion along with Agate Instigator, an impressive Bloomburrow Commander variant that comes with a token.

Purphoros, God of the Forge

The best of these effects is Purphoros, God of the Forge, whose damage adds up terrifyingly fast. If you control Xyris and Purphoros and cast a traditional wheel, your 21 snakes deal 42 damage, one-shotting the pod.

Goblin Bombardment

Goblin Bombardment works like a reverse Impact Tremors, turning your creatures into damage after they’ve attacked. It’s handy against board wipes as it squeezes value from the snakes before they die.

Craterhoof Behemoth

As nice as burn damage is, sometimes you need to attack to make things happen. Like any self-respecting tokens deck, this curve tops off in Craterhoof Behemoth for a clean win.

Ogre BattledriverEnduring Courage

Ogre Battledriver and Enduring Courage let your Snake tokens attack for a billion as soon as they enter, pairing nicely with your wheels.

Roar of Resistance

Roar of Resistance obviously works with your tokens, but it also gives you some political leverage by enhancing other players’ boards while they attack your opponents.

Odds and Ends

These are important cards for the deck that don’t neatly fit into the other categories; this is mostly protection, interaction, and card draw spells that tie everything together.

Skullclamp

Skullclamp is a must-play in any deck with a commander that produces x/1s to rip through their deck and see all the cards they want.

Faerie Mastermind

Faerie Mastermind always has legs since card draw is so intrinsic to Commander, but it excels in a deck like this that forces your opponents to draw a bunch of extra cards each turn.

Proft's Eidetic Memory

Proft's Eidetic Memory converts your card draw into extra power for Xyris, which means more card draw and more lovely Snake tokens.

Slip Out the BackTyvar's Stand

Since this deck relies so much on Xyris, you need a multitude of ways to protect it. The most direct version of this protection comes from Slip Out the Back, which provides a power bump and universal protection, and Tyvar's Stand, which doubles as a pump spell when you need more card draw.

In addition to these protection spells, you have tons of counterspells, and many of them are free counterspells. Force of Will and Force of Negation are excellent in general, but especially in this deck that draws enough cards to make up for the card disadvantage. Deflecting Swat and Fierce Guardianship are free just when you need them, like when your commander is targeted by a Swords to Plowshares. And you can always pay a bit of mana for cards like Swan Song, Mana Drain, and Counterspell, and all of these go far further than just protecting your commander.

The Locust God

The final card I want to highlight here is The Locust God, which essentially serves as a backup to Xyris, the Writhing Storm. It’s not nearly as efficient as each wheel generates seven tokens instead of 21, but it’s always good to have a backup in case of cards like Drannith Magistrate or repeated interaction. It works with all the same synergies as Xyris, so it’s an excellent replacement.

The Mana Base

This deck has tons and tons of mana ramp, including as many Talismans and Signets as your mana base can hold.

In addition to the mana rocks, you have a few additional options. Delighted Halfling’s a lovely mana dork that protects Xyris from countermagic, Birds of Paradise is simply the best at what it does, and Red Death, Shipwrecker has a shocking amount of text, but you’re mostly interested in tapping it to produce a mana and make a Snake.

I love a good MDFC, but this deck has several! Sink into Stupor and Shatterskull Smashing provide a bit of interaction with your mana base, Tangled Florahedron gives you some ramp, and Glasspool Mimic has a host of excellent creatures to copy, with Enduring Courage and Scrawling Crawler standing out as excellent options.

You also have some lovely value lands. Otawara, Soaring City and Boseiju, Who Endures help sneak in even more interaction so that your opponents can’t kill you with a big combo while Geier Reach Sanitarium sneaks in an additional forced draw effect.

The Strategy

When shuffling up and picking an opening hand, the most critical thing to have is ramp. A hand without ramp’s probably not worth keeping for a couple of reasons. First and foremost, your deck’s heavily reliant on a 5-mana commander, so you need to get it into play ASAP and have the mana to pay the commander tax once your writhing nuclear bomb is removed.

Secondly, your card draw and mana ramp go hand in hand. Drawing two or three extra cards a turn doesn’t matter much if you can’t play them. That goes double for wheels; to properly leverage cards like Wheel of Fortune and Day's Undoing, you need plenty of mana to play as many of the cards in your hands as you can. You don’t want to shuffle away seven cards to draw seven more unless it translates to a win.

A little card draw’s also great to have in the opening hand. Since this deck has so much of it, you often don’t need more than one Howling Mine or wheel to find the next, allowing you to get the card draw chain rolling.

Focus on developing your board over the early turns, which mostly means ramping. Even if you keep a hand that’s light on card draw, your commander happens to draw cards when it connects! It’s a handy thing to keep in mind. You should also try to leverage it as a political tool; who doesn’t love a little extra card draw? It’s a tantalizing offer, especially if you bargain with a player who’s begun falling behind by missing land drop or lacking ramp or something similar.

Once you have a good amount of mana, look towards casting Xyris then trying to set up one explosive turn. If you can do something like play an Impact Tremors and Timetwister in the same turn, you get a ton of value, hopefully before your opponents can react; the trouble to laying things out carefully like Xyris, then an Agate Instigator, then a wheel is that your opponents see the trouble coming and might deal with it.

And that’s kind of the deck; one of its greatest strengths lies in consistency and redundancy. Because you have so many variants and similar effects and all of them draw cards, you can count on your deck to show its stuff game after game.

Combos and Interactions

One of the best combos in the deck is the fine pairing of Enduring Courage or Ogre Battledriver with Xyris; you can easily play them the turn before then let your commander smack your opponents for some instant value and card draw.

For another great interaction, try pairing Windfall with Words of Wisdom to make your opponents draw extra cards, thus making your Windfall more impressive.

Rule 0 Violations Check

The main offender to Rule 0 conversations in this deck are the free counterspells; more than a few pods look down on such spells. Those can be easily replaced with regular counterspells or perhaps some protection spells to make sure Xyris sticks around.

Budget Options

You should always begin making budget cuts at the mana base, cutting expensive duals, fetches, and value lands in favor of cards like Temples, Guildgates, and basic lands. A shocking amount of a deck’s price hides in the lands.

Timetwister and Wheel of Fortune are sadly locked behind the Reserved List, which makes them inaccessible to almost any player unwilling to crack open a pack of proxies. You can use Wheel of Misfortune and Magus of the Wheel, though honestly any wheel effect counts as a budget option compared to these two.

Craterhoof Behemoth ends the game like nothing else, but there are plenty of great budget mass pumps; I recommend the classic Overrun, though there’s much to be said for vigilance off End-Raze Forerunners.

Faerie Mastermind boasts an impressive price, largely off its Standard performance; it doesn’t have a great replacement, but you can slot in pretty much any draw spell.

Purphoros, God of the Forge and Agate Instigator are the best Impact Tremors variants, with a price to match. Lesser variants like Witty Roastmaster and Molten Gatekeeper make up for this.

The free countermagic like Force of Will and Fierce Guardianship are among the most expensive (non-Reserved List) cards in the deck. Simply replace them with counterspells you need to pay for like Dream Fracture and Miscast plus an additional protection spell or two.

Cyclonic Rift could be replaced with Perplexing Test or Whelming Wave for board wipes that deal with your opponents while leaving you with at least a bit of a board state.

Jace Beleren

If you want to ditch Horn of Greed, then you can deploy Jace Beleren or another Howling Mine variant.

Other Builds

Xyris, the Writhing Storm leans heavily on forced draw and its token production to win the game, but that doesn’t mean there aren’t alternative ways to build the deck and give it additional focuses.

You could lean on Xyris’s second ability and build a deck focused on pumping Xyris with cards like Temur Battle Rage and Beastmaster Ascension to make Xyris huge and use its saboteur ability to generate tokens instead of all the wheels and forced draw effects.

You could also build a more concise typal deck by focusing on snakes. You’d get powerful snake cards like Seshiro the Anointed and Kaseto, Orochi Archmage plus more general typal support cards like Roaming Throne and Banner of Kinship.

Commanding Conclusion

Teferi's Puzzle Box MTG card art by Donato Giancola

Teferi's Puzzle Box | Illustration by Donato Giancola

If you want a consistent midrange deck that understands only how to draw cards and ramp, then this Xyris, the Writhing Storm brew should be right up your alley—at least, if you have enough Snake tokens to keep track of your reptilian army.

Do you enjoy playing wheel decks? How would you have built Xyris? Let me know in the comments below or on the Draftsim Discord!

Stay safe, and thanks for reading!

Follow Draftsim for awesome articles and set updates:

Add Comment

Your email address will not be published. Required fields are marked *