Here’s Why Only Some Artifacts Have Summoning Sickness in Magic
We can all agree that creatures have summoning sickness. I mean, haste is a keyword for a reason. But what about other permanent types? What about artifacts?
Read moreWe can all agree that creatures have summoning sickness. I mean, haste is a keyword for a reason. But what about other permanent types? What about artifacts?
Read moreAlchemy, the recently announced digital-only format, has members of the Magic community voicing their concerns and asking questions about everything from rules and bannings to how its introduction affects other digital-only formats. Today I’m...
Read moreShroud is one of the most straightforward keywords in MTG. Mechanics like trample or flying require that you know how blockers work and how combat damage is assigned, but shroud should be easy to grok even for new players.
Read moreFor newer players, the most likely entry point for the question of “Huh?” when they see the rules for landhome is when they get pulled into a game of Dandân. There’s some odd text on that card, a remnant of a now obsolete mechanic which...
Read moreMagic certainly has a long list of complicated and unique mechanics, including everything from horsemanship to kicker. Ninjutsu is a keyword that has become one of the most popular in the entire game despite its rarity. Today I’m going to cover...
Read moreAbilities have come and gone through Magic’s long history. There have even been a few outliers that were so good on the few cards that had them that they haven’t come back again. The provoke ability is exactly that.
Read moreI started playing Magic right around the tail end of the Lorwyn/Shadowmoor block. Lorwyn also came with a lot of mechanics, way more than we see in current Standard sets. Tribal themes, champions, clash, changelings, hideaway, and the topic of...
Read moreWay back in the Time Spiral block we were shown a pair of timeshifted cards with a strange new ability: poisonous. This was not only a callback to the poison counters that were sporadically printed between Legends and Visions, but also a...
Read moreToday I’m going to talk about corrupted, how it interacts with poison counters and other relevant mechanics. Stay with me for a while and let’s see if the mechanic is worth our time or not. Here we go!
Read moreIf you play Magic long enough, you’ll end up in an argument with someone at your LGS over the concept of targeting. What counts as targeting? What’s “failing to find?” What about any target?
Read moreOne of the things that has kept me so hooked up on Magic for over a decade is its wide range of possibilities and homebrewing. There’s an absurd number of options for you to pick from, but even beyond that, it’s a very malleable game. It takes...
Read moreThere’s nothing quite like being in the zone. The thing is, there are at least seven different zones in a game of Magic, and often more! Cards are public knowledge in some zones but are hidden information in others; you can arrange your...
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