Every Mechanic from Secrets of Strixhaven, Explained
There are a lot of new mechanics to cover for Secrets of Strixhaven, so use this as a study guide, because you’re going to need it if you don’t want to be incinerated by your professor.
Read moreThere are a lot of new mechanics to cover for Secrets of Strixhaven, so use this as a study guide, because you’re going to need it if you don’t want to be incinerated by your professor.
Read moreMeld is a mechanic first bought into Magic with Eldritch Moon as one of the methods to evoke the eldritch horrors that Emrakul was raining down upon Innistrad in that set. Well, it came back in The Brothersโ War, and the cards are pretty...
Read moreThe epic mechanic was introduced over ten years ago, and it had huge problems. Secrets of Strixhavenโs new paradigm mechanic completely fixes them.
Read moreToday’s Commander has some qualities that take away from the original intent of the format. What used to be a casual place to use some of your underpowered pet cards is becoming increasingly competitive. Luckily, some players who miss the...
Read moreCommanderโs success in both casual and competitive settings can be attributed to many of its qualities. The wide range of legal cards and how easy it is to get your hands on them are two of its best. But what else is there to know about this...
Read moreSome people love the challenges and the extra power companions can bring, while other players get tired of battling a Lurrus or Yorion deck again and again. Today weโre going over all there is to know about companion rules, the power level...
Read morePhyrexia: All Will Be One was an even more distorted take on Scars of Mirrodin/New Phyrexia. Phyrexians took the plane of Mirrodin after all. Oil counters were one of the key features of this set.
Read moreMenace can be a pretty intimidating mechanic, which is kind of funny considering it was introduced as the mechanic to replace intimidate (and fear before that). So what is menace?
Read moreProtection is a mechanic from MTGโs past thatโs hard to grasp, and itโs rarely used these days. But Commander players often have to deal with its evolved version: protection from everything.
Read moreMagicโs a game that can be modified a lot as long as you and your friends all agree on the new rules. This open-endedness is a highly positive thing about Magic, as evidenced by the creation of the Dandรขn format.
Read moreTime travel is a mechanic that lets you mess with that clock, and make it run slower or faster depending what you need. It accelerates or dampers time counters.
Read moreOne of the things that has kept me so hooked up on Magic for over a decade is its wide range of possibilities and homebrewing. Thereโs an absurd number of options for you to pick from, but even beyond that, itโs a very malleable game. It takes...
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