Here’s Exactly What’s a Spell and What’s Not in Magic
The word “spell” can be a confusing term for new Magic players. It’s easy to think that it should just mean “instant or sorcery,” but it’s actually more complicated than that.
Read moreThe word “spell” can be a confusing term for new Magic players. It’s easy to think that it should just mean “instant or sorcery,” but it’s actually more complicated than that.
Read moreA variety of new mechanics were released for players to test and play with in Commander Legends: Battle for Baldur’s Gate. Some impact color identity of otherwise mono-colored commanders, some are returning mechanics like myriad, but one that...
Read moreReleased in Battle for Zendikar in 2015, awaken turns your useless basics into fierce warriors. Let’s take a deep look and see how you can awaken your lands straight into the red zone!
Read moreSometimes cards have two (or even four) modes and none of them are good enough alone, but the card is better for being flexible. Today is all about flexibility, because I’m going to take a look at the channel mechanic.
Read morePremodern, as the name suggests, focuses on cards printed before the modern Magic card frame was introduced in 2003. The format also ignores some of the game’s earlier sets, meaning it’s more accessible than formats that include true dual lands...
Read morePhyrexian mana looks at the concept of mana as a resource and turns the heat up to 11 by letting you pay life instead of mana to cast a spell. Interested? Let’s take a deeper dive into everything about it!
Read moreThe launch of Magic’s newest set, Strixhaven: School of Mages, brings an update to one of the longest standing terms used in the game. To make a long story short, “converted mana cost” (also known as CMC) is going to be replaced with a new term...
Read moreMap tokens are artifacts with a powerful ability. Today, I’m breaking down everything you need to know about how maps work in Magic and what you need to do to exploit them.
Read moreAn alternative cost is a cost you may pay instead of paying a spell’s mana cost when you cast it. In some cases, the spell’s own text will be very clear about it. In other cases, alternative costs are sneakier and partially hidden behind a...
Read moreFrom milling to commander damage, alternate win conditions have existed in Magic for a long time now. One of the most famous alternate win condition is poisoning your opponent. But what is poison, and how does it work? Let’s talk about that.
Read moreThe miracle mechanic isn’t the most popular, but there’s some strategy and effectiveness to it. Can this commonly overlooked mechanic make a difference in your builds? Or are you interested in just trying something new?
Read moreMutate is one of the coolest and most fun mechanics I’ve played with in all of Magic. But it isn’t exactly the pinnacle of simplicity when it comes to newer keywords. So today I’m coming to you with a large swath of info on everything about the...
Read more