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HomeTag: MTG history

Tag: MTG history

MTG Cards
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Magicโ€™s Color Order: How It Works Plus FAQs

Magicโ€™s Color Order: How It Works Plus FAQs

Pedro Furtado (djorso) June 6, 2025 MTG Cards, MTG Rules

Today weโ€™re diving deep into MTGโ€™s mana symbols and the order that they appear on cards. Weโ€™ll also see why Atraxa, Praetorโ€™s Voice and Witch-Maw Nephilim have their mana values the way they do and not just some random organization.

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Collecting
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All 8 Urza Lands in MTG, Plus How They Work

All 8 Urza Lands in MTG, Plus How They Work

Jake Henderson June 6, 2025 Collecting, Deckbuilding, MTG Cards

Magic certainly has its fair share of nonbasic lands across all formats. You probably know about the common ones already, like the original duals, utility lands, or creature lands. But one powerful nonbasic that often goes under the radar are the...

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MTG Cards
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Towns in MTG: Rules, History, and Best Cards

Towns in MTG: Rules, History, and Best Cards

Timothy Zaccagnino June 5, 2025 MTG Cards, MTG Rules

Final Fantasy isnโ€™t exactly part of the multiverse, so towns arenโ€™t quite canon to Magic lore yet, but the card typeโ€™s new to the game, just locked to Universes Beyond for the time being.

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MTG Cards
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Summons in MTG: Rules, History, and Best Cards

Summons in MTG: Rules, History, and Best Cards

Herko Kerghans June 2, 2025 MTG Cards, MTG Rules

In the Final Fantasy video games, players storm into boss fights with their powerful summons by their side. To bring this flavor into Magic, the Final Fantasy x MTG Universes Beyond crossover fused two permanent types into one, creating the...

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MTG Cards
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Replacement Effects in MTG: Rules, History, and Best Cards

Replacement Effects in MTG: Rules, History, and Best Cards

Herko Kerghans May 26, 2025 MTG Cards, MTG Rules

Replacement effects are Magicโ€™s built-in rules that modify or tweak game events before they happen. They can also get quite messy, though, so let’s break down the ins and outs of how replacement effects work in MTG.

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MTG Cards
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Melee in MTG: Rules, History, and Best Cards

Melee in MTG: Rules, History, and Best Cards

Herko Kerghans May 22, 2025 MTG Cards, MTG Rules

Melee is the kind of Magic mechanic that rewards going wide and having as many enemies as possible, to kill them as fast as possible. After all, nothing wrecks wise plans like a punch in the face!

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MTG Cards
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Paradox in MTG: Rules, History, and Best Cards

Paradox in MTG: Rules, History, and Best Cards

Pedro Furtado (djorso) May 6, 2025 MTG Cards, MTG Rules

Paradox in MTG messes with the gameโ€™s basics: You donโ€™t want to play the cards from your hand. Today Iโ€™ll take you through the paradox mechanic, its rules, the best cards, and some incentives to play a deck built around this mechanic.

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MTG Cards
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Demonstrate in MTG: Rules, History, and Best Cards

Demonstrate in MTG: Rules, History, and Best Cards

Trevor Galvin April 28, 2025 MTG Cards, MTG Rules

Demonstrate is a relatively unknown keyword. It hasn’t been widely used in EDH decks, and there are only a few cards with the keyword. I hope youโ€™re curious and will let me lay out why demonstrate is an interesting keyword.

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Collecting
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Plot in MTG: Rules, History, and Best Cards

Plot in MTG: Rules, History, and Best Cards

Herko Kerghans April 24, 2025 Collecting, MTG Cards, MTG Rules

A’ight, partnersโ€ฆ Here’s where the Outlaws of Thunder Junction’s plot thickens. Among the new mechanics that this Western-themed MTG set introduced, plot is probably the most complex: This keyword ability involves casting spells...

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Guide
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Everything You Need to Know About Mulligans in MTG: Rules and FAQ

Everything You Need to Know About Mulligans in MTG: Rules and FAQ

David Royale April 24, 2025 Guide, MTG Cards, MTG Rules

While players may put a lot of effort into thinking about mid- and late-game strategies, a critical part of Magic: The Gathering happens before the game even starts, as a hand with no lands or no playable spells is equivalent of already losing...

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MTG Cards
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Spree in MTG: Rules, History, and Best Cards

Spree in MTG: Rules, History, and Best Cards

Chris Reay April 24, 2025 MTG Cards, MTG Rules

On Thunder Junction, not only can you commit crimes, but you can go on a crime spree. In some ways, itโ€™s yet another kicker variant, but thereโ€™s a bit more to the spree mechanic than just that.

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Collecting
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Crew in MTG: Rules, History, and FAQ

Crew in MTG: Rules, History, and FAQ

A.L. Walser April 24, 2025 Collecting, MTG Cards, MTG Rules

The introduction of vehicles to Magic brought a science-fantasy vibe to the game just as it had in the olden days when Urza used power armor to fight the mechanical threat of Phyrexia. It created a powerful image of what the artificers of...

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