The Ultimate Guide to the Old School Magic Format
Product fatigue. Universes Beyond fatigue. Just plain old fatigue. It happens. If you long for a simpler time, the Old School format might just be for you.
Read moreProduct fatigue. Universes Beyond fatigue. Just plain old fatigue. It happens. If you long for a simpler time, the Old School format might just be for you.
Read moreIf youโve ever played the Fallout games before, youโll no doubt remember picking up all kinds of junk from around the game world and (hopefully) making good use of it later on, whether by selling it, trading it or crafting with it. Whatever you...
Read moreChanging the text of a card in Alchemy has proven unpopular, and oracle text adjustments remain grump-inducing, but when a card lets us do that as part of Magic, we love it! It feels like cheating, but in a totally safe way.
Read moreBest cards, plural, may be overstating this keyword ability a bit: as it turns out, there’s exactly two cards with the fortify keyword in all MTG. The same is true for fortification, the artifact subtype associated with the fortify keyword...
Read moreWizards has made numerous forays into the video game market throughout Magicโs 30-year history. Some strived to capture the essence of paper Magic in a digital environment while others departed from the card game framework entirely in favor of...
Read moreFuture Sight was a super interesting set. The weird and chaotic lore of the set essentially allowed the gameโs designers to come up with tons of weird and original mechanics, making it a sort of testing ground for ideas that might’ve...
Read moreDaybound and nightbound were met with criticism on release. While this looked like an innovation to the usual werewolf-transforming mechanics, it turned out to be a muddled mess that’s hard to understand in the first place.
Read moreMorbid’s a simple mechanic that cares about creature deaths, making it a perfect ability for the Golgari color pair.
Read morePrototype gives you options between casting a huge artifact creature for its full cost, or taking a hit on power to cast it for a cheaper, alternative cost. Its introduction in The Brothers’ War was splashy, and big, but how well have the...
Read moreDomain is a threshold mechanic that counts the types of basic land you have in play. Letโs delve into domainโs, uh, domain, and explore just what makes it click.
Read moreWhatโs the good of having an army of monsters at your disposal if you canโt use them as cannon fodder to protect yourself? Itโs what theyโre for, right? Blocking.
Read moreThe Lost Caverns of Ixalan just arrived, and it brought the mechanic craft alongside it. Craft is a really crazy and dense mechanic, with a lot going on. Whether youโre going to the setโs prerelease, or youโre playing Standard on MTG Arena, or...
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