Domain in MTG: Rules, History, and Best Cards
Domain is a threshold mechanic that counts the types of basic land you have in play. Let’s delve into domain’s, uh, domain, and explore just what makes it click.
Read moreDomain is a threshold mechanic that counts the types of basic land you have in play. Let’s delve into domain’s, uh, domain, and explore just what makes it click.
Read moreWhat’s the good of having an army of monsters at your disposal if you can’t use them as cannon fodder to protect yourself? It’s what they’re for, right? Blocking.
Read moreThe Lost Caverns of Ixalan just arrived, and it brought the mechanic craft alongside it. Craft is a really crazy and dense mechanic, with a lot going on. Whether you’re going to the set’s prerelease, or you’re playing Standard on MTG Arena, or...
Read moreIf you play Magic long enough, you’ll end up in an argument with someone at your LGS over the concept of targeting. What counts as targeting? What’s “failing to find?” What about any target?
Read moreMagic’s Archenemy format is all about schemes, as they allow players to face off in a really unbalanced game. Think of all the times your Commander pod has joined forces against you. With Duskmourn: House of Horror Commander products...
Read moreToday I’m going to cover one of Magic’s first mechanics: vigilance. Let’s talk about vigilance, the key concepts, and the best cards.
Read moreIt seems like there’s something eerie going on at Duskmourn: House of Horror. Or outright terrifying! Eerie is a new ability word from Duskmourn that’s a new take on constellation, or “enchantmentfall” if you will.
Read moreSome creatures die easier than others. But creatures with the undying keyword come back stronger after death. This is a simple keyword that saw play in Standard and is now a staple of Modern.
Read moreThere have been plenty of keywords and effects in Magic’s history that tax a player in exchange for a powerful up-front effect. Today I’m looking at cumulative upkeep and some of the cards with this questionable keyword.
Read moreToday I’ll be covering flash in our favorite card game. This a mechanic we’ve seen in the last couple years on infamous cards like Embercleave. Let’s find out why this mechanic is so popular and the scariest cards with it!
Read moreMagic: The Gathering has a bunch of rules. Seriously, it’s one of the most complex games ever, and every two months or so new cards are released that bring with them new rules and interactions. Human beings like to simplify things, and we tend to...
Read moreHave you ever wanted a snack but you know it’s not good for you, so you tuck it away and decide that it’s better as a reward for some accomplishment during your day? Then you treat yourself to that snack when you meet your self-imposed...
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