Last updated on November 3, 2026

Jurati, Cordial Queen - Illustration by Martina Fackova

Jurati, Cordial Queen | Illustration by Martina Fackova

Magic: The Gathering is going boldly where it’s never dared to go before, so long as you ignore that other in-universe set from 2025 in which Magic went to space for the first time. But this is licensed IP space, so it’s totally different.

Star Trek closes out a mish-mashed run of Commander-related products for 2026. Next year will be much more consistent in its precon set-up, following Star Trek’s delivery of four Commander decks to close out the year. Will these decks live long and prosper, or will they be assimilated into the dregs alongside other forgotten, back-of-a-Barnes-&-Noble MTG products?

Magic: The Gathering | Star Trek Commander Deck Bundle
  • GET ALL 4 STAR TREK-THEMED COMMANDER DECKS—Explore Star Trek’s final frontier with all 4 Magic: The Gathering | Ster Trek Commander decks (Federation Fleet, Landing Party, Klingon Fury, and We Are the Borg)
  • NEW COMMANDER CARDS—Each ready-to-play deck includes 33 Star Trek-themed Commander cards entirely new to Magic: The Gathering
  • FOIL BORDERLESS COMMANDERS—Command your decks in style with 1 Mythic Rare Legendary card featuring Borderless art and a shiny Traditional Foil treatment in each deck
  • EPIC MULTIPLAYER GAMES—Magic’s most popular multiplayer play format, Commander is an action-packed, free-for-all battle full of strategic plays and social intrigue (best with 3–5 players)
  • CONTENTS—All four 100-card decks also come with 10 double-sided token cards, 1 deck box, 1 strategy guide, and 1 reference card

Let’s talk new themes and commanders, reprints and value, and attempt to piece together an understanding of the Star Trek universe from this Universes Beyond crossover.

All About Star Trek in MTG

U.S.S. Enterprise-D, Galaxy-Class - Illustration by Pablo Mendoza

U.S.S. Enterprise-D, Galaxy-Class | Illustration by Pablo Mendoza

Star Trek is the final Universes Beyond set of 2026, and it incorporates decades of the source material into MTG form. There’s a full-sized Standard set, a Stardates bonus sheet, two Scene Boxes, and our primary focus: four Commander precons with themes that tie into the main set. Note that some of the ancillary products use the TRC set code besides the Commander decks, but this article will only focus on the precons.

The Star Trek set in its totality is aimed at multiple different generations of the show and movies, with each precon encapsulating a specific period of Star Trek history. Full disclosure: I know almost nothing about the source material here, so I’m taking these cards at face value and won’t pick up on the flavor of the designs much.

What Is Star Trek Commander?

We Are The Borg
Federation Fleet
Landing Party
Klingon Fury
Magic: The Gathering | Star Trek Commander Deck - We are the Borg
Magic: The Gathering | Star Trek Commander Deck - Federation Fleet
Magic: The Gathering | Star Trek Commander Deck - Landing Party
Magic: The Gathering | Star Trek Commander Deck - Klingon Fury
Magic: The Gathering | Star Trek Commander Deck - We are the Borg
Magic: The Gathering | Star Trek Commander Deck - Federation Fleet
Magic: The Gathering | Star Trek Commander Deck - Landing Party
Magic: The Gathering | Star Trek Commander Deck - Klingon Fury
$74.93
$63.99
$65.69
$74.93
Amazon Prime
Amazon Prime
Amazon Prime
Amazon Prime
We Are The Borg
Magic: The Gathering | Star Trek Commander Deck - We are the Borg
Magic: The Gathering | Star Trek Commander Deck - We are the Borg
$74.93
Amazon Prime
Federation Fleet
Magic: The Gathering | Star Trek Commander Deck - Federation Fleet
Magic: The Gathering | Star Trek Commander Deck - Federation Fleet
$63.99
Amazon Prime
Landing Party
Magic: The Gathering | Star Trek Commander Deck - Landing Party
Magic: The Gathering | Star Trek Commander Deck - Landing Party
$65.69
Amazon Prime
Klingon Fury
Magic: The Gathering | Star Trek Commander Deck - Klingon Fury
Magic: The Gathering | Star Trek Commander Deck - Klingon Fury
$74.93
Amazon Prime

Star Trek Commander consists of four precons, which is the start of a trend throughout 2027 of every Standard release having four decks.

Each TRC Commander precon contains the following:

  • 1 Deck Box
  • 100-card ready-to-play Commander deck (32 new cards per deck)
  • 1 borderless, foil commander
  • 10 double-sided tokens
  • 1 Reference Card

How Does Star Trek Compare to Other Commander Products?

Star Trek is a Universes Beyond set, which means higher price points across the board for all products related to the set. That unfortunately puts these decks in a different tax bracket. I’ve said it elsewhere, but $75 is just too much for a Commander precon, almost regardless of reprint value. And that’s assuming they don’t skyrocket in price.

The good news is that decks like these often dip below MSRP a few months after release, or you can find them as part of a package deal. I’d need to see the deck(s) I want on sale before I spent nearly $100 on one, though you can make that decision for yourself. I’ll discuss reprint value below, but Universes Beyond decks noticeably do offer good value on average, just with a much higher entry price.

Magic: The Gathering | Star Trek Collector's Edition Commander Deck Bundle
  • GET ALL 4 COLLECTOR’S EDITION DECKS—Includes Federation Fleet, Landing Party, Klingon Fury, and We Are the Borg
  • FINER THAN GOLD-PRESSED LATINUM—Boldly go where no one has gone before; every card in these 100-card Collector’s Edition decks boasts the unmistakable shine of Surge Foil
  • THE SHIP IS YOURS, CAPTAIN—Outwit and outmaneuver your friends in Star Trek’s final frontier with Commander, Magic’s most popular multiplayer format
  • 33 NEW COMMANDER CARDS—Each ready-to-play deck includes 33 Star Trek-themed Commander cards entirely new to Magic: The Gathering
  • BORDERLESS COMMANDER—Command your decks in style with 1 Mythic Rare Legendary card featuring special Borderless art that fills the entire card in each deck

There’s a Collector’s Edition version of the print run too, which are the same decks entirely in surge foil at a much higher price point, over two times the MSRP of the normal decks.

Should I Buy Star Trek Commander?

I feel exactly about Star Trek as I did about Marvel Super Heroes, the last Universes Beyond set with a 4-precon line-up. That is to say, $75 is a bit of a non-starter for me, personally. I can’t recommend decks at this price, though that’s not me trying to say you shouldn’t buy these if you make the calculated decision to spend that much on a deck.

There will be cool themes, solid reprints, and interesting new cards, but I’m not enthusiastically recommending a $75 deck, simply reviewing it and leaving it to you to decide whether you spend your precious coin or not. Or whatever currency Trekkies use (editor’s note: I don’t think any LGS in this century takes Federation credits or gold-pressed latinum).

If you’re a Star Trek fan dying to get into Commander, this product is made for you. It’s just also made more expensive for you, so keep that in mind. But enough griping about money. Let’s look at the actual decks.

We Are The Borg

We Are The Borg Commander Precon
Commander (1)

The Borg Queen

Creature (19)

Ambulatory Reactor
Assimilation Assessor
Command Subadjunct
Co-Option Adjutant
Extraction Integrant
Hive Mind Coprocessor
Hugh, First of Many
Jurati, Cordial Queen
Korok, Liberated Rage
Locutus of Borg
Locutus, the One Who Speaks
One, Borg Evolved
Optimization Annex
Reclamation Specialist
Reconnaissance Partition
Seven of Nine, Tertiary Adjunct
Stratagem Emulator
Supplementation Node
Võx, Child of the Collective

Instant (11)

Anguished Unmaking
Assimilate the Wounded
Bitter Triumph
Borg Incursion
Collective Override
Deliver from Chaos
Disallow
Dispatch
Emergency Regeneration
Return to Dust
Thirst for Knowledge

Sorcery (5)

Battle of Wolf 359
Gift of Perfection
Join the Collective
Toxic Deluge
Thoughtcast

Enchantment (3)

Conquest Mission
Tempered Steel
The Best of Both Worlds

Artifact (23)

Arcane Signet
Astral Cornucopia
Borg Scout Sphere
Class-4 Tactical Cube
Commander's Sphere
Darksteel Plate
Door of Destinies
Everflowing Chalice
Forsaken Monument
Maturation Chamber
Queen's Diamond
Skullclamp
Sol Ring
Stonespeaker Crystal
Swiftfoot Boots
Talisman of Dominance
Talisman of Hierarchy
Talisman of Progress
The Immortal Sun
Transwarp Hub
Type-03 Borg Vessel
Unwinding Clock
Wayfarer's Bauble

Land (38)

Academy Ruins
Arcane Sanctum
Choked Estuary
Command Tower
Contaminated Landscape
Drowned Catacomb
Eclipsed Steppe
Evolving Wilds
Exotic Orchard
Fetid Pools
Glacial Fortress
Irrigated Farmland
Island x4
Isolated Chapel
Morphic Pool
Path of Ancestry
Plains x4
Port Town
Prairie Stream
Rogue's Passage
Shineshadow Snarl
Shore Leave Planet
Skycloud Expanse
Spire of Industry
Sunken Hollow
Swamp x4
Terramorphic Expanse
Umbral Expanse
Underground River

Commander, Theme, and Strategy

We Are The Borg is an Esper precon () with an artifact creature theme. It uses the assimilate mechanic to amass a Borg army and overwhelm opponents with various artifact synergies.

The Borg Queen is, appropriately, the Queen of the Borg here. It has a strong buff for your artifact creatures (including itself), and you get to assimilate cards from opponents’ decks when it enters or attacks. A bit of randomness to how effective it’ll be, which can be dicey for a 7-mana commander.

Locutus of Borg is the second in command. This Borgified Sir Patrick Stewart (RIP to the goat) helps you to accumulate small artifact creatures as you deal damage to opponents, helping spread out your board before following up with a big board pump. It’s a much cheaper commander, but also has an effect that’s dependent on already having an established board, so there’s room for error with Locutus.

Notable Cards: Reprints and $$

I’ll be looking at reprint value for each deck in the line-up to get a sense of how close we are to the $75 barrier to entry. I will not be considering any of the new cards here since I only have unreliable presale prices to work with, and those make up a third of each deck, so expect a smaller quantity of value reprints. Also note that prices are subject to change, and were sourced the day of each deck’s reveal.

We Are The Borg has the following reprint breakdown:

  • $2-5: Three cards
  • $5-10: Four cards
  • $10+: Three cards

The big hits here are The Immortal Sun, Unwinding Clock, and Morphic Pool. I have to give credit to each deck’s inclusion of a bond land, which are some of the best lands in Commander and also quite expensive. But the fact that each deck has exactly one, and that’s about it for strong dual lands, feels more like acknowledgment of the price tag than a true gift. Still, it’s nice to pick these up, and here’s to hoping they follow this trend for $50 precons, too.

Otherwise you’re getting a few generically useful staples like Skullclamp and Toxic Deluge, and some more narrow playables like Tempered Steel and Door of Destinies.

New-to-Magic Cards

For a full look at the new cards in each deck, I highly recommend perusing Draftsim’s spoiler page, where you’ll see all 120+ new Commander cards all in one place. Instead of bogging this page down with everything here, I’ll simply highlight a handful of my favorites from each deck.

Queen's Diamond has already been called both broken and trash by different players, which is the telltale sign you designed a banger. I expect to see this with X-cost commanders, though it’s definitely not the second coming of Jeweled Lotus.

Join the Collective strikes me as a very strong board wipe, like an upgraded Martial Coup for non-soldier decks. I got some pushback on this because of its cost, but it pays you off for spending 7 mana on a board wipe.

Collective Override has some incredible potential in go-wide decks. I’m thinking spirits or something along those lines, but even just attacking with your commander and two other creatures turns this into Captain's Call and Harmonize on the same card, and it has the Arachnogenesis mode of auto-blocking everything that’s attacking you, while also drawing cards.

One, Borg Evolved is keyword soup for artifacts, which some people out there will love, if not just Urza, Chief Artificer players who are jamming this in as soon as they get a copy.

The Verdict

If I were going to sell a kidney to buy a Star Trek deck, We Are The Borg would be the one. Blame my edgy sensibilities or whatever, but the Borg side of Star Trek looks super cool, and it feels way more MTG than anything else going on in this line-up. Reminds me a bit of the Necron Dynasties precon from Warhammer 40,000. Just machine gods and robots and a lot of generally cool art pieces and individual card designs.

This deck doesn’t go overboard on reprints, but it concentrates its value into a few decent cards, plus it looks like one of the more focused decks out of the box. I’m willing to give this two thumbs up and say this might be one worth assimilating into your collection.

Magic: The Gathering | Star Trek Commander Deck - We are the Borg
  • ASSIMILATE YOUR ENEMIES—Outwit and outmaneuver your friends in Star Trek’s final frontier with Commander, Magic’s most popular multiplayer format
  • RESISTANCE IS FUTILE—Add your mind to the Borg Queen’s Collective and deploy waves of Borg tokens in your conquest of the universe. Even if your own forces fall, assimilate your enemies to add their strength to the Borg
  • 33 NEW COMMANDER CARDS—Each ready-to-play deck includes 33 Star Trek-themed Commander cards entirely new to Magic: The Gathering
  • FOIL BORDERLESS COMMANDER—Command your deck in style with 1 Mythic Rare Legendary card featuring Borderless art and a shiny Traditional Foil treatment
  • EPIC MULTIPLAYER GAMES—Best with 3–5 players, Commander is an action-packed, free-for-all battle full of strategic plays and social intrigue

Federation Fleet

Federation Fleet Commander Precon
Commander (1)

Jean-Luc Picard, Luminary

Creature (25)

Ambassador K'Ehleyr
B'Elanna Torres, Scrapper
Beverly Crusher, Ship's Doctor
Captain Janeway, Endgame
Chief Miles O'Brien
Cmdr. Troi, Outgoing Empath
Commander William Riker
Data, Exploring Humanity
Dr. Pulaski, Cynical Clinician
Ensign Harry Kim, Operations
Ezri Dax, Newly Joined
Geordi La Forge, Innovator
Guinan, Ancient Advisor
Julian Bashir, Frontier Doctor
Kes, Evolving Telepath
Loran of the Third Path
Reg Barclay, Fidgety Fantasist
Ro Laren, Double Agent
Rom and Leeta, Unlikely Pair
Seven of Nine, Tertiary Adjunct
Spot, Felis catus
Tom Paris, Risk-Taker
Tuvok, Chief Tactical Officer
Vic Fontaine, One Night Only
Worf, Son of Mogh

Instant (10)

Abrade
Cryptic Command
Faithful Mending
Frantic Search
Grand Crescendo
Negate
Pongify
Swords to Plowshares
Temporal Tribulation
Thrill of Possibility

Sorcery (5)

Chain Reaction
Chronomantic Escape
Fractured Identity
Promise of Loyalty
Supreme Verdict

Enchantment (3)

Fevered Visions
On the Shoulders of Giants
Unification

Artifact (18)

Alhammarret's Archive
Arcane Signet
Commander's Sphere
Hedron Archive
Howling Mine
Malfunctioning Holodeck
Mind Stone
Sol Ring
Stonespeaker Crystal
Talisman of Conviction
Talisman of Creativity
Talisman of Progress
Thought Vessel
U.S.S. Defiant, Tough Little Ship
U.S.S. Enterprise-C, Time-Tossed
U.S.S. Enterprise-E, Sovereign
U.S.S. Prometheus, Prototype
U.S.S. Stargazer, Here and There

Land (38)

Battlefield Forge
Clifftop Retreat
Coastal Peak
Command Beacon
Command Tower
Desolate Lighthouse
Evolving Wilds
Exotic Orchard
Fabled Passage
Frostboil Snarl
Furycalm Snarl
Glacial Fortress
Glittering Massif
Irrigated Farmland
Island x5
Mountain x4
Mystic Monastery
Path of Ancestry
Perilous Landscape
Plains x4
Port Town
Prairie Stream
Radiant Summit
Reliquary Tower
Scorched Geyser
Sulfur Falls
Terramorphic Expanse
Training Center

Commander, Theme, and Strategy

Federation Fleet is a Jeskai precon () with various themes like spacecraft and card draw, with a light touch of group hug. You’ve got Jean-Luc Picard, Luminary and Captain Janeway, Endgame as interchangable commanders to lead the fleet. It’s a huge turn-off artistically, since half the deck is people standing around posing for YouTube thumbnails. And I dunno, all the spacecraft just look very samey as someone who’s not already invested in the source material.

It also just seems very unfocused. There’s blink cards, charge counter manipulation for spacecraft, card draw payoffs, +1/+1 counter incentives, group hug elements, and just a mess of random effects that happen as you draw cards. Don’t get me wrong, drawing cards is inherently powerful, but that’s gotta serve an ultimate goal, and I don’t know if stationing up spacecraft is really the endgame I’m looking for in a card draw deck. Seems very finicky out of the box, where you’ll probably be doing a lot of stuff that doesn’t necessarily amount to a full strategy.

Notable Cards: Reprints and $$

Federation Fleet has the following reprint breakdown:

  • $2-5: Four cards
  • $5-10: Two cards
  • $10+: Two cards

The two big reprints here are Alhammarret's Archive and Training Center, with cards like Pongify and Reliquary Tower filling in the gaps. Definitely on the lighter side for money cards to add to your collection, but the Training Center reprint is welcome.

New-to-Magic Cards

Spot, Felis catus is a fun design for a cat, even if it just barely synergizes with the rest of the deck.

Chief Miles O'Brien, Rom and Leeta, Unlikely Pair, and Data, Exploring Humanity are pretty good draw-two payoffs, highlighting the new “seek out” mechanic that cares about drawing your second card every turn.

Cmdr. Troi, Outgoing Empath, Commander William Riker, and Unification are some interesting new tools for group hug players.

I’ve always had a soft spot for Portal Mage, and Tuvok, Chief Tactical Officer is basically a better version on two different fronts (stats and number of targets).

The Verdict

Federation Fleet’s a hard sell for me. The art direction is off-putting, the “draw cards” theme isn’t very compelling, the payoffs for engaging with said theme are all over the place, and the reprint value is low compared to the other precons in this cycle.

The only way I’m recommending this deck to you is if you’re here primarily for the Star Trek flavor and Federation Fleet covers your favorite era of the ‘90s shows. As an outsider looking in, it’s just a bunch of people standing around pointing at stuff, like Doctor Who or Fallout without the quirkiness of those two IPs. This one’s double thumbs down for me.

Sale
Magic: The Gathering | Star Trek Commander Deck - Federation Fleet
  • THE SHIP IS YOURS, CAPTAIN—Outwit and outmaneuver your friends in Star Trek’s final frontier with Commander, Magic’s most popular multiplayer format
  • MAKE IT SO—Bring the formidable Federation to the field with Jean-Luc Picard. Strengthen your crew and charge your starships, making a compelling case for your ultimate victory
  • 33 NEW COMMANDER CARDS—Each ready-to-play deck includes 33 Star Trek-themed Commander cards entirely new to Magic: The Gathering
  • FOIL BORDERLESS COMMANDER—Command your deck in style with 1 Mythic Rare Legendary card featuring Borderless art and a shiny Traditional Foil treatment
  • EPIC MULTIPLAYER GAMES—Best with 3–5 players, Commander is an action-packed, free-for-all battle full of strategic plays and social intrigue

Landing Party

Landing Party Commander Precon
Commander (1)

Commander Spock

Creature (29)

Amanda Grayson, Logic's Link
Ancient Greenwarden
Augur of Autumn
Captain Kirk, Boldly Going
Chief Kyle, Transporter Tech
Chief Montgomery Scott
Christine Chapel, Combat Medic
Cold-Blooded Crew
Colossal Clone Master
Fleet Captain Christopher Pike
Giant Space Amoeba
Janice Rand, Essential Aide
Lieutenant Hikaru Sulu
Lieutenant Nyota Uhura
Lotus Cobra
Lt. Arex, Ever-Adapting
McCoy, Not a Bricklayer
M'Ress, Crew Coordinator
Pavel Chekov, First Posting
Planet Killer
Sam Kirk, Xenoanthropologist
Satyr Wayfinder
Scute Swarm
Sun Titan
Syndicate Liquidators
The Guardian of Forever
Tireless Tracker
T'Pring, Never Parted
Tribble Cluster

Instant (8)

Beast Within
Brainstorm
Growth Spiral
Heroic Intervention
Merciful Mandate
Path to Exile
Reality Shift
Temporal Tribulation

Sorcery (9)

Austere Command
Cultivate
Echo of Eons
Farseek
Harmonize
Nature's Lore
Ponder
Rampant Growth
Wrath of God

Enchantment (3)

Balance of Terror
Exploration
Guardian Project

Artifact (10)

Arcane Signet
Command Chair
Jefferies Tube
Shuttlecraft Galileo
Sol Ring
S.S. Botany Bay
Starfleet Communicator
Starship Enterprise
U.S.S. Defiant, Mirror Migrant
U.S.S. Farragut, Bold Explorer

Land (40)

Canopy Vista
Command Tower
Earth, Sector 001
Evolving Wilds
Exotic Orchard
Fabled Passage
Forest x4
Fortified Village
Glacial Fortress
Hinterland Harbor
Irrigated Farmland
Island x2
Mosswort Bridge
Mutavault
Path of Ancestry
Plains x2
Port Town
Prairie Stream
Rain-Slicked Copse
Reliquary Tower
Risa
Seaside Citadel
Scattered Groves
Sea of Clouds
Shore Leave Planet
Sodden Verdure
Sunpetal Grove
Temple of Enlightenment
Temple of Mystery
Temple of Plenty
Temple of the False God
Terramorphic Expanse
Tranquil Landscape
Vineglimmer Snarl
Vulcan

Commander, Theme, and Strategy

Landing Party is all land, no party, with Commander Spock and Captain Kirk, Boldly Going as alternate Bant commanders. As you might guess, this is ostensibly a landfall deck, incorporating the main set’s “strange new worlds” mechanic, which scales up with the number of differently named lands you control. So landfall with special attention to diversifying your mana base. Okay, I can get behind that!

Unfortunately, I have to be pretty harsh on the character art here. This isn’t to say the artists didn’t make great illustrations, or the real-life actors being depicted aren’t attractive or whatever, but man the art is just tough to get over. The land art is genuinely great, but for each awesome land there’s something uninspiring like Starfleet Communicator or Growth Spiral, overly-shiny characters to the point of looking greasy like Chief Montgomery Scott, and whatever the hell thirst trap Satyr Wayfinder is supposed to be.

This is very much a “not for me” product, but I’ll evaluate everything else as though you’re already invested enough in these characters and stories to want this deck anyway.

Notable Cards: Reprints and $$

Landing Party has the following reprint breakdown:

  • $2-5: Four cards
  • $5-10: Three cards
  • $10+: Six cards (!!)

This is the precon to buy if you’re solely in it for reprint value. You’ve got a top-heavy deck with six big reprints: Ancient Greenwarden, Echo of Eons, the ever-expensive Heroic Intervention, Exploration, Guardian Project, and Sea of Clouds. Exploration is the single most expensive reprint across all four decks, with what might be the worst art ever put on the card.

The lower tiers hold decent cards too, including Scute Swarm, Lotus Cobra, and Mutavault, among others. The reprints in this deck are generally very good across the board.

New-to-Magic Cards

I got a small chuckle out of the Yes and No flavor words on Fleet Captain Christopher Pike, but the untap ability also just seems like something that should generate easy infinites with mana dorks and other untappers.

Sam Kirk, Xenoanthropologist fits the mold of a couple cards from Turtle Power! that just give you free tokens when your opponents take normal game actions. Never turning down something like that.

Planet Killer goes way harder than anything else in this set, both in name and art. It’s unfortunately a bit lackluster for an 8-mana play.

Janice Rand, Essential Aide grows your commander while offering repeatable ramp. This seems potentially busted with partner commanders of any kind, and I find it amusing that this will put +1/+1 counters on backgrounds that enter from the command zone.

Merciful Mandate is a nice safety net and comparable to Mandate of Peace with the pretty strong upside of untapping all your creatures.

The Verdict

I’m split on Landing Party. I find the aesthetics of the deck just generally unappealing, and I’m not exactly getting out of my Commander Chair for another landfall deck. However, there is a twist on the theme with strange new worlds, which I can always appreciate, and there’s consistency to the game plan on top of excellent reprint value.

I don’t see myself playing with a lot of these cards, but if the art isn’t a barrier for you, or if you actively like it (don’t let anyone tell you that you can’t enjoy this set if you like it), then I can stand behind it. One thumb up, one thumb down.

Sale
Magic: The Gathering | Star Trek Commander Deck - Landing Party
  • DISCOVER STRANGE NEW WORLDS—Outwit and outmaneuver your friends in Star Trek’s final frontier with Commander, Magic’s most popular multiplayer format
  • A MOST FASCINATING DISCOVERY—Beam down with a landing party led by Commander Spock and gather bonuses for having a variety of differently named lands. Give even more power to your mana engine with landfall effects—it’s only logical
  • 33 NEW COMMANDER CARDS—Each ready-to-play deck includes 33 Star Trek-themed Commander cards entirely new to Magic: The Gathering
  • FOIL BORDERLESS COMMANDER—Command your deck in style with 1 Mythic Rare Legendary card featuring Borderless art and a shiny Traditional Foil treatment
  • EPIC MULTIPLAYER GAMES—Best with 3–5 players, Commander is an action-packed, free-for-all battle full of strategic plays and social intrigue

Klingon Fury

Klingon Fury Commander Precon
Commander (1)

Worf, Defiant Commander

Creature (23)

Alexander, Ship's Fool
Ambassador K'Ehleyr
Blood-Sport Champion
Cha'DIch Investigator
Chancellor Gorkon
Combat Celebrant
Curzon Dax, Bound by Blood
Ferocious Colonist
Gagh Slinger
Galvanizing Tenor
Gnarling Targ
Grilka, Widowed Warrior
Imperial Hullbreachers
Indelicate Healer
Kang, Suspicious Captain
Koloth, Tribble Hunter
Kor, Cause of Vengeance
Korok, Liberated Rage
Kurn, Son of Mogh
Martok, Hero of the Empire
Professional Face-Breaker
Qo'noS Quartermaster
Voq, Torchbearer

Instant (6)

Merciful Mandate
Path to Exile
Return to Dust
Right of Vengeance
Terminate
Valorous Stance

Sorcery (11)

Disrupt Decorum
Night's Whisper
Own the Day
Painful Truths
Pest Control
Rite of Oblivion
Ruinous Ultimatum
The Promise of Kahless
Vanquish the Horde
Vindicate
World at War

Enchantment (7)

Concerted Effort
Duelist's Heritage
Glory to the Empire!
Rite of Ascension
Shared Animosity
Sins of the Father
Warleader's Call

Artifact (14)

Arcane Signet
Herald's Horn
I.K.S. Negh'Var, Imperial Flagship
K't'inga-Class Battle Cruiser
K'Vort-Class Raider
Lightning Greaves
Mind Stone
Sol Ring
Sword of Light and Shadow
Talisman of Conviction
Talisman of Hierarchy
Talisman of Indulgence
The Beacon of Kahless
The Sword of Kahless

Land (38)

Battlefield Forge
Canyon Slough
Clifftop Retreat
Command Tower
Dragonskull Summit
Eclipsed Steppe
Evolving Wilds
Exotic Orchard
Foreboding Ruins
Furycalm Snarl
Glittering Massif
Isolated Chapel
Mountain x5
Nomad Outpost
Path of Ancestry
Plains x5
Radiant Summit
Rogue's Passage
Shattered Landscape
Shineshadow Snarl
Smoldering Marsh
Swamp x5
Temple of Malice
Terramorphic Expanse
Umbral Expanse
Vault of Champions

Commander, Theme, and Strategy

Klingon Fury is a Mardu precon () that combines an aggro gameplan with a typal theme related to Klingons and warriors. It introduces the new battlefront mechanic, or abilities that scale up with the number of players you’ve attacked in a turn. Kind of like melee with different output than just a power/toughness bump. Worf, Defiant Commander and Kor, Cause of Vengeance are both competent commanders here, depending on whether you want your commander to provide value or push damage.

This isn’t a very complicated deck. All the themes point towards attacking, and most of the typal elements just make your Klingon creatures better attackers, so everything’s pretty tight here. There are a few spacecraft to keep things interesting, and I don’t mind the art in this deck. There are a lot fewer Klingons just standing around for the camera, and they’re at least a visually distinct race from the pile of humans and humanoids in the Bant or Jeskai decks.

Notable Cards: Reprints and $$

Klingon Fury has the following reprint breakdown:

  • $2-5: Six cards
  • $5-10: Three cards
  • $10+: Three cards

The biggest reprints here are Sword of Light and Shadow, World at War, and Vault of Champions. It’s especially nice to see a Mirran sword here, and there’s a singular bond land like all the other precons.

You’ll also find a home for a lot of the other cards, like Professional Face-Breaker, Lightning Greaves, and Disrupt Decorum. I hadn’t realized Warleader's Call was approaching $10, so that’s nice to see as well.

New-to-Magic Cards

I’m not in love with most of the face or backup commanders this time around, but Worf, Defiant Commander seems pretty strong. It’s a potential draw-three every turn with cast-from-exile synergies, and it doesn’t put any sort of typal restrictions on its battlefront effect, so you can build around it in different ways.

Kurn, Son of Mogh, Galvanizing Tenor, and Rite of Ascension are other standout battlefront cards with lots of potential in go-wide aggro decks. Own the Day can be a best-in-class extra combat spell with a little work.

The Beacon of Kahless might be the most powerful new card in TRC, with the potential to tap for up to 3 mana each turn. It’s instantly one of the best red mana rocks you can play in decks that intend to attack your opponents.

Warrior decks get to pick up some new tools as well, including The Promise of Kahless, Kor, Cause of Vengeance, and their very own Impact Tremors variant and cost reducer in Gagh Slinger.

The Verdict

I can totally get on board with Klingon Fury. It circumvents the main problem of the previous two decks in that it’s not just a bunch of dudes standing around grinning. Now they’re all angry and in battle poses. But that’s enough to make this feel more like a Magic precon and not some foreign Star Trek TCG.

And honestly, Magic could use more dedicated aggro precons. We get them every now and then, but I feel like they always shoehorn in some aristocrats plan or focus too heavily on a specific creature type. Klingon Fury does a little bit of both of those things, but it still has a central theme of just filling up the board and attacking players to death. Bonus points for battlefront being a fun and intuitive new mechanic that rewards aggression.

Totally fine theme, digestible art, new cards worth paying attention to, and enough of a smattering of reprint value to get both my thumbs in the air.

Magic: The Gathering | Star Trek Commander Deck - Klingon Fury
  • FIND HONOR IN COMBAT—Outwit and outmaneuver your friends in Star Trek’s final frontier with Commander, Magic’s most popular multiplayer format
  • GLORY TO THE EMPIRE—Work with Worf to display the bravery and ferocity of the Klingons while you take simultaneous swings at the entire table. The more enemies you attack at once, the stronger your Warriors will become
  • 33 NEW COMMANDER CARDS—Each ready-to-play deck includes 33 Star Trek-themed Commander cards entirely new to Magic: The Gathering
  • FOIL BORDERLESS COMMANDER—Command your deck in style with 1 Mythic Rare Legendary card featuring Borderless art and a shiny Traditional Foil treatment
  • EPIC MULTIPLAYER GAMES—Best with 3–5 players, Commander is an action-packed, free-for-all battle full of strategic plays and social intrigue

The Best Star Trek Commander Decks

For Value

Federation Fleet Commander Precon

Federation Fleet is definitely my least favorite deck here (possibly least favorite of the entire year), but it’s bringing the heat with reprints! This one actually justifies its $75 price tag by going above and beyond what a normal $50 precon might offer, which is what I expect from a deck charging me this much of a markup.

For Competitive Gameplay

Klingon Fury Commander Precon

If we’re talking purely out-of-the-box play, Klingon Fury might have the best chance of taking a pod down. While everyone else is fiddling around with ramp and stationing spacecraft, you can just get people dead and stay stocked up on cards while doing so thanks to some of the strong battlefront effects.

For Fun

Klingon Fury Commander Precon

Klingon Fury is definitely what a subsection of Magic players consider fun, but I’m all about the Borgs here. We Are The Borg looks like Magic, which increases my enjoyment already, but the deck also just feels very focused, strong, and synergistic. Assimilate is a mechanic I look forward to playing with, and the artifact creature theme just kind of works.

Commanding Conclusion

Borg Queen, Perfection Manifest - Illustration by PINDURSKI

Borg Queen, Perfection Manifest | Illustration by PINDURSKI

I’ve been harsher on this precon line-up than any other I can remember reviewing. Doctor Who had similar issues, where it’s just hard to gel with the decks unless you’re coming from a place of knowing all the characters and settings they reference. I for one do not, and I imagine people in my position won’t be enthused about a lot of what’s going on here. And I’m not even a Universes Beyond hater! Magic has proven that the UB formula can work, but Star Trek just doesn’t land in the sweet spot.

Magic: The Gathering | Star Trek Commander Deck Bundle
  • GET ALL 4 STAR TREK-THEMED COMMANDER DECKS—Explore Star Trek’s final frontier with all 4 Magic: The Gathering | Ster Trek Commander decks (Federation Fleet, Landing Party, Klingon Fury, and We Are the Borg)
  • NEW COMMANDER CARDS—Each ready-to-play deck includes 33 Star Trek-themed Commander cards entirely new to Magic: The Gathering
  • FOIL BORDERLESS COMMANDERS—Command your decks in style with 1 Mythic Rare Legendary card featuring Borderless art and a shiny Traditional Foil treatment in each deck
  • EPIC MULTIPLAYER GAMES—Magic’s most popular multiplayer play format, Commander is an action-packed, free-for-all battle full of strategic plays and social intrigue (best with 3–5 players)
  • CONTENTS—All four 100-card decks also come with 10 double-sided token cards, 1 deck box, 1 strategy guide, and 1 reference card

It’s not all gloom and despair though. There are two decks I actively like, and a third that’s a soft “sure” for me. But the price point and the source material just don’t hit for me on a grand scale, so this set of precons is largely a pass. I hope this set does justice to actual Star Trek fans who are excited by these decks. That’s just not me, and that’s okay.

Let us know if you’re picking any of these decks up, and how you feel about them in the comments down below or in the Draftsim Discord, and check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.

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3 Comments

  • David Fuller August 12, 2026 7:37 am

    what is the difference between the $74.99 for regular versions and $159.99 for Collector’s Editions. decks?

    • Jackson Wong
      Jackson Wong August 12, 2026 8:27 am

      The Collector’s Edition decks are fully foiled out, from the lands to the commander.

  • Delphi November 2, 2026 11:10 pm

    Think you mixed up the value of Federation Fleet and Brave New Worlds. Reprint value is a lot higher for Brave New World.

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