Last updated on November 4, 2026

Perilous Landscape (Star Trek Commander Decks) - art by Flavio Greco Paglia

Perilous Landscape | Illustration by Flavio Greco Paglia

Commander precons serve many uses, with one of the most prominent being accessibility. Not only do they make easy for players to pick up a deck and start playing, they’re vehicles for reprints that would be hard to print in regular expansion sets—can you imagine Skullclamp or Toxic Deluge in Standard?

Well, reprints are going to look a lot better in 2027: In a YouTube Short published yesterday on Good Morning Magic, Gavin Verhey confirmed reprints of two staple Commander land cycles: The bond lands from Battlebond and the turbulent lands, whose incomplete cycle started with Secrets of Strixhaven. Notably, this mirrors the reprints from earlier this year: Over the course of 2026, all ten bond lands have been reprinted across the year’s precons.

Bond Lands and Turbulent Lands in 2027

Turbulent Springs - Illustration by Sergey Glushakov

Turbulent Springs | Illustration by Sergey Glushakov

An important note to remember about the turbulent lands is that the cycle is currently incomplete, with the Selesnya () and Gruul () lands absent as there was no good precon to print them in this year; neither color pair was supported in Secrets of Strixhaven, which started the cycle, and Reality Fracture only had one precon with no green. Gavin’s initial video about the turbulent lands mentioned that the cycle would be printed over the next year, which he confirmed again here.

Gavin tells us to expect that Universes Beyond precons with “usually” have one bond land, and in-universe precons will “usually” have one turbulent land, once the cycle is complete. He did say these numbers might change—for example, a colorless precon couldn’t print either cycle due to color identity restrictions.

Reprinting these lands is fantastic for Commander players. As dual lands that generally enter untapped, they provide excellent mana fixing, at a much better rate than, say, tango lands or filter lands. More prints means more players getting to play a good mana base, which just means more Magic happens. This was a good move by Wizards.

Bond Lands vs Turbulent Lands—Which Are Better?

Vault of Champions - Illustration by Cliff Childs

Vault of Champions | Illustration by Cliff Childs

Comparing the bond lands and turbulent lands is natural as both are Commander land cycles due to the untapped condition relying on what other players are doing. They’re both dual land cycles, but they work slightly differently.

Bond lands are faster because they always enter untapped during the early turns of the game. Depending on the power level, you can probably count on them to enter untapped throughout the game—the higher the Bracket you’re in, the more likely it is that decks win by killing the entire table rather than picking off one player at a time through combat damage. If everybody’s racing to the first infinite combo, then these likely enter untapped throughout the game.

The turbulent lands are slower because they need your opponents to control eight or more lands. Expect these to be untapped around turn 3 or 4, depending on your turn order. But you also don’t need multiple players since it just counts lands. If one player loses, your two remaining opponents only need four lands each for turbulent lands to enter untapped. By the time it’s a 1v1, your last opponent might have enough lands for this work. Additionally, these have land types, which matters for cards like fetch lands, Farseek, and Valakut, the Molten Pinnacle, to name but a few.

Overall, I’d say the bond lands perform better at higher-power tables and the turbulent lands are better suited to the slower pace of casual play; however, this is splitting hairs. These are just excellent lands and your deck will be better for playing them. More players getting to add these to their decks can only increase the quality of Commander for everybody.

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