Menace in MTG: Rules, History, and Best Cards
Menace can be a pretty intimidating mechanic, which is kind of funny considering it was introduced as the mechanic to replace intimidate (and fear before that). So what is menace?
Read moreMenace can be a pretty intimidating mechanic, which is kind of funny considering it was introduced as the mechanic to replace intimidate (and fear before that). So what is menace?
Read moreProtection is a mechanic from MTGโs past thatโs hard to grasp, and itโs rarely used these days. But Commander players often have to deal with its evolved version: protection from everything.
Read moreTime travel is a mechanic that lets you mess with that clock, and make it run slower or faster depending what you need. It accelerates or dampers time counters.
Read moreThere are some keywords in Magic that those of us whoโve been playing for years can hardly remember ever not knowing how they work, while newer players may get confused in the details. Trample is a great example of this, and today I give you an...
Read morePhyrexians, the greatest threat to the known Multiverse, showed their claws and teeth in Phyrexia: All Will Be One, where they had lots of weapons at their disposal. One of those was toxic, which relates to infect, a previous Phyrexian-themed...
Read moreMagic can be a difficult game. Sometimes you look at your opponentโs defenses and see that thereโs no way in. If only you had a card that said, โyou win the game.โ What if I told you that those cards actually exist?
Read moreIn Commander, the cost of mulliganing a bad hand is smaller than in one-versus-one formatsโฆ but itโs still a cost, and you should treat it like one. So let’s check all the ins, outs, and corner cases of how to mulligan in Commander.
Read moreTussles tend to be untidy topics, and Magic is no exception. Even if the whole game works under very precise rules, there’s so much going on during the combat phase that deciphering how attacking works can be one of the messiest matters in...
Read moreDigging into colorless mana in MTG can feel a bit like trying to understand a page written in dense legalese without being lawyers ourselves. There are subtle yet crucial differences between types and colors of mana, on top of some...
Read moreWe can all agree that creatures have summoning sickness. I mean, haste is a keyword for a reason. But what about other permanent types? What about artifacts?
Read moreThe end step is one of the most confusingly named terms in Magic. The good news is that the end step isnโt too complex an MTG concept once we clear the verbiage a bit.
Read moreShroud is one of the most straightforward keywords in MTG. Mechanics like trample or flying require that you know how blockers work and how combat damage is assigned, but shroud should be easy to grok even for new players.
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