Here’s Exactly How the End Step Works in Magic: the Gathering
The end step is one of the most confusingly named terms in Magic. The good news is that the end step isn’t too complex an MTG concept once we clear the verbiage a bit.
Read moreThe end step is one of the most confusingly named terms in Magic. The good news is that the end step isn’t too complex an MTG concept once we clear the verbiage a bit.
Read moreShroud is one of the most straightforward keywords in MTG. Mechanics like trample or flying require that you know how blockers work and how combat damage is assigned, but shroud should be easy to grok even for new players.
Read moreThe splitting of an ancient Thran powerstone was the final straw at the beginning of the Brothers’ War in Magic lore. So, naturally, Powerstones were all over the place in The Brothers’ War, and were added to the game in the form of an artifact...
Read moreAffinity is one of those mechanics that teaches us about the game and its balancing. It totally dominated in tournaments, to the point that several cards were banned in various formats along with metalcraft.
Read moreSpell mastery isn’t its own special rule; it’s an ability word that points out a pattern. The card gets a bonus if you already have enough spells in your graveyard, so it rewards playing a deck with ample instants and sorceries.
Read moreImpending is an alternative cost that lets you cast an enchantment creature for less mana, except that you put a number of time counters on it when it enters the battlefield. As long as there are time counters on it, the permanent isn’t a...
Read moreEquipment artifacts are pervasive in Magic. Sets like The Brothers’ War have quite a few of them, while others may have just one, like Bespoke Battlegarb in Wilds of Eldraine, but it’s really hard to find a Modern expansion or...
Read moreToday I’m covering the myriad mechanic. This is one of those mechanics specifically created and designed for multiplayer formats, and it’s got a lot of potential in Commander.
Read moreThe Aetherdrift set is at the starting line, bringing us exciting new mechanics. “Start Your Engines!” is a fitting name for an ability that encourages aggressive playstyles, and today, we’ll explore its intricacies and its rules, and the best...
Read moreIs alliance a keyword we should expect to see often? Are there powerful creatures with alliance? Should I focus on the alliance keyword in my next build? All this and more as we build an alliance to make each other better at MTG.
Read moreToday we’ll be talking first strike. This evergreen keyword can change the course of any combat and may just give you the advantage you need. So, let’s dive in and answer many of the burning questions you may have.
Read moreAtraxa, Grand Unifier loomed tall over Magic when it was first revealed. It has a pretty good effect, and what had everyone shocked was a small detail in its reminder text: the inclusion of “battle” among the other card types. We all thought...
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