Last updated on April 28, 2026

Choreographed Sparks | Illustration by Paolo Parente
Most Magic sets introduce a new infinite combo, but Secrets of Strixhaven goes further than most with a mono-red combo that utilizes cards from the set and is even achievable in SOS Limited! The combo requires three cardsโBlazing Firesinger, Zealous Lorecaster, and Choreographed Sparkโalong with a daunting . It might not be the most competitive combo, but it has a place in Commander.
How Does The Combo Work?
The combo requiresBlazing Firesinger, Zealous Lorecaster, and Choreographed Sparks. The Firesinger must be prepared, and you need the mana to cast Seething Song, the Lorecaster, and Sparks, for a total of mana.
Cast Lorecaster, then hold priority and cast Seething Song. Hold priority again, then cast Choreographed Sparks targeting Lorecaster and Seething Song.
Let Choreographed Sparks resolve, which creates copies of the giant and the ritual. Let those copies resolve.
When the Lorecaster token enters, you can return Choreographed Sparks to your hand. When Seething Song resolves, it produces mana to recast Sparks, again targeting the Zealous Lorecaster and Seething Song still on the stack. Rinse and repeat for infinite red mana and infinite hasty 4/4s.
Is the Combo Strong in Limited?

Bulk Up | Illustration by Warren Mahy
While the combo is draftable, it faces a few hurdles. Any combo that requires drafting three specific cards appears rarely, especially with one being a high rarity. In total, you need a common (Zealous Lorecaster, an uncommon Blazing Firesinger), and a rare (Choreographed Sparks). Even if you get these cards, you must consider the hurdles of mana and card quality.
The combo requires a total of 14 mana, though 3 can be spent on an earlier turn since Blazing Firesinger doesnโt need to be cast the same turn you go off. Secrets of Strixhaven Limited isnโt hurting for good ramp cards, but red-green isnโt a supported color pair, so decks playing Zealous Lorecaster and Shared Roots are few and far between. Even then, a Limited deck typically plays ramps to get something like Witherbloom, the Balancer or Quandrix, the Proof down a turn or two early, not to hit this sum of mana.
Then thereโs the issue of card quality. Zealous Lorecaster playable as your top-end, even if 6 mana is expensive for an Archaeomancer. But Blazing Firesinger and Choreographed Sparks are abysmal cards. Individually, theyโre more likely to hurt your deck than enhance it.
Considering the difficulty of drafting the combo along with the low card quality and issues with casting it, itโs not worth your time in Limited; you would be better off playing the Lorecaster and two good cards. But it has potential in Commander, with a few tweaks.
Making The Combo Commander-Ready

Saheeli's Lattice | Illustration by Zoltan Boros
Choreographed Sparks is essential, but you can improve the combo by swapping the ritual and the instant/sorcery recursion creature to reduce the mana cost and add utility. A few tweaks make it perfect for casual Commander.
Starting with the ritual, you could play actual Seething Song, which ditches the mana required to play Blazing Firesinger. Even better, you can use Pyretic Ritual or Desperate Ritual to shave another mana from the total cost without hampering the infinite mana or token.
Zealous Lorecaster is the easiest card to replace because many creatures have similar abilities. Ardent Elementalist keeps the combo mono-red, but Eternal Witness is the better card in green decks. Depending on colors, Archaeomancer is a great back up. But Iโll stick with E-Wit, resulting in the following combo:
It still requires 7 mana, which is too much for anything competitive, but I consider this an ideal combo for Bracket 3 decks. Few decks are upset with running E-Wit or Pyretic Ritual, and Choreographed Sparks is useful without going infinite. While these cards win the game when assembled under the right circumstances, youโre rarely upset to see them separately, leading to better draws overall than if you jammed an a+b combo into your deck with cards that do nothing unless they win.
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