Last updated on March 8, 2024

Blood Scrivener | Illustration by Peter Mohrbacher
No city would be complete without entertainers and artists, and no social system is complete without dissidents, rebels, and troublemakers. If thereโs one thing to learn from punk rock, itโs that you get a lot of chaotic fun when these two are combined.
The Rakdos cultists are the counterculture of Ravnica. Demon worshippers, circus artists, blood witches, unconventional artists, and self-destructive maniacs.
The guild is characterized for abandoning strategy and intellectualism in favor of loud, explosive action. You canโt overthink things when youโre juggling blazing swords while balancing on a tightrope. You also canโt overthink them when youโre just an insane goblin rushing against the well-trained Boros forces with no smart tricks to back you up. You either win or you go out with such a bang that you also kinda win symbolically.
All this proclivity for chaos and insanity got its first Ravnican representation with the hellbent mechanic. Let's get into it!
What Are Hellbent Cards in MTG?

Bladeback Sliver | Illustration by Svetlin Velinov
Hellbent is an ability that replaces, expands, or somehow modifies a cardโs abilities as long as you donโt have cards in hand. There are many cards with the hellbent mechanic along with several โhonoraryโ hellbent cards with that care if your hand is empty.
We're skipping the un-set cards for this listing, and there are adjacent cards that want your opponent's hand to be empty, so if it matters that your hand is empty, it was considered for this list.
#38. Gathan Raiders
Gathan Raidersโ stats make it a pretty uninteresting card all around. Having to either pay five mana or two mana and discard a card for a 3/3 creature is far from any kind of gain.
You get a 5/5 if you manage to get rid of all the cards in your hand, but it remains a very demanding card.
#37. Howltooth Hollow
If you can align the planets to Howltooth Hollow, pay the and have hidden away a great card, good on you. Maybe I'm just unlucky, but this has never worked for me and doesn't even count as a Swamp. If your deck can consistently make you and your opponent hellbent, this looks a lot better, but that's a big ask.
#36. Demonโs Jester

Demon's Jester suffers from a similar issue as the previous card. Its mana cost is pretty steep for its original stats, and hellbent doesnโt make it all that much better.
At least this imp has flying, which gives it some good evasion.
#35. Slaughterhouse Bouncer
Slaughterhouse Bouncer isnโt the strongest card you can get for a 5-drop, but I think its death trigger ability can be pretty useful since giving a creature with indestructible -N/-N can still get rid of it, so thereโs some benefits to it.
#34. Slithering Shade
Slithering Shade is a weird card, but I like it from a flavor perspective. A 0/1 defender with a firebreath ability that can lose defender if you have hellbent isnโt a great card. But I think itโs a fun way to represent the idea of someoneโs shadow going berserk and turning against them.
This is a fun design, but not much more.
#33. Veiled Crocodile
At best, the Veiled Crocodile is a 4/4 for , at worst it is a do-nothing enchantment. There is a fun cycle of animating enchantments in Urza's Saga, but the applications for this croc are limited.
#32. Cackling Flames
Cackling Flames perfectly represents the kind of design behind some hellbent cards that I personally donโt like at all. Itโs a card thatโs basically unplayable for its base cost and effect. If you get to play it with hellbent, then you get a decent upgrade on Lava Axe.
This isnโt terrible, but it absolutely shouldnโt require you to have no cards in hand for it to be playable. Itโs not at the bottom because it can be useful in the right context, but I dislike this type of design.
#31. Cutthroat il-Dal
My opinion of Cutthroat il-Dal is similar to the last card. This is a decent card as long as you have hellbent. Itโs almost unplayable if you donโt.
#30. Idle Thoughts
There are other cards on this list with a pretty similar effect that allow you to draw a card as long as you have no cards in hand. Idle Thoughts gets a much lower position than those other cards because blue specifically has a ton of other (and better) card draw engines.
#29. Twinstrike
There are basically no reasons to play Twinstrike if youโre not casting it with hellbent. Such a high mana value just to deal two damage to two creatures is super underwhelming. Paying five mana to destroy two creatures maybe isnโt the single best option but itโs definitely much better.
#28. Gobhobbler Rats
Gobhobbler Rats is a passable vanilla creature without hellbent. It gets a minor boost to its power and you can regenerate it if you manage to empty your hand.
While this isnโt exactly the most powerful card, itโs a good example of better design around abilities like hellbent. You get an okay card for its mana value, and it can get better if you meet a requirement as big as having no cards in hand.
#27. Bladeback Sliver
What puts Bladeback Sliver higher than it probably should be is that itโs a sliver. Itโs almost impossible to have a sliver be a truly bad card considering how they benefit other slivers while also benefiting from them.
#26. Taste for Mayhem
Taste for Mayhem only costs a single red mana, and thatโs all it needs to be a decent card. Itโs cheap and gives some improvement to a creatureโs stats. Itโs not the most powerful aura you can have, but at least it doesnโt have any significant drawbacks.
#25. Brink of Madness
Brink of Madness is a weird card overall. Thereโs definitely more immediate ways to discard your opponentโs hand, but I like this card thanks to its political aspect. Youโre placing your threat right on the field for everyone to see, and you could use it to make some political moves in an EDH game.
#24. Keldon Megaliths
Keldon Megaliths is a great use of hellbent because it gives you something to dump some mana into when your hand is empty. Hellbent stops being a condition to make a card useful and becomes a way to take advantage of something that should be bad.
#23. Ghirapur Orrery
Ghirapur Orrery would rank better, except that it helps your opponents too. With no drawbacks, the real drawback would be that your opponents didn't spend the spell on the card, but if you can maximize the benefits, with Narset, Parter of Veils this artifact is undoubtedly powerful.
#22. Lupine Prototype
Lupine Prototype is a cool payoff for meeting the hellbent condition and playing your turn one Sol Ring. There tend to be several other payoffs for just for having a creature with high power or toughness under your control, most will care about the five power for a mana value of , like ferocious, Bonders' Enclave, Ilysian Caryatid, and Bolt Bend, and a few care about the high toughness like Angelic Chorus and Momentous Fall.
#21. Ragamuffyn
A big part of the philosophy of black mana is that nothing really comes for free. Ragamuffynโs effect is pretty costly considering you have to sacrifice a creature and tap it to draw a card, and only if you have no cards in your hand.
But this can have some advantages considering how Rakdos () decks tend to have pretty empty hands and ways to benefit from sacrificing your own creatures. Itโs not perfect, but itโs a pretty functional card.
#20. Nihilistic Glee
Nihilistic Glee is pretty similar to Ragamuffyn in its effect. The card draw cost here is definitely lower, and it has two other advantages: its first effect can allow you to get rid of cards you may not want and prevent you from drawing, and the hellbent effect can be repeated more than once each turn if you can keep playing the cards youโve drawn.
#19. Necromancerโs Familiar

Necromancer's Familiar is an okay creature. I think its last ability is what boosts it up a little. Having a way to discard your own cards for cheap and at any time can help push forward some specific strategies, like madness.
#18. Headless Specter
Specters are one of Magicโs most underrated tribes. Theyโre a fun design and can be pretty powerful if played right.
Headless Specter is a perfectly decent addition to any specter tribal deck, but requiring you to have no cards in your hand to have the discard ability can be a bit underwhelming.
#17. Bloodhall Priest
What better deck to have some hellbent cards than in a madness one? Bloodhall Priest rewards you with a free Shock any time it attacks and you have no cards in hand. It also has madness, so youโre likely to play it in a deck with a strong self-discard theme.
#16. Jagged Poppet
Being forced to discard cards from your hand any time your creature is dealt damage would be a mostly huge drawback in almost any deck, but youโre gonna be playing Jagged Poppet in decks that already want to keep their hands empty, reducing the risk of that drawback being a problem. And you get to inflict a similar drawback on your opponent if you have hellbent.
#15. Demonfire
Demonfire is another great example of great design around hellbent. The base effect of the card is already perfectly viable and good, and hellbent grants it an extra advantage that makes it stronger.
#14. Rakdos Pit Dragon
My main issue with Rakdos Pit Dragon is that it requires a big extra mana investment to make it as good as it should be. If you get hellbent then you probably have some spare mana thatโs not in use. This cardโs two abilities are a great place to sink some of that mana.
#13. Foolโs Tome

Not many things are better when there are no cards in your hand than actually drawing cards. Fool's Tome is a pretty useful resource to keep refilling your hand in hellbent decks.
#12. Hollowborn Barghest
Hollowborn Barghest is a 7/6 for seven mana at worst. Itโs not an ideal or perfect creature, but itโll consistently damage your opponents for free if youโre playing it in a deck with a strong discard strategy.
#11. Tragic Fall
I remember a lot of players absolutely losing it over Tragic Slip when it came out back during the Innistrad block. It was a cheap way to get rid of some massive threats, especially indestructible ones.
Tragic Fall is a continuation of that idea, though a little weaker in my opinion. Even so, this card is still a solid removal to have in any deck thatโs gonna have its hand empty more often than not.
#10. Mindstorm Crown
Thankfully Mindstorm Crown would only deal you one damage if you had a full grip, otherwise I'd be concerned. As it is, going hellbent draws you an extra card every turn for a one-time investment of is pretty good in my book.
#9. Anthem of Rakdos
Anthem of Rakdosโ first ability is decent, but nothing to lose your head over. It goes well with the guildโs theme and can give you an advantage in combat, but itโs hardly a good investment of five mana.
This becomes a great card for any deck that has any kind of focus on damage as soon as you get hellbent.
#8. Sea Gate Wreckage
The cost of Sea Gate Wreckageโs card draw ability is higher than its counterpartsโ, like Fool's Tome. What puts this card higher up on the list is the fact that itโs a land so you can play it for free, and it generates colorless mana whenever you're not using it to draw cards.
#7. Barren Glory
I almost donโt want to place this card so high up because itโs outside Rakdos colors and this is a Rakdos-based ability. Barren Glory has a relatively high cost considering you have to get rid of your entire field and hand, but Iโd say itโs a decent trade-off considering that means winning the game.
#6. Asylum Visitor
Asylum Visitor gets big bonus points for madness allowing this to count as your discarded card. Never mind the cost being the same, it only takes one opponent with an empty hand to make this worth it. The fact that this can take effect on your empty hand allows it to make the ranking. There is concern about life loss since you have no choice in the effect, but so it goes with black's desire for power.
#5. Phial of Galadriel
Phial of Galadriel gives you resolve and hope, and yet really wants you to hit hellbent. You hope to never need the second replacement effect because it'll rarely take effect and gain you life. That third ability being a mana source though, helps move this card way up because it has a basis of usefulness that lands it in more than 10,000 decks on EDHREC.
#4. Case of the Crimson Pulse
You break even on cards when Case of the Crimson Pulse ETBs, then hellbent solves the case to reward you with potentially two extra cards every turn. Decks that want cards in the graveyard or want to discard feel virtually no drawback from this case and value this highly.
#3. Blood Scrivener
We all know Phyrexian Arena is one of the most played cards in black decks, but it can also be a bit daunting for some players to lose life each turn, even if it grants them a free card.
Blood Scrivener is a somewhat more accessible version of the Arena. You give up a life in favor of a card, but only when you have no cards in your hand. That can be a great time to take advantage of drawing an extra card.
#2. Infernal Tutor
Infernal Tutor can be a bit of dead weight in EDH games if you canโt empty your hand by the time you need to play it. Itโs still a 2-mana tutor if you have hellbent, so itโs still a great addition to your decks.
Plus, this card can be consistently useful in non-singleton formats.
#1. Gibbering Descent
Gibbering Descent is a great way to punish your opponents every upkeep and keep putting pressure on them. It also allows you to skip your upkeep, which can be huge against certain strategies used in EDH.
Itโs a weird and unconventional card, but a good one.
Best Hellbent Payoffs and Enablers
Trying to have hellbent as the main strategy of your deck is hardly a good idea. The mechanic is more of a reward for having something thatโs usually a drawback, so these โenablersโ in a deck thatโs focused almost entirely on giving yourself the drawback of having no cards makes more sense.
Madness and any kind of self-discard strategy is the perfect home for your hellbent cards.
Wrap Up

Bloodhall Priest | Illustration by Mark Winters
Hellbent is a more-than-decent mechanic, but it has some issues. I think the ability is at its worst when its cards are basically unplayable unless you have no cards in your hand. It makes the cards way too circumstantial, and the hellbent effect is usually not that good.
This is an ability that shines brightest when itโs on an already decent card that gets better when your hand is empty. An ability like this needs to reward you for playing into a major disadvantage, not force you into it just so you can play your cards.
But enough about what I think. Do you like hellbent? Do you agree with the order of my rankings? Whatโs your favorite Rakdos-inspired keyword? Leave a comment below and let me know, and donโt forget to visit the Draftsim Discord where you can join an amazing community of Magic fans.
Thatโs all from me for now. Have a good one, and Iโll see you next time!
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