Last updated on October 28, 2026

Jodah, the Unifier | Illustration by Ryan Pancoast
Jodah, the Unifier is one of the most popular commanders, and for good reason: You can play any card you like, and each year a million new legendary creatures are printed. You can even delve into some typal legendary stuff if you want, like only legendary warriors, elves, or what have you.
Today, I’m showing you a Jodah, the Unifier deck to unify the MTG community that’s torn on Universes Beyond. My self-imposed challenge is to use as many Universes Beyond cards as I can (aside from the commander and lands, of course). I’m aiming for a Bracket 1-2 level here. And as a Doctor Who fan, I’ll give the nod to doctors and a pretty interesting win condition: Gallifrey Stands.
Universes Beyond sets have given us a lot of doctors, and most of them are legendary, so let’s see what I can accomplish with such harsh restrictions. And yes, I’m considering the D&D-related sets to be Universes Beyond sets.
The Deck

Jodah, the Unifier | Illustration by Barbara Rosiak
Commander (1)
Creature (32)
Aragorn, the Uniter
Basim Ibn Ishaq
Bilbo, Retired Burglar
Cecil, Dark Knight // Cecil, Redeemed Paladin
Christine Chapel, Combat Medic
Delighted Halfling
Doctor Jane Foster
Fire Lord Zuko
Glóin, Dwarf Emissary
Graham O'Brien
Havi, the All-Father
Iraxxa, Empress of Mars
Jamie McCrimmon
K-9, Mark I
Night Nurse, Healer of Heroes
Prosper, Tome-Bound
Sarah Jane Smith
Serah Farron // Crystallized Serah
The Eighth Doctor
The Eleventh Doctor
The First Doctor
The Fourth Doctor
The Ninth Doctor
The Second Doctor
The Seventh Doctor
The Sixth Doctor
The Tenth Doctor
The Third Doctor
The Thirteenth Doctor
The Twelfth Doctor
The War Doctor
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal
Instant (7)
Anguished Unmaking
Chaos Warp
Desynchronization
Everybody Lives!
Generous Gift
Reprieve
Swords to Plowshares
Sorcery (8)
Cultivate
Ecstatic Beauty
Farseek
Quantum Misalignment
The Five Doctors
The Ring Goes South
Twice Upon a Time // Unlikely Meeting
Urza's Ruinous Blast
Enchantment (8)
An Unearthly Child
Arcane Adaptation
Bard Class
Black Market Connections
Flowering of the White Tree
Four Knocks
Gallifrey Stands
Rising of the Day
Artifact (7)
Arcane Signet
Fellwar Stone
Heroes' Podium
Lightning Greaves
Mirror of Galadriel
Mithril Coat
Sol Ring
Land (37)
Abundant Countryside
Ash Barrens
Command Tower
Evolving Wilds
Exotic Orchard
Fabled Passage
Forest x3
Frontier Bivouac
Glacial Fortress
Great Hall of the Citadel
Island x3
Mountain x3
Mystic Monastery
Nomad Outpost
Opulent Palace
Path of Ancestry
Plains x3
Rivendell
Sandsteppe Citadel
Seaside Citadel
Sulfur Falls
Swamp x2
Terramorphic Expanse
Thriving Bluff
Thriving Grove
Thriving Heath
Thriving Isle
Thriving Moor
I want this deck to be heavily based on Universes Beyond cards, and we all know these sets have a ton of legendary creatures. Excluding the commander, I want all creatures to be from Universes Beyond set as a thematic restriction.
I also want a doctor theme in this deck. The Doctor Who set already played with doctors as a creature type, and there’s an interesting win condition in Gallifrey Stands if you have other doctors. I’ve managed to include more doctors from other Universes Beyond sets like Star Trek and Marvel Super Heroes.
There’s also a legendary + historic-matters theme in this deck, which Universes Beyond also supports. Most noncreature spells are also from these sets, and even many cards that aren’t originally Universes Beyond have a reprint in a precon if I want to stay 100% on theme.
In the Commander Brackets discussion, I’d say this deck fits into Bracket 2. It’s got a powerful commander and a consistent theme, but no Game Changers, tutors, or optimized choices.
The Commander: Jodah, the Unifier
Jodah, the Unifier is one of the best creature lords in MTG. Just having it in play means that your legendary creatures are awesome, applying a Coat of Arms effect. You have two legendary creatures plus Jodah? All your creautres get +3/+3, including your commander, and you can get much stronger than that. When we factor in that most legendary creatures in MTG are powerhouses, it’s easy to fit in the “best” and most pushed legendary creatures in MTG and call it a day.
Jodah has another cool ability: Whenever you cast a legendary spell, you’ll “cascade” into another legendary spell. Besides raising the number of legends in the deck, I want to have some payoffs for legendary spells and for casting spells from outside the hand. Fortunately, some Universes Beyond sets help with that via the paradox mechanic and more.
Creatures
Almost all creatures in this deck are legendary, and many support the themes I want to highlight. That said, there are some generic “good-stuff” creatures here.
Aragorn, the United works wonders with Jodah and with gold spells in general. Cecil, Dark Knight / Cecil, Redeemed Paladin is an efficient 1-drop. Delighted Halfling is one of the more expensive cards in this deck, but it’s the perfect mana dork for a deck filled with legendary creatures. This deck features 31 legendary creatures, and they’re the main path to victory considering the commander and the buff it gives to legendary creatures.
Legendary Creatures and Historic Matter
These are cards that care about legends and historic spells, which include the legendary supertype. Cards like Basim Ibn Ishaq and Venat, Heart of Hydaelyn / Hydaelyn, the Mothercrystal are Universes Beyond equivalents of Jhoira, Weatherlight Captain.
Serah Farron / Crystallized Sarah reduces the cost of legendary creature spells by . Sarah Jane Smith lets you investigate, while Glóin, Dwarf Emissary creates Treasure tokens. Havi, the All-Father benefits from having historic permanents in your graveyard and offers recursion. Jamie McCrimmon gets buffed by playing historic permanents, and so on. Historic is almost more important than legendary here.
Flowering of the White Tree is a nice card in a legends-matter deck, and if you’re giving huge bonuses to your legendary creatures, Rising of the Day will grant them haste, so you can pull off huge attacks.
Doctors
This deck has a doctor subtheme that’s totally unrelated with the commander. But at the same time, we’re allowed to play all doctors we want in all colors, and they’re almost all legendary creatures. This dilutes the overall strategy a little, because the different doctors in this deck pull the themes in various directions.
For example, Christine Chapel, Combat Medic can give you a lot of life in a 5-color deck where most lands will have different names. I’m playing Doctor Jane Foster only for the recursion, even if this deck can’t gain life consistently.
The Fourth Doctor and The Eighth Doctor synergize with the historic theme, while other doctors play into exile, like The War Doctor and The Thirteenth Doctor. Then we have Gallifrey Stands as a combo win condition.
Arcane Adaptation can turn other creatures into doctors. Cards like Twice Upon a Time and The Five Doctors allow you to get more advantages because we’re playing doctors.
Card Advantage
A deck filled with creatures means you’ll have some trouble with raw card advantage. An Unearthly Child and Four Knocks are Universes Beyond sources of card advantage that work with the deck’s themes. You also have Black Market Connections as a way to get cards or changelings, and cards like Ecstatic Beauty to impulse draw.
But the main source of card advantage should be Jodah, the cascade value, and the interaction between cards. Sarah Jane Smith and Basim Ibn Ishaq are ways to draw cards from our historic permanents, for example.
Casting from Exile
Jodah, the Unifier casts spells from exile in the form of psuedo-cascade. That means there’s nothing better than having some legends that work with casting spells from a zone other than your hand.
Passionate Archaeologist is a legend that fits this theme well, and so is Fire Lord Zuko. Iraxxa, Empress of Mars is a big creature that can give you some 2/2 tokens here and there.
The War Doctor is a house with the cascade mechanic. The Thirteenth Doctor has paradox, and you’ll put +1/+1 counters on creatures. The Fourth Doctor allows you to cast spells from the top of your library. And Prosper, Tome-Bound, a classic competitive creature, is an enabler and payoff for this strategy, while helping with fixing by generating Treasure tokens.
Interaction and Sweepers
Here we have classics from Universes Beyond sets like Reprieve and Mithril Coat as interaction and protective spells. I’ve also added Everybody Lives!, a protective spell that caught people’s attention when it first came out, and Desynchronization, a nice bounce spell for when you have a lot of historic permanents around. It can be a bit annoying when your opponents also have a lot of historic permanents, though.
Besides classic removal like Swords to Plowshares, there’s also Urza's Ruinous Blast, a card that can be a nice Plague Wind in this deck.
The Mana Base
The biggest problem in a WUBRG deck is the mana base. You have cards from every color in many different color combinations, and you want to have your commander in play as early as possible. Special attention must be given to cards like Exotic Orchard and Fellwar Stone, as well as flexible lands.
If you’re on a budget, you can’t have fetch lands plus triomes, so that’s a consideration. Great Hall of the Citadel is great with legendary cards, and Abundant Countryside is nice in a deck like this. To help with land and mana needs, I’ve included some tri-lands and the Thriving lands. It’s going to be clunky and slow, but doable.
I could add classic 5-color MTG fixers like Bloom Tender and Dryad of the Ilysian Grove to the deck, but they aren’t Universes Beyond, so I didn’t include them.
The Strategy
The main strategy behind this deck is to take advantage of the small synergies. This is a deck that plays to the board, not a control deck. It’s going to build small advantages through the interaction with creatures. Many creatures in this deck are in the 2-4 mana value range, and since you have all colors of mana, you’ll use the first turns of the game to develop your mana base.
It’s ideal to keep a starting hand with pieces of fixing at your disposal and cards that can generate more than one color or mana, because your initial hand will have a mix of all sorts of different color combos. Ideally, when you have enough mana to cast your commander for the first time, you’ll have a board that can hit someone really hard, like two or three creatures that’ll get a +4/+4 bonus. The problem is that this commander calls a lot of attention.
You’ll get some card advantage with sagas or more ramp. Cards that let you draw more cards when you cast legendary creatures or historic creatures are excellent at this point in the game, as are cards that let you get something back from your graveyard.
Just remember that this isn’t a control deck. You need to finish the game at some point by attacking, you can’t wait forever to have 20 lands and cast a big X-finisher or to draw your combo.
Combos and Interactions
This deck has plenty of small interactions here and there. Some cards favor lifegain, others favor token creation. Some cards work best when you have +1/+1 counters, and you’ve got niche doctor synergies. But what I consider the most important aspect of the deck is the interaction between Jodah, the Unifier, legendary creatures, and cards that reward historic/legendary permanents.
Rule 0 Violations Check
I’m playing Gallifrey Stands more like a card advantage engine than a win condition, but it’s possible to win this way. It’s janky enough to pass a Rule 0 check, and there aren’t really any other offenders here.
Budget Options
This deck is fairly budget-friendly, and the Universes Beyond restriction knocks out some expensive staples anyway. Of course, you could abandon the doctor theme and play more powerful legends from Marvel Super Heroes, Lord of the Rings, or even Marvel’s Spider-Man.
You can certainly improve the mana base with shock lands, triomes, or fetch lands. EDH staples like Cyclonic Rift, Rhystic Study, or Smothering Tithe could be played here, though they add Game Changers to the list.
As for the expensive cards you might want to remove to save some money, Delighted Halfling can be easily replaced by another mana dork like Birds of Paradise.
Other Builds
Jodah, the Unifier is one of the most flexible commanders ever printed, and that’s why it’s so popular. First, you don’t need to worry about color identity. Then, we have legendary creatures, which are printed by the hundreds every year, and they’re becoming more powerful year after year. In fact, it’s nice to have some restriction for an open-ended deck like this, like a plane (all legendary creatures from Dominaria or Ravnica), a certain creature type, or what have you.
You can build more towards a multicolor deck with a lot of gold cards, and cards like Sisay, Weatherlight Captain or Niv-Mizzet Reborn. Even an extra turns build with legendary creatures like Aurelia, the Warleader or Lightning, Army of One would be cool.
Commanding Conclusion

Twinferno | Illustration by Justyna Gil
This is a weird Jodah, the Unifier deck, and it has been a fun exercise in deckbuilding. In a way, it’s like playing a Commander precon right out of the box: There are many different themes distilled into a single decklist, but at least all creatures are legendaries, which is what this commander requires. Then you’ll play some cards that care about lifegain, other cards that care about tokens, or even cards that care about casting cards from exile. And depending on which part you draw, you’ll have a different experience every game.
As usual, I want to know what you guys think about this build, and Universes Beyond cards would make more sense in this list. Let me know in the comments section below, or let’s discuss it over in the Draftsim Discord. And for more from us, don’t forget to subscribe to our newsletter, The Daily Upkeep.
Until next time!
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